Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Enchat

Pages: [1]
1
Builds / Plaguemarine(Tank with dot damage)
« on: March 20, 2023, 07:34:56 pm »
Here goes my yet another attempt to create a tank build for domination, and this time I managed to come up with quite interesting gameplay. The build specialises in various damage overtime effects litteraly  rotting enemies away, meanwhile heals tons of hp with regenerative armour and Tchortist Bioscrubber. You will be throwing tons of gas granates and slowly adwance on enemies lines.


https://underrail.info/build/?HggOAwkDAwYAwqAAwqAAAGRkMgAAZGRkZGQAAEZGAAAAKwgkL0VQVUINFh8GElEHwrPin4QB4qGHBOKouwPfvw
For the rest of feats you may consider:
Taste for blood
Psycho-temporal Acceleration
Hypertoxicity
Pack Rathound
Escape Artist

As weapons it uses bladed combat gloves with burrower poison and thrower gloves. You also  need an energy knife as back up for robots.
Methatermics is optional and may be swapped for 45 PK, you need either electrokinetic imprint or fire aura to fight crawlers and I just prefer the latter.

Plaguemarine is quite a distinctive build and it's very interesting to play but I do not recommend it to new players(as every other tank build) because it requires a good knowledge of the game and is expensive as hell.

2
Builds / Warhammer Inquisitor
« on: June 22, 2022, 10:46:55 pm »
Burn heresy with your trusted flamer! Bisect xenos with trice blessed power sword! Brake feeble minds of criminal scum and execute them for their sins! For the glory of Humankind!
https://underrail.info/build/?HgYPBgMDBQhGZADCoAAAZCgjAABkZGRkZMKgLQBGAAAAKybCoznCjCoGEsKRVsKqXEvCjRHCszEA4p-EAeKitQLisogF4rKJAuK2tQLitrYD378
For item it using uni-psi psionic hand-band with additional slot and mufflers, riot armor with psionic shield, advanced catalysing belt and tabi boots.

Pros:
Quite comfortable with robots due to access to acid pistols with good fire rate.
Huge amount of crowd control. Stuns from  electrokinesis, electrokinetic Imprint and taser.  Chem guns, thought Control and throwing nets for your disposal for fearing, rooting and incapacitating.
Mobility is there: sprint + Psycho-temporal Contraction
Damage wise sword excels when there are stunned/rooted enemies for building momentum with flurry and onslaught. 
High dex and int means easy times raising lockpicking, hacking and crafting.

Cons:
The build somewhat lacks the devastating crits of proper machete build, but opportunist with shield bash gives some +15% dmg compensation
Sweet +12% crit chance of recklesness+weapon smith will appear when game will be almost finished
The build comes to full strength somewhere after 20 lvl when you have enough dex and advanced catalysing belt.

Afterwords:
The reason of this build is to find use for Psychosomatic Predation, which is quite interesting spell with flavor in it, but still crappy due to long cooldown and hight ap cost. In general build tends to sacrifice damage for more crowd control options, but in case of swords I think its reasonable exchange.
 

3
Bugs / Kiling Cornell before the conversation, breaks the JKK questline
« on: November 12, 2019, 08:19:23 am »
That's it, I killed him before asking what happened with the cube, and it just makes the game impassable. I have nothing to say to Edstrom and just cant get into the facility.

4
Builds / Hunter(Spear&xbow) for dominating
« on: October 26, 2019, 02:13:13 am »
Hi, I am thinking about a build with a spear and a crossbow. It will deal the main damage in melee, and use the crossbow only for special bolts or when the situation on the battlefield does not allow for close combat.
So far I have come up with two variants, this one will have a focus on the attack, blitz and impale provide good alpha strike option and it can wield tugsteel spears.
http://underrail.info.tm/build/?HgcOCgMDAwYAUA_CoAAAS0kyADxaWktOWgAtRkYAAAArwqMiOcKVMMKSBsKUKsKHwpPCrEdLwrNR378
It has many unused skill points, so I decided to pick metathermics for cryostasis and thermal destabilization. Not sure if this will work as intended, but on paper, it looks good.

The second variant is more oriented on control and survivability. It has thought control with LoC.
http://underrail.info.tm/build/?HgYMBgMDCgYARg_CoAAAVUkrADxaWktOWsKCLUs3AAAAK8KzwqMiOcKVMMKSBhIqwofCk8KsSyHioaQF4rOOAt-_

Now questions:
1. What useful feats did I miss? Should I spend more skill points in xbow, and take it feats, like special tactics.
2. How much effective thought control and throwing do I need for end game content.

Pages: [1]