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Topics - KnightShade

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Bugs / Headlamps do not sort by quality
« on: August 17, 2022, 12:09:23 am »
I was farming headlamps and found that when I hit sort in my inventory they wouldn't sort by quality in any order.
They will group up, but they just stay in the same order as they already were in the inventory.

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Bugs / Tiny architectural mismatch in the Water Treatment Plant
« on: March 13, 2021, 04:31:42 am »
As this overlay of the two maps shows, there is one vent in the Water treatment plant that doesn't properly match up with the vent access in the main map.

3
Suggestions / New intermediate difficulty level possibly?
« on: March 09, 2021, 04:11:27 pm »
I think it would be a good addition to add a difficulty level between normal and hard.
Because I was torn between playing on normal and hard, due to the specific changes between each setting.

Here was my analysis:
  1] PC health mod (150%/100%) --- I'm okay either way
  2] Healing consumable power (100%/50%) --- would obviously prefer 100%
  3] Healing consumable cooldown (100%/200%) --- 200% is really unappealing
  4] NPC AI (standard/full) --- full please!
  5] Combat encounters (standard/hard) --- hard would be okay, but if I could choose via an independent slider I would sometimes choose DOMINATING!
  6] Zone transition cost (25AP/40AP) --- I'm fine with 40
  7] EMP affects inventory items (no/yes) --- I'm fine with yes
  8] Armor changing in stealth (yes/no) --- No is good. More realistic.
  9) NPC skill modifier (100% both settings) --- Prefer 100% (130% on dominating doesn't appeal at all)
10] NPC health modifier (100% both settings) --- Prefer 100% (150% on dominating doesn't appeal at all)
11] Boss NPC skill modifier (100% both settings) --- Prefer 100% (200% on dominating makes me feel woozy...)
12] Boss NPC health modifier (100% both settings) --- Prefer 100% (400% on dominating makes me feel woozy...)
13] Item sale value modifier (100%/50%) --- The clincher for all the crafting I like to do. I would never choose less than 100%

So I went with normal, despite preferring six out of the nine differing settings being the same as on hard (or higher).
I guess I would phrase it as: I like challenging enemies, but I don't want to also be nerfed to get them. Especially with the money.

Ideally, each setting could be chosen separately in a difficulty menu (maybe with preset buttons for the 4 standard sets). Maybe even a slider for the 4 NPC stat modifiers with even more settings to choose from (100/125/150/200/300/400%).

But if that's too difficult/time consuming/unappealing to develop, how about an Intermediate (or maybe Challenging is better?) setting between Normal and Hard?
Set as:
  1] PC health mod (100%) --- hard
  2] Healing consumable power (100%) --- normal
  3] Healing consumable cooldown (100%) --- normal
  4] NPC AI (full) --- hard
  5] Combat encounters (hard) --- hard
  6] Zone transition cost (40AP) --- hard
  7] EMP affects inventory items (yes) --- hard
  8] Armor changing in stealth (no) --- hard
  9] NPC skill modifier (100%) --- same normal/hard
10] NPC health modifier (100%) --- same normal/hard
11] Boss NPC skill modifier (100%) --- same normal/hard
12] Boss NPC health modifier (100%) --- same normal/hard
13] Item sale value modifier (100%) --- normal

Yeah, I know there's a large contingent who play on DOMINATING preferentially.
I'm not gonna be moved by "get good, scrub" comments or explanations why it's not so bad or build advice on how to not suffer so much.
I just want to play the game the way I enjoy the most. And I don't want to be frustrated and annoyed all the time while playing.
You guys are free to enjoy your pain and triumph over epic odds. More power to you! I just want to have fun with a moderate challenge.

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Builds / Is there a guide to good weapon combos?
« on: March 08, 2021, 01:57:37 am »
Is there a comprehensive guide to good weapon combos?
Like, is crossbow and a melee weapon a good build?
Or pistols and something else?
How about assault rifles?
You see where I'm going with this...

Ideally, I'd like to build a fully skilled crafting/tech character with hacking/lockpicking/traps ability and persuasion and merchant(maybe), so am just looking for a decent combat build that allows the most points/perks in those non-combat skills.
I expect with a tech build, I would probably use a lot of traps and grenades and such to level the playing field. And for this run, no PSI at all.

Also, I think I once saw a guide on meeting the various skill point requirements throughout the game for skills such as hacking/lockpicking/traps, the tech skills, and the persuasion skills.
Also ability point requirements for special events. Like I would need X strength/agility/perception to access somewhere or something like that?
Does anyone know of one up to date (or close to it) for the current version?


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