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Topics - haze1103

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General / Heavy Duty speculation
« on: September 29, 2023, 02:59:41 pm »
Are grenade launchers going to be the new meta, or a useless gimmick for people who already invest in Throwing regardless?

Post your expected character builds for your November 1rst playthrough

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Bugs / Rude Bob buys a single piece of scrap?
« on: December 31, 2022, 10:55:49 pm »
Not sure if intended - I feel like it must be some kind of joke. But I just wanted to make sure.

Rude Bob can buy a single piece of scrap from you. Not a stack, just a single unit.

I feel like if one wanted to make it useful, Bob should probably accept an infinite amount of scraps.

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General / Captain Grim negoations: how to negotiate other topics?
« on: September 04, 2022, 04:29:52 pm »
So during the Captain Grim negotations, I see people claiming you can negotiate things like:
- free passage in and out of the Bay for Aegis
- free access for you to Health Center/Manufacturing Complex
- allow unarmed laborers into pirate territory (to recover the mines)

As a character with 300 Intimidation and no persuasion, I tried approaching the free passage topic, but that just made Captain Grim drop the case. Do you absolutely need Persuasion to negotiate anything else, or did they unblock only after you offered supplies? I ended up negotiating only for professor release at the cost of 1/4 of jetskis, since nothing else seemed available

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General / What's the lunatic dungeon in Upper Underrail again?
« on: August 31, 2022, 12:01:35 am »
I thought I remembered a dungeon in Upper Underrail with a bunch of lunatics. There were parts in a sewer or some garbage dump. Some annoying gimmick where you had to sneak and assassinate some targets on the first floor. I haven't been able to find it in two playthroughs these days. Was it random?

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General / Captured laser cat
« on: August 29, 2022, 02:21:50 pm »
Any interesting uses for a captured laser cat, or is this just for a meme item?
I guess I don't have too many ranged options as a melee build, especially that can do energy damage, but 15 ap for 15-30 damage is not really that great... Even for the Beast waves, I'd rather spend 30 ap to throw acid

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General / The Sleepy
« on: August 28, 2022, 12:26:17 pm »
What's the deal with The Sleepy, in the mutie dungeon with the pipes in the CC sewers? I climbed pipe 4 and found the guy standing in gas. His dialogue is like "I was dozing and ended up here, alright?"

I tried killing him, no special loot.

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General / Any boost for melee special attacks?
« on: August 26, 2022, 04:34:23 pm »
From what I can see, smart goggles and smart module are only on ranged weapons. But the wiki lists Heavy Punch as an Unconditional Special Attack, implying that it wouldn't receive any bonus for boosts to special attacks - but are there any that work with melee attacks to begin with?

I'm mostly wondering if there's anything to boost Expose Weakness, Pummel, Super Slam, etc.

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General / Hopperdrome cheating: any insights?
« on: August 23, 2022, 04:31:30 pm »
From my limited testing in the hopperdrome, you're meant to have an opportunity to tip the scales for the race. The primary mechanism for this is sneaking into the cages and interact with the hoppers before the race.
With Biology skill, you can determine the heart condition, the digestive health, and the mental state. You can impact hoppers by giving them food or meds. From what I could observe, food reduces digestive health, while meds weaken heart condition and destabilizes mental health (I could not determine if the *type* of food or meds had different impact, maybe veggies would improve health?).
I figured that since meds lasted too short to have any impact on the race, the goal of this is ruin the health of the competitors, not improve the health of your hopper, right? I didn't see any buffs on the hoppers, and none of the hoppers seemed to perform any better under food or meds.

My problem is that even if I make sure all the competition are bloated unstable creeps, the hopper I bet on never seems to win.

Has anyone else used cheating with success?

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General / Self driving to Black Sea: can you still join the Expedition?
« on: August 23, 2022, 12:11:45 pm »
Someone suggested I should go to the Black Sea with the new Camp Hathor jetski to cheese myself some easy loot. Can I still join the expedition if I enter the area by myself? I know there's a cutscene showing the boats leaving Core City to go to the outpost, and I think I remember the expedition is hostile to you by default.
I'd be okay with joining the pirates, I just want to keep my options open so I can do the first quest for the expedition.

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General / Spikes on a hammer, worth it?
« on: August 22, 2022, 04:41:34 pm »
Sledgehammers ignore mechanical threshold on organic targets - does that include the damage from spikes? From what I've seen, spikes add 2-3 small instances of damage to your hammer, which didn't seem useful to me until I remember about the sledgehammer property.

I'm a bit disappointed there's no energy emitter for hammers, so it seems going electrical is always the best option when crafting a hammer. But having a hammer with mechanical repairs is convenient while clearing out simple content, so maybe having one with spikes might be useful

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General / Abram's Bug - No hacking, pickpocket, or persuasion?
« on: August 18, 2022, 01:13:19 am »
It's my first time playing a build without hacking, so I'm kind of confused at what to do for Abram's Bug. Yeah, you can persuade, I just didn't run persuasion. I didn't invest in pickpocket yet either.
I thought maybe I could throw a nade from stealth and get the Deputy to move... but  they don't seem to react to sound.
I got pretty good stealth, but not good enough to open a vent without getting spotted I guess.

I assume most classic players get to the spoiler faction without Hacking, pickpocket, or persuasion, so what's the trick?

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General / Hard difficulty Veteran struggling to move on to Dominating
« on: August 16, 2022, 04:23:37 pm »
I've beaten the game 3 times on Hard, and I've had a few other builds reach post level 18 without necessarily completing the playthrough. I'm pretty familiar with the tools of the game.

But any time I try to move on to Dominating, I can't make it through the beetles to Newton. I struggle to beat even one in 1v1, and anything more has me down in one round, even with 5 con and no psionics.

I get that lots of newbies make that kind of complaints about Easy/Normal, and that they're wrong and just need to get good. But I can't for the life of me figure out how I'm meant to adapt my play to Dominating. Hard for me is a walk in the park the entire game at this point, hence why I feel like I should upgrade.

Right now, I wanted to play stealth versatile crossbow/throwing/traps. Probably not a build terribly adapted to beetles, but I figured throwing and traps can probably get through everything somehow, right?
It just feels like every fight is a reload fest until the AI decides to do something silly like melee to death instead of pulling back.
Am I expected to bear trap and caltrop every fight at this point, and not save any money? Or am I just using a build that's too slow for Dominating? Like, I could take the red pill and do Temporal Distortion kiting instead. I just feel a non-psionics build should be viable somehow

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General / [DC] Stealthy way to save the Tchortist Captives?
« on: August 12, 2022, 02:53:59 pm »
I was wondering if there was a stealthy way for me to rescue the captives.

The door has a 120 lockpick check, which I'm 1 point short for if I take an eel sandwich (incredible, right). I assume one of the faceless has a key, but it's not the 2 guarding the cell. I don't have the pickpocket for checking the Faceless's pockets, much less steal a key.

I don't mind aggroing the Faceless at this point, I'm mostly trying to avoid fighting through the entire base.

I'm close to a level up, so assuming I manage to distract the Faceless and open the door myself, will I be able to sneak them out, or is this always a confrontation?

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General / Tappy in Camp Hathor
« on: August 11, 2022, 08:36:27 pm »
So we can just get a jetski 2 quests after getting access to TNT now? Or is the wiki wrong on the requirements to make this guy appear?

It's not too hard to swap it with an abandoned Skimmer, then equip it with components stolen from a parked Protectorate Cruiser. You now have a pretty serviceable jetski 2 hours in.

I invested all this lockpicking and went JKK just to steal the store's Skimmer!

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General / Lunatics under the secret eye
« on: July 28, 2021, 05:26:42 pm »
I finally found the lunatics under the "secret eye" location, but I always knew about the faction at this point. I saw screenshots online about being able to attend a ritual involving the eye's defense system. I convinced the lunatic at the entrance to let me see their leader, but when I talked to Synethese, I could only do a Persuasion check, excuse myself, snatch his gem, or start a fight. I couldn't pass the Persuasion check, and the other 3 choices end up in a fight.

Is it impossible to witness the ritual if you already know what's "up there"? People were saying there's a bunch of extra dialogue too.

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