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Topics - Triste

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Bugs / Machete bug
« on: September 17, 2019, 11:46:29 am »
There seems to be a bug with Machetes. The basic machete (the one I'm using) STR requirement is 5, my character has 5 but for whatever reason its as if I had less than the requirement and my maximum precision is at 81%.

Also before I get -that-. My skill is as high as it can go, the condition of the weapon is fine too and there is nothing that lowers my STR on effect.

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Builds / Psi Machete, Thoughts?
« on: September 16, 2019, 07:38:50 am »
http://underrail.info.tm/build/?CgUMCAUDAwYAAAA8DxQAAC0AADwAACg8ADwAPDwAACg5KzHCjAbCmcKO378

So, Melee / Psionics hybrid (HEAVY FOCUS ON MELEE) with a machete. Considering dropping Biology since Temporal Manipulation is already there and pushing Evasion / Dodge for the lower levels might be good. (Those two shouldn't be an issue due to Siphoner Tabi plus Phantom Dancer plus Red Dragon which will buff those by quite a bit and should make those two things reach the % cap).

Maybe lowing Agility and boosting Will somehow to 7 would be good for the Force User feat? Alas, Psychokinesis is not meant to be something to deal damage with, I grabbed it for the utility it brings to the build with the stuns from Telekinetic Punch and Elektrokinesis plus the Force Field, Disruptive Field (which should also help the dodge / evasion stuff), Ele. Imprint & Implosion. So yeah, only usually used when there's too many mobs around to deal with since Sprint + Flurry or Basic Attack usually clears whatever is around, and if not I'll debuff with TM before running away. And yeah the only damage I need from Psychonises is perhaps from Elektrokinesis stuff to deal with bots but even then, once I have the Red Dragon they shouldn't be a problem.

I'm unsure about lowing the Constitution since it's those few points that can keep me alive in rough situations when things don't go as planned, but I can see how it would benefit me to boost Agility even higher for Blitz and then grab Fancy Footwork to have even more attacks per round.

Also I could probably drop Persuasion since it doesn't seem to be THAT useful.

Thoughts on the build and the dilemmas here?

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Builds / Build Help > Viable?
« on: September 15, 2019, 05:49:13 am »
http://underrail.info.tm/build/?CgwGBAUDBwUAAAA8GRkAADwAADwAADI8PAAAMh4AACgxKwgsBsKdwq4awpTCh9-_

I want to know if the build is viable. The idea is dealing with long range stuff with Temporal Manipulation and Though Control (Debuffing/Buffing with TM, using Bilocation & Neural Overload for damage and Mental Breakdown & Frighten with TC) while I close the gap and finish stuff with the spear.

There's also some use of Biology (which will only go up to 60 for the stuff I want) and use of Siphoner Tabi which will be huge for movement and dodge / evasion.

Temporal Manipulation will only go up to 65 or so, to get the debuffing and buffing stuff.

I'm not sure if I should try to include anything else in the build, perhaps some Stealth to close the gap and sneak about hard places like Depot A?

Also I think there are some PSI spears on Expedition so that will maybe make this stronger as I go. Its Spear with PSI as backup.

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