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Topics - Rubric Sorcerer

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Suggestions / Alternatives to Lockpicking/Hacking
« on: July 05, 2020, 03:34:08 am »
I recently finished a playthrough of the game and pondered something that I felt might be worth consideration for future updates. Namely, the idea of alternative options for opening containers and doorways becoming available to the player character through items that can be found or created within the game world under the idea of allowing for greater utility for non-stealth invested characters, or for a greater diversity in builds to not have to take these two skills which provide the only means of opening containers or locked doors.

One of the primary manifestations of this idea was having a sort of power saw, or welder, that can be used to "cut" the locks off of doors or lockpicking containers. A heavy, intensively energy-consuming tool that is very loud and can only open things up to a certain level. Perhaps even having a strength, electronics, or mechanics check involved so as to make it even less of an appealing of an option in regards to lockpicking. Something similar for hacking as well, a pre-made script loaded haxxor the size of a PC tower or even just a heavy soddering iron that scans the container and tells you where to cut, with it's own form of electronic or attribute skill check.  Alternative ideas I had but were more fleeting than these two would be something like using biology or chemistry to create specific acid-base combinations to open containers through a more scientific brute-force option, but on those I am not sure how you might make a skill requirement outside the initial crafting or application to prevent it from destroying an item or items within the container.

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