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Topics - FanaticEgalitarian

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Builds / The Riot Executioner
« on: February 26, 2020, 02:11:19 am »
Hello,

I am trying to make a (janky) heavy-crafting build that combines heavy anti-rifle riot armour with a shield and all the shield feats, dirty kick, tasers, flashbangs and grenades, with pistols and the execution feat. My first version of this build goes the dexterity/melee/versatility route, but one could also go heavier on perception, or intelligence to use energy weapons. I am looking for your thoughts. This is meant to be fun and different, because there is no info on people trying a combo of pistols, melee abilities, and shields.

At level 30:

Attributes:
8 Strength
17 Dex (With improved Dex feat)
3 agility
7 constitution
3 perception
3 Will
7 Intelligence

Skills:
80 (269) guns
80 (168) throwing
160 (336) melee
80 (110) hacking
50 (121) lockpicking
40 (84) pickpocket
60 (141) traps
100 (125-140) in all crafting

This leaves behind 230 skill points that would be good for evasion, social, or temporal manipulation

Feats (in no order yet):
Versatility (max spec)
Opportunist
Execution (max cooldown and some damage spec)
Armor Sloping
Gun Nut
Gunslinger
Juggernaut
Shield Arm
Dirty Kick
Steadfast Aim
Grenadier
Three Pointer
Shield Bash
Rapid Fire
Boarding Up
Critical Power
Increased Dex

The build should be able to get the best gear in the game. It will use a high frequency shield, steel helmet and boots. Blocking means that low perception wont get us killed against melee ambush.  It is weak to long range enemy snipes but very resistant to melee enemies, great crowd control, high damage spikes. It can single out targets for stuns to kill them quick while surviving and crowd controlling others. I believe use of temporal contraction could be added to allow execution every turn, with more taser and dirty kick, and great grenade spam. This build can use traps, but the lack of stealth ability neuters this slightly.

All discussion appreciated, this game really pulls me in.

2
Hello,

I apologise for the long post in advance. Just got the game. Played until I got to SGS compound with a sort of Stealth/SMG/Thought control and temporal manipulation hybrid. Just found it so difficult to get past the robots, they would kill me instantly if I got spotted, three shots and I'm dead, and it would take me two turns of dedicated psi spells to kill one. So, I'm here to ask, what went wrong, and what about a new build?

This was the stats of my first build:
S: 3
D: 6
A: 7
C: 3
P: 6
W: 8
I: 7

Skills went into: Guns, Temporal, Thought control, hacking, stealth, lockpick, an then in support some traps and throwing, some intimidation.
By level 5 i had the feats: hit and run , psy empathy, suppressive fire, sure step, and tranquillity

I had intended to get crafting later on, but not sure what - mechanics and chemistry i guess. I found that my SMG and psi skills were independently reasonably useful, but it didn't synergise effectively. Intimidation wasn't that useful. I was very squishy, but against organic targets I could set up trap boxes with caltrops and bear traps, and spam temporal feedback, using SMG Burst fire against squishy groups of enemies, with neural feedback being able to take out individual enemies with decent effectiveness. Grenades were very useful. It wasn't terrible, but against robots I couldn't stealth or take down before they executed me i hit a wall (could have cheesed with temporal feedback and doors but felt bad).

Interested to see what went wrong here. but also looking to try something new.

I had this idea for a blood mage build. The idea is that they would soak up bullets, and their flesh would repair in front of the eyes of terrified enemies, as devastating bolts of energy burnt people to ash, and mind spells wrought nightmares into others. I really want to work melee, or at least throwing knives, into the build using poisons and bleeding (but i don't know if its possible).

I'm thinking High will, intelligence, constitution, and if possible some dex. The idea is to build around the feat that lets use HP to cast spells, and the feats that increase critical damage with low health, while using the feat that gives us more damage resistance on low health. For skills, I don't really want to be a pure psionic because its a pretty straightforward meta-build, I want to spice it up - so I'm happy to cut one or two psionic schools.

Any thoughts?




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