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Topics - sull

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1
This change could make the stealth feel more challenging and less cheese-able without overcomplicating things or adding tedium. Perhaps it is too late in UnderRail's development to alter something like this, but I think it's at least a neat idea for Infusion.

If the player is in combat but then manages to hide, any enemy who had detected the player previously would rest at yellow alert level instead of regressing all the way down to green.

This would better give the impression that enemies have object permanence, while avoiding the pitfalls of having a randomly wandering "search phase" that the player would either wait out or abuse to isolate targets. It would also reward players for investing heavily into stealth, either to avoid detection to begin with or to be better able to hide from enemies who are already watching out for them.

The behavior could also be extended to enemies who take damage from a player's trap. But it should not be so easy to trigger that it would discourage the use of normal distractions (ie. using noise to lure enemies somewhere).

2
I've just started the Expedition and am fighting the initial invasion with Aegis. My SMG burst attacks now seem to randomly fire no shots instead of 5 or 7. The initial "shooting stance" animation plays, the target is suppressed, and my action points (or Gun Rush) are used up. However, once the start-up is finished the player character just stands in idle pose instead of firing.

Here are 2 short videos showing the issue. The first video is with Gun Rush active, the second is without (sorry if they appear dim):

https://youtu.be/6wd1B9aKvvM

https://youtu.be/Byz3Rim1-wU

I'm quite certain this was not happening before I started the Expedition yesterday. I'm using two SMGs, both with Rapid Reloaders and one (the Impala) with a Muzzle Brake. My character's burst-related feats are Spec Ops, Suppressive Fire, Opportunist, and Commando (with no spec points put into it).

3
I know the scroll wheel is already usable when some menus are open and for the optional zoom feature, but I think it'd be convenient to be able to bind scroll wheel up/down ourselves in the controls settings. For example, using the in-game "Speed Up" and "Slow Down" controls is a bit annoying over time because I have to tap a button several times to switch from one extreme to the other. If I could do the same thing by just scrolling up/down for a split second it would be quicker and more comfortable. Perhaps other players would find other convenient things to bind in this way.

Alternatively, a separate keybind to simply toggle between the fastest/slowest speed would help for my complaint, but that is a very specific thing that I'm not sure many players would benefit from.

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