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Builds / Asking for suggestion to improve my energy pistol build.
« on: January 24, 2021, 06:50:53 pm »
Hello, as the title suggest, I need some of the more experienced player's tip and to review my build. I wanted to roleplay as Gunslinger with Time Manipulation skill, to enhance his gunslinging skill with the power of time control, then I got some idea from this thread: https://stygiansoftware.com/forums/index.php?topic=6154.0 , to shot as many projectiles with big pp gun, such as plasma, and electroshock pistol, but with high crit, instead of depended on aimed shot. but I fear there's a critical mistake on my build that will force me to start over again. So I think it is wiser to ask around the forum for your guy's opinion and what to improve.
Build: https://underrail.info/build/?HgUPAwkGAwUeUADCoAAAwqA7Higeb29QRigAACNGAABhK2IxwqMWWQLChzpLwogfwoMoMMKz4qWUBeK1rgXfvw
Gear:
JKK Tactful Jacket
Seeker Goggles
Black Cloth Tabi Boots
Doctor Pouch
Plasma Pistol/Electro Pistol/Laser Pistol
Shield Emitter
PSI Slot:
LTI
PTC
Statis
Cryostasis(i like to pretend that instead of freeze the enemy, he stop time around them instead lol)
Some of the tactics that I would apply are to use point shot twice a turn, taking advantage of reduced ap % from high ap cost guns such as EP and PP. I like to not draw as much attention with this build, so using flashbang is more of a last resort(maybe I should replace grenadier with something else?). Instead, I will use Cyrostasis to CC not dead yet enemies that have their sight on me. And I wonder what else? oh, and some late-game stuff that I yet to explore because I restart the game frequently to fantasize about my roleplaying char, need some tips about that too.
Build: https://underrail.info/build/?HgUPAwkGAwUeUADCoAAAwqA7Higeb29QRigAACNGAABhK2IxwqMWWQLChzpLwogfwoMoMMKz4qWUBeK1rgXfvw
Gear:
JKK Tactful Jacket
Seeker Goggles
Black Cloth Tabi Boots
Doctor Pouch
Plasma Pistol/Electro Pistol/Laser Pistol
Shield Emitter
PSI Slot:
LTI
PTC
Statis
Cryostasis(i like to pretend that instead of freeze the enemy, he stop time around them instead lol)
Some of the tactics that I would apply are to use point shot twice a turn, taking advantage of reduced ap % from high ap cost guns such as EP and PP. I like to not draw as much attention with this build, so using flashbang is more of a last resort(maybe I should replace grenadier with something else?). Instead, I will use Cyrostasis to CC not dead yet enemies that have their sight on me. And I wonder what else? oh, and some late-game stuff that I yet to explore because I restart the game frequently to fantasize about my roleplaying char, need some tips about that too.