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Messages - wastedswan

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Suggestions / Hostage NPCs
« on: October 22, 2016, 06:35:14 pm »
This is an account of some frustrating mechanics I ran into while running the GMS dungeon as a stealth toon and why I think hostages should have different relationship mechanics to standard NPCs.

It starts after descending through the trapdoor to lvl. 3 and into the room with the 2 raiders holding the old citizen hostage. Using quick tinkering to throw a trap in the path of the melee raider turns the old citizen hostile, annoying as you lose the ability to talk to him after the fight about the situation including the sentry gun. During the setup for the canteen assault i have to destroy some cameras as they will count spotting me placing traps and will tag them as belonging to me, even though the security station is unmanned. Even though you find a flashbang, suggesting you should use it, you can't as this will turn the hostages hostile. You cant use caltrops as the hostages will roll around in them and turn hostile. And finally, looting the raider's corpses will turn the hostages hostile.

some suggestions:
All sec stations should be able to be hacked and the cameras of unmanned ones should not spot you dropping traps.
Hostages should not start running around when the fight starts.
Hostages should not become hostile from flashbangs, caltrops or seeing you drop traps.
And finally, why the fuck do they turn hostile if they see you looting the raider corpses?

On a side note, why are the raiders unable to path through closed doors during combat?

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Suggestions / Stances
« on: August 29, 2012, 10:41:29 pm »
what about standing, kneeling, prone stances effecting accuracy, stealth chance of being hit etc. jagged alliance style

3
Suggestions / Re: Stealth Rework
« on: August 29, 2012, 10:36:48 pm »
Some general suggestions on stealth mechanics

- Give npc's a cone of vision rather than a 360 degree sphere.
- Instead of the awareness eye having to reach red to spot, have them make a spot check every turn or every few seconds if out of combat.
- Have the awareness eye change their behavior and give them a positive spot modifier.
    green -  +10% to spot
    yellow - stop (if moving) and look towards player +20% to spot
    red - move to where they last had line of sight (los) with player and actively search +50% to spot
- Have a 100% spot chance and short distance
- Light levels effect stealth

- Perhaps add in a sound mechanic

shooting from stealth with a stealthy weapon should put the target and any npc with los on the target into red awareness as above but not unstealth you. the npc's should search in the general direction of where the shot came from. this would add a nice tactical element. maybe have a chance of an npc begin firing at you with a 90% penalty to hit representing them freaking out because they just got splashed with their buddy's brains and just start blasting in your general direction.

the next question is when, if ever, would they go back into a relaxed state? after getting shot and all.

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