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Topics - Zzealot

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Suggestions / Melee skill and stats
« on: August 26, 2019, 01:40:43 am »
I really like the melee builds in this game, tried a many of it, and now there are machetes with spears.

So, I think something needs to be changed in the melee skill bonuses from the stats. Just dont understand logic why a character with a machete with stats of 10 STR and 10 DEX has much less melee skill than a character with 5 STR and 15 DEX, or vice versa.

I suggest a different dependence on the both stats for each weapon types, for example:

For Daggers              20%* STR 80% DEX
For Sledgehammers   80% STR 20% DEX
Spears                      60/40
Machetes                  50/50
Fists                         50/50

*percentage of the current bonus

Accordingly, a small penalty to the skill if one of the parameters is less than four.

Something like that. I think its logical, a bit less minmaxing is also good.

I understand that this may require a change of stats for many types of enemies in whole game, but may its possible to apply change only for PC?

p.s. my english definitely not perfect, sry :)

2
Suggestions / Flurry
« on: August 19, 2019, 02:33:33 pm »
Funny skill, but too much RNG.

I would change it a bit, two hit instead of three, but a miss drops 2 stacks, instead of all, and first miss don't interrupt second hit.

3
Suggestions / Improve specialisation
« on: August 12, 2019, 08:26:47 pm »
It will be good to add an extra bonus to specialization points.

For example: Cheap shots - Incapacitation route - 20% chance to bleed at 1 lvl,  and +20 for each lvl, 100% at 5.
ofc 100% only upon triggered incapacitation.

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