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Topics - screamingbrain

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General / The Graphics of Underrail
« on: July 01, 2021, 06:20:25 am »
Aspiring game-graphics-guy here, and I'm super curious about the tiles and scenery used throughout Underrail.. I mostly work with 2D isometric (or dimetric) projections, much like the style of Underrail, but not quite on the same level of glorious detail. While I have spent many hours playing this fantastic game, I've also spent just about as many hours admiring and studying or analyzing the graphics in the game. I could tell there is a mix of 2D animation work done by hand blended with lots of 2D renders of 3D objects, but I really would love to know more about the process behind the texturing/shading and overall design of the tiles and objects! I'm not exaggerating even a tiny bit when I say there is not a whole lot of information out there in the wild related to Isometric Graphics that isn't just a simple "use Blender." I absolutely love the pixel perfect 2:1 isometric techniques being used throughout the artwork in Underrail. I know this might be a bit of a deeper question, as there may be some secrets the artist is not willing to divulge, and most people probably won't be as interested in the process as I am, but I would love to learn a bit more or pick someone's brain on the subject!

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