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Builds / Sheepherder's Shiv Melee Build - Advice/Sugesstions - Normal Difficulty
« on: June 13, 2021, 01:56:06 pm »
Okay, so, I tried to recreate Sheepherders Shiv Build - https://www.youtube.com/watch?v=p9IQOO7gGZI&t=363s - with Lockpicking & Hacking & Crafting & Persuasion in mind.
So I made this:
Level 1: https://underrail.info/build/?AQMJBgkDBQUADwAPAAAPDwoAAAoKDwAPAAAAAAAAAGI5378
Level 15: https://underrail.info/build/?DwMLBgkDBQYAFgBVGQBVUjQAABMnLyg4AAAALS8AJGI5JjEGXCvChxJL378
Level 30: https://underrail.info/build/?HgMLBwkDBwYARwDCm0xMwqBtSAAAE3QvKV4AAABgTQBHYjkmMQZcK8KHEks8E8KIKsKFesKzURrDiOKnvgriqqgD378
Strategie is:
Craft a Shiv
Craft a Taser asap
Use Beartraps & Throwing Nets to set off Opportunist
Be at low health as fck for most of the times (+Crit)
Use Chemistry & Electronics to craft Frag Grenade MK III's & Plasma Grenades Mk III's
Use Persuasion for SGS Support & other Skills Checks
Merchantile for Traders
Nail Bombs for Bleed Damage
Here is where I need help with:
I've put 5 points per Level into Temporal Manipulation and I mainly did that so I can reach Psycho-temporal Acceleration & Future Orientation in time (level 10 & 20) without having to invest much into it. I never truly played PSI before, so do you guys think that investing in it as little as possible is a good idea or should I invest more heavily to make more us out of it?
I did Merchantile mainly because Sheepherder did it and I'm not sure If that's just a Dominination Difficulty thing, or if having better stocks available is actually crucial to the build.
I left Throwing at an effective skill of 35 for most of the build. I mainly did that 'cause leaving it at 30 in the early game has been enough so far. But do you guy's think that I should put more into it early on? (I continue to level Throwing at level 25 again - that's quite late)
Can I ditch Merchantile in favor of Throwing to ensure that my Nets & Stuff hit the target mid. to late game?
My Build has like zero trap skill and no Perception. Is having an Trapper's Belt & Tracking Googles equiped enough to actually spot shit?
And.. what should I wear in my Headslot? 'Cause Goggles don't increase Melee Damage.
Long post I know but I hope you Guys can give me some advice. Maybe tell me ouright if it sucks and doesn't work.
Thanks
So I made this:
Level 1: https://underrail.info/build/?AQMJBgkDBQUADwAPAAAPDwoAAAoKDwAPAAAAAAAAAGI5378
Level 15: https://underrail.info/build/?DwMLBgkDBQYAFgBVGQBVUjQAABMnLyg4AAAALS8AJGI5JjEGXCvChxJL378
Level 30: https://underrail.info/build/?HgMLBwkDBwYARwDCm0xMwqBtSAAAE3QvKV4AAABgTQBHYjkmMQZcK8KHEks8E8KIKsKFesKzURrDiOKnvgriqqgD378
Strategie is:
Craft a Shiv
Craft a Taser asap
Use Beartraps & Throwing Nets to set off Opportunist
Be at low health as fck for most of the times (+Crit)
Use Chemistry & Electronics to craft Frag Grenade MK III's & Plasma Grenades Mk III's
Use Persuasion for SGS Support & other Skills Checks
Merchantile for Traders
Nail Bombs for Bleed Damage
Here is where I need help with:
I've put 5 points per Level into Temporal Manipulation and I mainly did that so I can reach Psycho-temporal Acceleration & Future Orientation in time (level 10 & 20) without having to invest much into it. I never truly played PSI before, so do you guys think that investing in it as little as possible is a good idea or should I invest more heavily to make more us out of it?
I did Merchantile mainly because Sheepherder did it and I'm not sure If that's just a Dominination Difficulty thing, or if having better stocks available is actually crucial to the build.
I left Throwing at an effective skill of 35 for most of the build. I mainly did that 'cause leaving it at 30 in the early game has been enough so far. But do you guy's think that I should put more into it early on? (I continue to level Throwing at level 25 again - that's quite late)
Can I ditch Merchantile in favor of Throwing to ensure that my Nets & Stuff hit the target mid. to late game?
My Build has like zero trap skill and no Perception. Is having an Trapper's Belt & Tracking Googles equiped enough to actually spot shit?
And.. what should I wear in my Headslot? 'Cause Goggles don't increase Melee Damage.
Long post I know but I hope you Guys can give me some advice. Maybe tell me ouright if it sucks and doesn't work.
Thanks