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Messages - mebahell

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Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 16, 2014, 02:00:53 pm »
I think that waiting for the game to be complete is torture (I want to wait the final version before playing again) so you must provide us with a time machine or a cryo capsule to skip the wait, and I still think that its one of the most beautiful games I've ever seen ;)

2
Suggestions / Re: Need achievement and achievement name suggestions
« on: September 06, 2013, 09:01:12 pm »
naming:
1)
Rodent Control - Kill 100 rathounds
Connor who? - Kill 50 robots
Pyromaniac - Ignite 30 enemies
Blaze of Glory! -  Set yourself on fire

Suggesting:
2)
Pop a mole - Kill 50 Cave Hoppers with a crowbar
Leather seats- Get leathers from 100 creatures
Tinker Tailor Soldier Spy - Have at least one skill at 100 in each Offence, Subterfuge, Tecnology, Social categoryes
Mental! - Have all the 3 the PSI skils at 100
Go fish - Catch   25 Fishes
Master Chef - Learn all the crafting recipes
Ouch! - Stomp   on a caltrop you deployed.
Citizen of the world - Have at least one of each currencies

3
General / Re: Good ways to make money?
« on: April 04, 2013, 03:07:20 pm »
When I needed money I used to hunt cave hoppers with my belowed crowbar.  8)

4
Suggestions / Suggestion regarding SMG compound LV2
« on: March 30, 2013, 02:03:31 am »
I was thinking, what if in the LV2 of the SMG compound in the room with the camera's monitors you add a terminal (like in LV3) with which if you have a certain level of hacking you can disable the cameras, and if you have a higher level of hacking you can disable the sentry bots?

5
Bugs / Re: 0.1.7.0 rathound alpha
« on: March 29, 2013, 01:12:03 am »
Basically, when you kill him he leaves the bones but you can't interact with them (they become part of the place).

6
Bugs / Re: 0.1.7.0 rathound alpha
« on: March 29, 2013, 12:58:22 am »
Until now I've encountered (and killed) 2 of them.
The one that don't let you loot him (at least in my case) is the one between Junkyard and the cave hopper place near the lake with the lone fisherman (Mordre).

7
Bugs / Re: Cave Hopper
« on: March 27, 2013, 03:47:20 am »
XDDD My character is so weak (4 STR) that I did not even thought of the possibility. (And who will clean all that blood from her fists?  8) )

8
Bugs / Re: Cave Hopper
« on: March 27, 2013, 01:39:39 am »
His is a non-combat character. ;)

 ;) XD
The truth is that I didn't want to waste ammo on them because at that moment I was devoid of non ranged weapons so I had temporarily completely erased the possibility from my mind. (Infact now that I have the crowbar none of them is safe from me! XD)

9
Bugs / Cave Hopper
« on: March 26, 2013, 09:18:40 pm »
During my 0.1.7.0 playthrough I've encountered this bug.
At a certain point after visiting this place several times I've found 3 Cave hoppers stuck in this place blocking my path, and after trying to change area and return and closing and reloading the game, the only way to free the path I found is to capture them with the cages.

10
Suggestions / Little suggestion regarding Blueprints
« on: March 26, 2013, 08:45:03 pm »
Maybe when someone try to learn a blueprint who s/he already know give him/her a message like "You already know this recipe" (or better write it in the description).
It is not a mandatory feature, but can help if you already have many of them and are unsure if you already have learned it.

11
Bugs / Re: Report spelling/grammar errors
« on: March 26, 2013, 12:09:46 am »
Cave hopper meat:
"can be consumed" is repeated 2 times in the description.

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