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Topics - johnaaron

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Bugs / Fix for odd borderless windowed behavior (at high resolutions)
« on: November 02, 2023, 04:55:55 pm »
Documenting here in case somebody else runs into this issue:

When selecting borderless windowed mode at native resolution (for me 3840 x 2160), the game renders in borderless fullscreen as expected, but mouse movement is constrained to the top left ~1/3 of the screen.

I believe it's a display scaling issue; to fix simply close Underrail, change your display scaling to some other percentage (i.e from 150% to 175%), and then change it back to your desired scaling.

I'm not sure if this is an intermittent issue, first-install issue, or something else. Cheers!


2
If a psionic Oculus-aligned player enters the Lunatic camp via persuasion, the Synthesete repeatedly mentions your "faint mind lines" as if you aren't psionic.

3
Suggestions / Add 'Disassemble' support for combat utilities and traps
« on: January 18, 2023, 05:51:40 pm »
It would be awesome if we could disassemble low-tier grenades, bolts, throwing knives, traps, and mines.

Thanks :)

4
Bugs / Loop when paying for Junkyard Wormhole access
« on: December 27, 2022, 11:56:59 am »
If you decide to pay Dockmaster Silas for wormhole access instead of doing his quests passing a mercantile check, Silas still offers debtor quests and doesn't acknowledge that you already paid for wormhole access.

If you pay without using mercantile, the Black Eel questline advances to "Finding Blaine" like normal.

5
Bugs / Sully in GMS compound doesn't acknowledge killing Gerhard Page
« on: November 28, 2022, 02:25:30 pm »
After rescuing Sully and the remaining hostage Citizens in the GMS compound, they worry that the Raiders are part of a larger group. 

If you continue through the area and kill the "boss" Gerhard Page and the rest of the Raiders, Sully doesn't update his dialogue to acknowledge that they are safe.

Is this a bug? Is SGS supposed to send workers/soldiers here to secure the facility like they do with the outposts?

6
"Kill the Rathound King" still fails after negotiating a truce even if you kill him afterwards; Edgar won't accept his head.

This is different behavior than the interaction between Kidnap Sarine/Kill the Rathound King quests as they can both be completed simultaneously.

Thanks,
Aaron

7
It would be really cool role-playing if you could join Free Drones/Pirates without Protectorate/Aegis factions "knowing" you've joined them.

Then if you did their conflicting quests stealthy/undetected your cover won't be blown; kind of like how the Black Eels and Oculus faction interactions work.

Thanks for reading!
- Aaron

8
Bugs / Addition of additional resolutions? (2880x1800 etc.)
« on: June 02, 2022, 06:29:28 pm »
Hi,

My monitor is 2880x1800 and I'd love to use my native resolution for borderless fullscreen (works amazingly on my old computer).

Is it possible to have this resolution added to the list of supported sizes?

Thank you for your time,
Aaron

9
It would be a really cool incentive for subsequent play-throughs if choosing DOMINATING difficulty allowed players to see all random/missable/optional events and content. I also think it fits within the theme of "unique/buffed content" of vanilla DOMINATING.

Booth, Carol, abandoned sofa etc. There's just so many cool miss-able things and I think it would cut down on re-rolling/save-scumming/data-mining needed to see them all.

Hope everyone is having a good week :)
-Aaron

10
Suggestions / Additional Sound Artists for upcoming game?
« on: May 10, 2020, 09:29:53 pm »
I came across the Strafe soundtrack, and it sounded like a visceral cross between Underrail apocalypse mood and Cyberpunk synthwave.

Sorry if this is totally off-base, but I think ToyTree (creator of Strafe soundtrack) could make something incredible with your world that would play off of the mood of the SGS base, Protectorate, or Scientific themes. It looks like he's worked on other games too.

https://www.youtube.com/watch?v=zzhNOH2T17s&list=PLHoXnpasPTx1SPgvobFmIrCqzJXs7kKK_

Can't wait for the new expansion!

11
Bugs / Importing Character restricts character portrait choice
« on: October 11, 2019, 08:16:41 pm »
In the current Steam version of Underrail, choosing to import a previous character restricts the ability to change vanilla/custom portraits or continue to use custom portraits.

For replay-ability reasons, being able to continue to use custom portraits or change them at the start of an import play through would be nice QoL.

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