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Topics - Xeuix

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General / Question re:final area (spoilers)
« on: March 27, 2020, 09:13:42 pm »
So, unfortunately I accepted a spying job for the Tchortists but only because I wanted to gather as much information as possible. When I go to the Faceless Commander he'll treat me as a spy and become hostile. I loaded an older save and I go straight to the Faceless Commander he'll see me as an ally. Unfortunately I have a few hours of play time that I don't want to lose by loading the old save game.

Is it possible to befriend the Commander by exploiting the game (after accepting the spyj ob from the Tchortists) - unless there is an in-game way to do it? I'm not actually a real Tchortist spy, but the Commander doesn't believe me :(

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General / [Spoilers] Abyssal Station Zero)
« on: March 22, 2020, 10:18:46 am »
I went down Abyssal Station Zero, retrieved the Acorn and ran away from black indestructible clouds coming out of the monolith. I obtained a feat which increased range of psi powers after inspecting said monolith.

I went back to camp, didn't give the Acorn to the Professor and kept the Acorn on me for the time being. From speaking to Aran, it's an object which can has power aid in creating other powerful objects (or something to that effect, he wasn't super helpful).

My question is - what was that monolith? It was slightly broken. From reading the information scattered around the facility, the Lemurians had found it somewhere and brought it to the facility. It must have affected the minds of the engineers, although the last piece of info I read was that they brought a flat grey disk to cut a piece off the monolith (which I assume they succeeded in, given that it is slightly broken). I know nothing else however.

Thanks!

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General / Psi beetle or psi crab carapace armour?
« on: March 15, 2020, 09:37:42 pm »
I'm running a tranquility psi build, and was wondering which of the two you would choose to craft your armour? I obtained a high quality psi crab carapace, but the high armour penalty will stop me from moving around (and thus, less things to do per turn). Would like to hear your thoughts and preferences. Thanks!

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