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Messages - Arclightshock

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General / Re: My thoughts on 0.1.11.0 so far
« on: April 18, 2014, 03:08:50 am »
I've been playing this game from that far back as well so don't try to pull some kind of seniority card simply because you've been on the forums for longer.  Secondly my post was very positive, offered constructive criticism, and I offered my own suggestions for alleviating some of what I found worthy of criticism in the game rather than just stating my general dissatisfaction and demanding that it be changed to suit ME like a spoiled child, all in a friendly and positive way.  Then along you come and basically just say not only are my ideas worthless (at least concerning merchants) but you criticize the game in a very nonconstructive and negative manner.  I appreciate that you took the time to spell out how you feel about it in a more detailed and not quite so mean spirited  manner (other than the back handed remarks about me personally at the start) as you did with your first post but that doesn't change the fact that we disagree, that I will continue to disagree with you, and that I will continue to have fun despite your fervent attempts to convince me that I shouldn't.

For the record, keep snide comments about my inability to take comments to yourself.  I responded to a negative comment negatively, you responded to a positive comment negatively.  If you can't even take positive and constructive feedback (especially feedback that wasn't even directed at you in the first place) that doesn't match your own opinions then maybe you're the one who should not be posting on forums.  Glass houses and all that.

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General / Re: My thoughts on 0.1.11.0 so far
« on: April 17, 2014, 08:06:54 pm »
So basically you posted this just to crap on the game and on me for liking it.  Productive.

Obviously I disagree entirely.  How would you like it if you were trying to run a gun business and some idiot came by with a bunch of bloody animal skins and expected top dollar for them?  I personally like the direction the game is going with merchants (and obviously you didn't read my whole comment as I said the 10% buying would be for stuff they're not looking to stock but still fits their theme, they'd still pay full price for whatever they're asking for).  I never feel rushed to get to the current end game, I take my time exploring every nook and cranny and doing every job I have an opportunity to do and by the time I'm done I have over 2000 charons to spare and really nothing left to buy.  I also think it's utterly ridiculous to judge a game's depth when it's in an alpha state but hey, that's just me.  I like it so far, there are things that need to be worked on but so far I'm looking forward to every update and the opportunity to explore more.  If you feel differently more power to you but don't bother bringing all the negative crap that's negative for the sake of being negative to me, I don't design the game so really you're just trying to make me feel bad about liking it.

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General / My thoughts on 0.1.11.0 so far
« on: April 17, 2014, 05:35:45 pm »
So far I've really enjoyed the new update.  It's been incredibly fun exploring new areas, doing new quests, finding and/or crafting new items (the shield emitter is my favorite so far but I do like the tabi boots too), and meeting new characters.  I think camp hathor and meeting the rat king have been my favorite parts so far but the foundry was pretty neat too.  I'm glad that merchants are more lenient about what they buy from you but I still find their limited ability to buy stuff from me somewhat stifling in the early game.  In the late game I started finding weapons and devices that I could sell for more than they had even along with a ton of stuff I wanted from them but it's still pretty harsh in the early game.  Perhaps they just buy what they want at full price and anything else that fits their theme (arms dealers, doctors, electronics merchants, ect.) but at, say, 10% the standard price?  That way we can still make a little extra money if we bothered to cart back a few more goodies and who is going to turn down perfectly good items at 10% price that they can then sell at full price?  Just a thought of course.  Something I'd also love to see from this game, a survival mode for those of us who would like a more hardcore suvival experience.  The ability to harvest meat from more animals, items such as portable cookers and water purifiers, hunger and thrist bars, stuff like that.  Just something that can be turned on or off at the character creation screen so only those who want it can have it.  Something that would be really nifty as well would be a secondary skill bar.  Perhaps a button on the left to click between them so I don't have to open the skill menu or my inventory to use a skill or an item that doesn't fit into the skill bar.  All in all I like the directioin the game is taking and as always I'm looking forward most to having a larger and larger game world to explore.  Keep up the good work!

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Bugs / Iron bandit camp near Foundry
« on: April 17, 2014, 05:14:57 pm »
I can't progress past the first area, there's a place that looks like it should let me go to the next area to go after their boss for the bounty but no matter where I try to click or hover my mouse the zone doesn't shift and the door icon doesn't appear.  When I go south to where there's that corpse and a bunch of rathounds and try to go back the same thing happens, trapping me there.

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