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Builds / SMG / Unarmed build for Dominating (need a little help)
« on: September 20, 2019, 05:18:30 pm »
hello guys i'm theorizing this build to start a dominatig run and would like to optimize as much as possible, would there be any crucial adjustments that can be made?
http://underrail.info.tm/build/?HgcPCgMDAwVQMgDCoMKgwqAAACgyKMKCwoIAAMKCAAAANwAAXysxJMKjT0EMR8KoEhXChwZJS8KzN8Kpwp1tGmzCnsKt4qeXA-KnqgPita4J378
The build is based on crafting, SMG burst, (nimble + deflection + Tabi boots + uncanny dodge = 15 melee deflected strikes), unarmed melee to remove 50% mechanical defense and incapacitate targets, pickpocketing + mercantile for ammo cost maintenance, (Temporal Manipulation +Tabi boots + Adrenaline + Blitz), and later some Plasma grenades and plasma mines.
Tnx in advance
http://underrail.info.tm/build/?HgcPCgMDAwVQMgDCoMKgwqAAACgyKMKCwoIAAMKCAAAANwAAXysxJMKjT0EMR8KoEhXChwZJS8KzN8Kpwp1tGmzCnsKt4qeXA-KnqgPita4J378
The build is based on crafting, SMG burst, (nimble + deflection + Tabi boots + uncanny dodge = 15 melee deflected strikes), unarmed melee to remove 50% mechanical defense and incapacitate targets, pickpocketing + mercantile for ammo cost maintenance, (Temporal Manipulation +Tabi boots + Adrenaline + Blitz), and later some Plasma grenades and plasma mines.
Tnx in advance

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