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Topics - Diogo

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Builds / SMG / Unarmed build for Dominating (need a little help)
« on: September 20, 2019, 05:18:30 pm »
hello guys i'm theorizing this build to start a dominatig run and would like to optimize as much as possible, would there be any crucial adjustments that can be made?

http://underrail.info.tm/build/?HgcPCgMDAwVQMgDCoMKgwqAAACgyKMKCwoIAAMKCAAAANwAAXysxJMKjT0EMR8KoEhXChwZJS8KzN8Kpwp1tGmzCnsKt4qeXA-KnqgPita4J378

The build is based on crafting, SMG burst, (nimble + deflection + Tabi boots + uncanny dodge = 15 melee deflected strikes), unarmed melee to remove 50% mechanical defense and incapacitate targets, pickpocketing + mercantile for ammo cost maintenance, (Temporal Manipulation +Tabi boots + Adrenaline + Blitz),  and later some Plasma grenades and plasma mines.

Tnx in advance :D



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Builds / Spear / Shotgun / Grenades + psi(support)
« on: September 18, 2019, 03:41:15 pm »
I'm currently playing with this build on Hard , maybe I'll try dominating in the future (if I have patience :P)

http://underrail.info.tm/build/?Hg4HAwoDAwYoYADCoADCoAAARgBFf3hUAGMAGUZGAABaK8KjMWPClsKwRcKUwocGFj4VS8K2MMKtwp1swp4abcKhUsKD4rOsBeK1rgXit7AF378

>Spears to close combat (2 Attack Range) and monstrous critical hits (Crafted Tungsten energy spear + Cheap Shots +Critical Power + high base damage + 25% natural pierce + Impale + recklessness)
>Shotguns (202~288 varies with specialization and STR bonuses + Leading Shot -- 65%~90% to enemy evasion) medium range large-group/ robot killing
>*Crafted Grenades + *Crafted Chemical Blob/ Bear Traps + (Quick Thikering, Grenadier, 3Pointer) + (*260 to 300++ ,carrying capacity)
>You can also bring a sniper rifle to occasionally kill stationary targets such as turrets or normally out of range targets.
>Psychokinesis 25 for force field
>Metathermics to lure(Cryokinesis), control(Cryostasis/Exotermic aura), detonate mines (Pyrokinessis) and support (Cryo-shield).
>Temporal Manipulation to buff (Psycho tC / Limited ti ),control (Stasis) , debuff (Psycho tD /Entropic R) and mobility (Psycho tC) +Tabi Boots

>high hp +Spear defense + guard + Super steel  armor + crafted energy shield for melee defense
>high hp + Evasion + Tabi + Super steel  armor + crafted energy shield for ranged physical defense
>high hp + Thic skull + (full auto/Impale/high lv grenades) for Psi "defense" :D
>Red googles (ranged crit %) + Shotgun belt to reinforce the usefulness of the shotgun
 
So far this is my favorite build, Super Versatile and powerful you can vary your fighting ways a lot and changing gameplay in the middle of battle is super fun + looks Bad Ass like a Bounty Hunter  :D

Ps: Shotguns are the best Versatility weapon tnx to "Leading Shot" feat that ignores 65% of enemy evasion
Ps2: Following some advice from "HulkOSaurus" I made some adaptations to the original build, thanks bro.
Ps3:Get the feats in the order of utility that you deem best.

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