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Builds / Advice on a Stealth Sniper + Temporal Manipulation Build
« on: February 16, 2022, 02:43:44 pm »
Hi fellow Zoners,
After not touching the game for a few years and realizing that my most recent savegame somewhere mid-Expedition got lost, I want to start over. Since I've never finished the main story with the DLC enabled, I'm not 100% positive how to incorporate the new content into my build. Here's my idea so far:
https://underrail.info/build/?GQUHBwQKBwbCh0EAAAAAWm5UUDxnGjsAAAAAADxaAE4rBBcBNignJR0WMjUCM2zCht-_
It's based on my last export after beating the main game, with a few modifications. My main idea was to have a character relying on heavily on Subterfuge and using a Sniper with a (chemical) pistol as side arm. To use some DLC content I wanted to throw Temporal Manipulation in the mix as well. The build won't have to hold up for a DOMINATING run, I was contemplating either going for Normal or Hard difficulty.
I only crafted grenades, mines and new arms in the last run, hence the skill set there.
Do you think this build is viable? I'm always open for optimization ideas. As I said, I did beat the game before once, but most of the build just grew organically over time, so there may very well be some nonsense in there. I'm mostly worried about the 4 CON though, because I drained a point there for more will and drained Dodge/Evasion for Temporal Manipulation. Not sure what to do with the remaining 40 points. It's not exactly enough to invest into something completely new, but on the other hand there's still 5 levels to come from the point this build starts at.
After not touching the game for a few years and realizing that my most recent savegame somewhere mid-Expedition got lost, I want to start over. Since I've never finished the main story with the DLC enabled, I'm not 100% positive how to incorporate the new content into my build. Here's my idea so far:
https://underrail.info/build/?GQUHBwQKBwbCh0EAAAAAWm5UUDxnGjsAAAAAADxaAE4rBBcBNignJR0WMjUCM2zCht-_
It's based on my last export after beating the main game, with a few modifications. My main idea was to have a character relying on heavily on Subterfuge and using a Sniper with a (chemical) pistol as side arm. To use some DLC content I wanted to throw Temporal Manipulation in the mix as well. The build won't have to hold up for a DOMINATING run, I was contemplating either going for Normal or Hard difficulty.
I only crafted grenades, mines and new arms in the last run, hence the skill set there.
Do you think this build is viable? I'm always open for optimization ideas. As I said, I did beat the game before once, but most of the build just grew organically over time, so there may very well be some nonsense in there. I'm mostly worried about the 4 CON though, because I drained a point there for more will and drained Dodge/Evasion for Temporal Manipulation. Not sure what to do with the remaining 40 points. It's not exactly enough to invest into something completely new, but on the other hand there's still 5 levels to come from the point this build starts at.