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Topics - mephisto

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General / somehow "rotten clam meat" is in the quest item tab
« on: December 29, 2019, 05:15:42 pm »
what quest that needs it?

2
look at that spam in the General section. how about making this forum private, which means anyone can request to join, anyone can see or read the contents, but must be approved by the moderator if they want to make a post (one-time approval).
on how that can be done, maybe a new section called Verification should be made, it's the only section where new unapproved members can verify themselves by making a post there. even if there are spam bots making spam posts, it won't be much a problem because they can only post there, not any other section. here are the steps :

1. a person sign up for an account (unapproved/unverified by mod) - he can browse and read any posts, but cannot post. so all upcoming new members will be automatically in the blacklist "for posting".
2. he wants to post something, but first he have to make a verification post in the Verification section with a post like "Hi, my name is, i bought the game blablabla, i'd like to make a post regarding some of in-game things that i don't understand blablabla" something like that.
3. then the moderator approve his account by removing him from the blacklist if the mod deem this guy a human, and send them a direct message saying "hi, thank you for joining us, you may make a post from now on" something like that (can be automated).

i know it doesn't guarantee that this new guy won't post spams later, but at least this way might reduce their numbers.

well, it's just a suggestion.

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Suggestions / make damn skinny ladders easy to click
« on: December 21, 2019, 04:01:34 pm »
it seems like the ladders are PNG images which only covers the object. can you make them like a whole object including the wall behind it so they can be easier to click? the lack of zooming feature doesn't help either.

4
General / [spoiler] will the faceless wave ever stop?
« on: December 20, 2019, 06:47:21 am »
you know, the invasion in the Institute.
even Mediant Samuel used all his ammo he's forced to fight with his bare fists he looks stupid.
some players say that the war will never end, and i should just take the elevator, but will i be able to immediately go up again after that? or at least later, through this elevator?
i think it's stupid that Eidein wouldn't just get into the damn elevator, not a minute ago he said that I am the one who should stay and defend, but he just keeps on zapping those faceless when the elevator arrived.
about 7-8 waves is my longest streak before all faceless turns their attention on me.

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Suggestions / umm...cooking?
« on: December 17, 2019, 09:30:27 pm »
i think it's obvious. so we don't have to rely on food merchants to provide the means to get temporary buffs or base stat/skill boost.
we just have to have the ingredients ready (by hunting) and the recipe, just like crafting any other things.
it adds up to the survival element because we can cook them on the go on a campfire.
even better if we can craft a single-use campfire (with duration before it disappears) to cook something anywhere in the caves.
add new items like "Rathound Meat" so we can cook the Rathound Skewer ourselves, i personally eat this often.
and the recipes could be in the form of a piece of paper, or a book that works just like any flash drive blueprint. they can be bought from food merchants or certain NPCs who likes food, Mordre for instance, will be glad to share the Blue Eel Sandwich recipe for some charons or mini side quest. or Junkyard Surprise from Karim, or a random recipe from Jon The Ugly, etc.

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General / is the Naga Protector repairable?
« on: December 14, 2019, 09:29:42 pm »
in my last defense against the tribesmen invasion, my pet Naga was literally killing itself like an emo (with its AoE cannon).
after that its health is, like, less than 5% left.
wouldn't survive another invasion, hell, wouldn't even survive the next first wave.
no option to replace Plasma Core nor any means of recharging it with batteries.

7
Suggestions / title for achieving something
« on: December 13, 2019, 06:38:16 am »
become the Arena champion is the inspiration.
some NPCs who acknowledge our achievement of becoming the highest champion will call us with "Invictus" or "The Invictus" to replace our name in the dialogues, not all, but only some NPCs who knows or regular viewers of Arena to make it more sensible.

it would be nice if we also have nicknames for respective settlements, for example :
some Hathorians will replace our name with "Kingslayer" after we helped them kill the Rathound King.
Geezer Ford will call us "Kingfisher" after he admitted that we are the better fisherman than him.
some Foundry people will call us "Beastslayer" after we killed the Beast.
and so on.

8
Suggestions / disguise, as another option of infiltration
« on: December 13, 2019, 03:07:29 am »
i can see that each major faction in this game uses their own outfit (apart from Lurkers, Lunatics, etc.).
and i remember Gorsky's quest when we have to infiltrate Port Zenith by disguising as one of them (one of the options), the idea behind this is good, where the guards couldn't notice us but kept it hard by not allowing us to get too close as they would blow our cover.
so maybe for short, the disguise doesn't make us completely unnoticeable, only either increasing our [stealth] skill or reducing their field of vision by wearing their outfit.

i think it goes pretty much like this in the flavor text part:
Protectorate Marine Armor (and other Protectorate outfits) > [increase stealth skill against Protectorate soldiers by XX]
Tchortist Robe (and other Tchortist outfit) > [increase stealth skill against Tchortists by XX]
it would take effect by either increasing our stealth, or reducing their effective field of vision while we're wearing it.

and naturally, won't have any effect on other NPCs, or even better, making it harder to sneak past rivaling faction. for example, wearing any Core City faction outfit would make it harder to sneak (or reduce stealth) against the other two factions. this is inspired by Camp Hathor's reaction towards the player if they wear the Rathound Regalia when entering the Camp. but in their case, it's way too hardcore, as the whole camp will immediately hostile. them pipeworkers.

but to make the effect not too dominating, make the stealth skill increased by a small or decent amount, let's say...20 to 30 stealth points or so.
or reduce the corresponding faction NPCs' field of vision by, let's say...a half of their normal FoV distance (if the effective FoV is 20 tiles, then it would become 10 tiles if we wear their outfit). it would help non-stealthy characters by some margin.

it wouldn't have to be exactly like this, but you get the idea.

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General / How do I infiltrate the Pirate Bay? [spoiler]
« on: December 12, 2019, 10:34:22 pm »
i need to rescue the Professor, i'd rather infiltrate their HQ than going rambo. Yakota suggested to search G2, E3, and I5.
but i can't find a path to get inside the pirate captain's ship (G2), or western outpost (E3).
i can only sneak inside the eastern outpost (I5) but the professor's not there.

should i just negotiate and play along? or is there a hidden path i can utilize to get inside?

10
General / how does betrayal as a branching point sound to you? (spoiler)
« on: December 10, 2019, 07:18:00 pm »
after i finished the JKK quest line. it made me think about betrayal, not NPCs to us, or NPCs to other NPCs. but a story choice for us to tread, about our own betrayal. i know we can betray someone at some point in this game, but what i thought specifically is what if we get a chance to betray the Oligarch we were serving? i don't think it would impact too much for the story as the important thing for us is just to find Cornell, with or without the Oligarchs' help. so it's like a branching point.

for example :
JKK : after we learn that JKK killed Vivian > move on to the next quest (normal) OR leave it and find another way (betrayal).
so it's either duty, or feelings. if we choose to betray JKK, the story line changed from "serving JKK" to "make our own way", like finding Vivian's body that contains clues to her backstory and to find Cornell (assuming she's secretly investigating Cornell).

please note that betraying a faction by sabotaging them or even killing their leader is not an option because we would be a fugitive and thus can make the whole citizen hostile to us, unless there's a more interesting story to prevent that, like killing their leader in a silent way, and so on.

for the other two factions, it goes similarly, but because i don't really know their story line (i mostly join JKK in my playthroughs),
no matter how the story would be like, the point is the idea.
and because this is just an idea, don't make a big deal out of it :) cheers

11
i said still arguable because the wiki says that we can save Cliff if we rush quick enough to save Jenny (in the quest page).
i don't think this is true, at least maybe not anymore.

i stealthed to get past Cliff and get inside the trap door, in order to clear the area from burrowers and opened the necessary ventilation shafts to ensure i can rush to Jenny as fast as i can after i start the quest.
then i get out to talk to Cliff to start the quest, get in the trap door instantly after the convo ends, then rushed to Jenny very easily with all burrowers dead and ventilation shafts opened, but Cliff STILL dies.
the ONLY legal way to save him is to save Jenny without starting the quest, but that means you don't get any XP or oddity XP.

this is even more interesting : after i started the quest by talking to Cliff, i went inside the trap door, then instantly went back out again, and Cliff dies even though it's only about 1-2 seconds passed and the bleeding still needs way more time to completely kill him (counting by the bleeding damage and his remaining HP).

i think the quest page on the wiki needs to be updated, unless there's something i missed. (my game version is 1.1.1.3)

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