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Topics - slyguy65

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1
General / Finally a real review of this game.
« on: November 27, 2020, 05:50:03 pm »
https://youtu.be/lBsr7Rrfahk

No vague sseth nonsense, just straight up real talk.

INB4 sycophants REE

2
General / Damn you sseth you played me like a damn fiddle.
« on: June 21, 2020, 03:56:43 pm »
So, I legit bought this game due to the hype and intrigue built up by that youtube video.
Now, after beating the DLC, all I can say is, what a fucking snake oil salesman.
The main story is vastly more interesting than the DLC, the DLC is so straight forward its laughable. You go, get the thing either give it to the people who want it as planned, or sell/give it to a faction you like. No big set piece or anything.

*SPOILERS*
Its literally just a warhammer 40k STC, that's it. Being a pretty big lore nerd for 40k this was such a let down. Compared to the faceless, and trchort. A simple STC clone was meh. Not to mention the giant serpent is never shown, and the shadowlith was so underwhelming it literally only messes with you in that single room. Maybe if that shadowlith had say made you rush out of the station, then perhaps cause the giant serpent to go crazy requiring some multistage boss fight. That would have been epic. But nah, it was just a LOST level cloud monster that chases you out of a room cause you stole some warhammer 40k fan fiction. I feel straight up hoodwinked not gana lie.

I was REALLY expecting the giant serpent to have an "occulus" type moment with how the sub is all black screen, expecting it to reveal the scale of the serpent by unveiling it in a similar way occulus did in the main game. It felt so set up to do that but nah.

3
General / Psi crab coak is not worth it.
« on: June 21, 2020, 01:25:19 am »
The insane armor penalty is not with the extra resistances as well as the measly 2 psi extra regen. Not to mention the base weight of it just makes carrying stuff more of a hassle.

4
General / Wait is the DLC just "The Gauntlet" on a massive scale???
« on: June 17, 2020, 09:32:38 pm »
I am just now realizing that aegis at least has a hidden timer counting down. Just like the fucking gauntlet (i.e the most cancerous thing in this game).

So you are telling me, people can end up spending 10s of hours playing this DLC and still fail...just because they aren't beating some hidden fucking TIMER?!?!

I just read this
https://steamcommunity.com/app/250520/discussions/0/1643170903503793163/

And ya, everything there, yes to it. Why? Why can't we restock? Why are we forced into some invisible timer, in a setting LITERALLY MEANT TO BE EXPLORED AND TAKEN IN??? The contradiction is, palpable.

I get dealing with limited resources...but the main hub in underrail is just down the road, its where they pick you up for god sakes. Why the hell would you be stuck in the black sea with ZERO ways to resupply or fight against the timer? I swear, this game, I like it, but if I had to sum it up in one word, it would be obnoxious. One hundred percent. Obnoxious.

5
I hope future games as well as other games take note of this.
Not EVERY NPC needs to be as apathetic/uninterested in the player but most should IMO unless you show them you are worth talking to.
He also has things worth saying and learning about so the game actually has you wanting to breakthrough to him, its pretty organic.

A great example IMO as to why he makes a good archtype or framework is because he does something almost no other NPC does in this game or other games. He just straight up lies to you, in a casual way granted but its funny and has people who choose previously selected text options as a habit actually get something out of it.

"You got cigs and tobacco?"
No
*later*
"You got cigs and tobacco"
Ya
"...can I have some?"
no

It really is the little things.

6
Suggestions / Adding a "Sexbot assassin maid"
« on: June 16, 2020, 12:23:36 am »
Hear me out.

Its lonely in this game man. The game asks A LOT of time from you if you want to deal with combat in a comfy manner; hunting for materials to craft good gear, selling all your loot little by LITTLE BY LITTLE! IMO its filler that exists only to artificially lengthen the game, but hey, we aren't here to talk about facts. We are here to talk about sexbot maid assassins.

Now, why not just a sexbot? Why not just a maid? Why not JUST an assassin. Simple, cause each of those are individually boring. You know what underrail isn't? Boring. Ya. Also, there is actually a reason for this, let me explain.
A lot of people like this game for its potentially absurd difficulty, others like it for the atmosphere and world, others maybe for the heh gameplay. Different folks different strokes (looking at you purist absurdists). However, like I mentioned, shit gets lonely man. You have recurring NPC interactions but they really don't POP or feel too invested in the player, no real friends or companions. Dude is the closest thing I think the MC has to a friend, and even then he is pretty eh, and hey, you know what? That is A-okay, why? Simple. Its kind of how people actually are, friends aren't always best friends, sometimes; especially in a world like this. They are just civil and decent to each other and that is totally cool and fits the setting.

Like I said though...it gets lonely man. Everybody and I mean EVERYBODY wants to have that favorite someone and to BE that persons favorite someone, we just do man, its called intimacy man. Now, im not saying you can't find that intimacy all normal like down in the underrail world. HOWEVER! You start building these relationships and needing to have options for the player like man woman or tchort and well, you get all this extra work as a dev man. You know whats great? Having many options and paths rolled into one neat solution. Robots! They can be built, they can be modified, customized, etc. You can put all those options into one solution. Why a sex bot and not just a robot? Simple man, it gets lonely...real lonely, fucking a sentry turret, or even a toaster isn't much of an option (unless you are some sick martian). It just makes sense to make the intimate robot companion a sexbot, it would fit with why you are its favorite person as well as why it would be intimate with you, also the old world totally had sex bots, lets be real.

Alright, so we know why it has to be a sexbot; intimacy + robot. Now, why an assassin? Well for combat of course! Oh, and also character, but mostly combat. In a corprate dominated worldscape with espionage abound, would sexbot assassins not be perfect for killing high up rivals discreetly? The answer is yes, it would be perfect.

Right, so sexbot, check, assassin, check, why the maid? This one is two fold...threefold, however many folds it takes for a towel.
First off, character; juxtaposing the assassin with the maid persona would add some natural comedy due to the polarizing nature. But don't take it from me, im not a character writer or anything (or am I? I'm not) but what if I were? I'm not, but maybe...I might. Point is its funny but also adds layers, onions like layers.
Right, so what about that other fold. Yes, well, this one is mainly for the whack-I mean people who love the insane difficulty and punishing elements. Picture this, you find a sexbot, it is...something, lets pretend its blank. You can build it from the ground up to love you or hate you, doesn't matter, you use it for combat...OR you use it...to....do....nothing at all, nothing at all, at all, all, all.

Ya. The main idea is you get a personalized companion that makes sense no matter how you want to handle it. If you want it to hate you, have it hate you, if you want it to love you have it love you, if you want it to be a combat pet, slap a leash on it. Most importantly if you don't want it cramping your difficulty, leave it at home and let it be a maid.
MOST IMPORTANTLY if you don't want to fuck with it AT ALL.
Just leave it in the trash heap and move on. But hey...it gets lonely man, and a super sonic flesh light that kills people would be pretty tight.

7
So, I notice something whenever I try to access the mercantile option for certain vendors to show me more wares. The dialogue ALWAYS and I mean ALWAYS brings up whether or not I have enough money to afford these goods.

Mercantile skill is all about haggling and bartering. However, these vendors only ever express concern if you can "afford" said items.

Here is the thing; "I'M RICH BIIIIATCH!"

I have 10k plus charons. Mkay, I don't need to bother with haggling for sheckles and dimes ya heard?

I should have a [money] options, where I just show these punk merchants what is up. A psi god like myself doesn't have points to spend on negotiating prices. I take all the money and just HAVE it. Hence this should be a legit alternative to mercantile skill checks.

Depending on the merchant they can have thresholds where if you choose the [money] options you have to have say 5k or 10k instead of the 40 ish or 80 ish mercantile to unlock said merchants. Or higher, point is, money talks.

It would be a nice and realistic alternative, most RPGs and this one stick to strict skill checks but having a straight up "money" options would be great, some games do this with bribing but most just rely on merchant/persuade skill checks. As they say; money where mouth is and all that.

Side note: Since this game loves adding a catch; or should I say avoiding pure positives, here is the "catch" for this alternative.
If you should ever fall below said threshold, the vendor will recognize this and revoke the extra inventory. Meaning you have to stay above a threshold, while mercantile skill check permanently unlocks it. Pretty cool right?

8
General / How do you get harland to open the underpassage gate
« on: June 11, 2020, 09:00:51 pm »
Seems like a nice shortcut, is there really no way to get him to open the gate? I see nothing on wiki about it.

9
Suggestions / Add an "apologize" option
« on: June 10, 2020, 05:08:32 pm »
The game has rare moments where you have combat allies. I see why they are rare...the game doesn't really handle combat allies...well.

Just did the black crawlers quest...yaaaaaaaaaaaaaaaaaa.
It was going perfect, zoned them out, had them fighting eachother, threw an incendiary.

On the last two enemies, one of my "allies" runs into the fire I made of their own volition. They all then turn hostile towards me....even after killing the black crawlers LOL nope you gotta die.

I would like to point out this has happened EVERY time (2-3 fights so far) I have been in a "group" fight, or have had allies. Some slight damage or them damaging themselves turns them irrevocably hostile. Its obnoxious.

ESPECIALLY when THEY themselves are doing the damage to...themselves, simply by walking into my hazards. There is no way to say "sorry" or bring up dialog nope just redo the whole fight. And HOPE it doesn't happen again. I have mentioned it elsewhere but other games have had this issue and have all come up with solutions for said issue in their later releases usually letting you "apologize" or something. Please fix.

10
Suggestions / Add a "shopping list" + merchant tweaks
« on: June 06, 2020, 05:52:59 pm »
THE PROBLEM
Look. I like the game, in fact its hard to say I like it, more so its captivating. Possibly in a bad way, similar to those stupid clicker games that addict some people.

I have around 50+ hours on this game so far. Here is the thing. AT LEAST 10 of those hours has just been me traveling between my loot stashes and checking merchants trying to deal with the stupid amount of loot I have stashed in random barrels and such. Being put into a constant spiral of nickle and dime travel fees mixed with the HYPER artificial time gating of vendors and how the economy functions is really taking its toll.

"HAHAHA you added an NPC (al fabet) to mock the players trying to sell stuff because you are completely aware of the system you created"
Ya its not really that funny, its like a joke being retold dozens of times, at some point it just gets annoying. Now I...understand, the time gating and limiting the amount of stuff a player can sell; I still think its a poor design/choice since it just seems like an artificial time gate rather than a meaningful feature, as a cheap way to reduce the player from being stupid rich, but there are a handful of ways other games get around this just spit balling: lower overall sell price of goods, reduce loot drops (not a fan), add money sinks (which this game ACTUALLY has, so wtf?). 

However, THAT is actually not my issue, not entirely. MY issue is that there are SOOO many merchants in the game, and to keep track of their ever changing "what I will buy" list is just mind numbing. I could understand if they kept a strict list of things; medical vendors thankfully do this...for the most part. However merchants like general merchants and gun merchants can be VERY picky instead of just ARMOR they want leather, riot, or vest, EXCLUSIVELY! They also only want boots or helmets every turn of the century. Mix it all together and you have a big pain in the ass.

The only sane option a player has since the game is FULL OF LOOT, is to literally go to every merchant, take pictures of what everyone wants, then go to their numerous loot stashes and see if they have the right stuff, then go back. That, is, in,sane. It sounds simple and not that bad, but as the game opens up and you get access to 10+ merchants maybe dozens, and you STILL have hordes of loot after visiting them all, doing it on repeat just turns into that time wasting drone like cookie clicker crap I mentioned earlier. The game added a built in speed hack for god sakes, more than likely because of this tedious as all hell routine the economy thrusts upon you, which is just asinine.

Its 2020. I get the developer has some autistic hate for certain QoL features *cough* respeccing. But here is the thing. This is a game, not a CRAZY IN DEPTH SIMULATION (I have literal telekinetic powers and can't open doors remotely, I can leave expensive loot on the floor in the slums and come back to it hours later with none of the desperate NPC's stealing it), a game. QoL is a term for a reason. Games are limited as a medium, quality of life features are explicitly created to alleviate the burdens that come with those limitations. People also don't want to hate/feel like they are wasting time with a game. Maybe masochistic whackjobs do, but not most people.

THE SOLUTION
Add an item in game, lets just call it "shopping list". Each time you interact with a merchant you get a list of what they are currently looking to buy, this item records that, boom, done. Have it operate just like the quest log, you click on the different settlements, then the name of the merchant then it shows the list of items they want.

"The merchants restock though"

I am aware. This can can be told to the player in game via a simple note when using the "shopping list". When the player checks the merchant(s) and their stock has changed, simply add a "note" saying something like:
"Its been awhile since I stopped by, this vendors stock has probably changed".
That way the player knows 2 things.

1. They can go recheck the merchants for new stuff (an unexpected side bonus)
2. Lets the player know that the merchants are now looking for different items.

If the player sells everything the merchant is seeking, the list should simply update to:
"This merchant is no longer looking to buy anything"
Just like that al fabet guy always has on his merchant screen.

The other thing that could be done to reduce tedium is you could base how picky merchants are via difficulty settings. If people want the tedium let hard mode and or dominating players have the system exactly as is. For easy, have the merchants not be limited on what they will buy at least in their category, i.e: Weapon merchants will always take all armors/guns whatever and the player is simply limited by how much money the merchant has, exactly how bullets and batteries are always being bought by the respective merchants.

Have that be the easy difficulty trading, while normal still has the limited amount of items one can sell to a merchant, just have them be less picky, i.e: On normal let the weapon merchant only be looking for 4 armors, however its ANY armor rather than specifically vest/leather/metal. That way its the same concept as now just a little more lax.

Then hard/dominating can have the system exactly as it is now.

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