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Topics - apollounderrail

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Bugs / Invisible pirate chucker, black sea
« on: December 12, 2023, 03:07:46 am »
One of the jet ski pirates beside razor, I believe a pirate chucker, is invisible. I can see the wave pattern under his jet ski, and he appears to throw grenades before becoming invisible again. He is still vulnerable to flash bangs, etc. Though he doesn't become visible, even when incapacitated.

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Bugs / West Storage Depot door picklockable! Skip the entire dungeon!
« on: December 08, 2023, 09:43:17 pm »
At the very start of expedition, when you go down to the first floor under the mutie refuge (West Storage Depot), I recall the body where you can take phil bridges arm being behind a door that is stuck shut. Just now on this playthrough, the door is actually a lockpicking 0 lock. So I unlocked it and I immediately have his arm, skipping the entire dungeon. I will now engage in doing this dungeon backwards, just to see how it goes.

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Hi,

Groups of monsters are frequently bugging out now in Heavy Duty, specifically in terms of pathing through an open gate/door. This is noticable right after starting a game: groups of rathounds will sometimes cluster around an open gate instead of going through (e.g., reclaiming the outposts outside of SGS). It's like a traffic jam.

Also happens 2 zones to the north of SGS, there are 4 dogs behind a gate. If you close the gate to let them group up, then open the gate again, they are jammed and can't get through. I believe the frequency of this bug has increased considerably from what it once was. This could simply be bad luck, however.

Thanks to Styg and the rest of the team, and the fanatical beta testers, for their hard work! I am enjoying it so far.

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I've pick-pocketed Gorsky in core city, and he has boots, a .44 Hammerer, and 100 7.62mm Standard Rounds. Why doesn't the ammunition match the weapon type? I assume a bug!

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