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Messages - PhrygianDominant

Pages: [1] 2 3 ... 76
1
Bugs / Re: Handmaiden Pharmacist Dialogue Bug
« on: Today at 11:51:52 am »
Fixed for the next patch.

2
Bugs / Re: Hopperdrome bugs
« on: Today at 11:11:51 am »
Fixed for the next patch.

3
You can deploy traps near allies (blue label) without them turning hostile.

4
Bugs / Re: Permission to use the Sonar Laptop is lost on save/reload
« on: June 21, 2025, 11:24:24 am »
Fixed for the next patch.

5
Bugs / Re: Wrong boots sprite
« on: June 21, 2025, 11:24:07 am »
Fixed for the next patch.

6
Fixed for the next patch.

7
Bugs / Re: Hunter Wolo bugs
« on: June 19, 2025, 10:46:37 am »
Fixed for the next patch.

8
Do you have a save I could take a look at? Saves are located at C:\Users\[You]\Documents\My Games\Underrail\Saves. You can upload it to a cloud service of your liking and then post the link here or PM me.

9
Bugs / Re: Swapped options in Juraj's dialog
« on: June 19, 2025, 10:26:51 am »
Fixed for the next patch.

10
Bugs / Re: Yahota's clone
« on: June 18, 2025, 03:24:22 pm »
Fixed for the next patch.

11
Bugs / Re: Bugged option in Gunslinger's gear-related dialog
« on: June 18, 2025, 01:00:33 pm »
Fixed for the next patch.

12
Bugs / Re: Dudes portal doesnt line up
« on: June 18, 2025, 10:53:48 am »
Well, I gotta fix that.

13
Bugs / Re: Harold's Utility Bot Quest Bug
« on: June 18, 2025, 10:52:06 am »
I couldn't reproduce the problem on my end. So the power went out, but the double doors are still locked? Looks like the script broke halfway for some reason, but I can't do much unless I can reproduce the problem consistently. Also, does it happen again if you redo the puzzle?

14
Bugs / Re: Some minor bugs with Strength checks
« on: June 17, 2025, 12:32:49 pm »
I don't think I understand what you mean by ammunition. The "power display" number at the console? I did a few quick tests but couldn't find anything out of the ordinary.

15
Bugs / Re: Small graphical error in utility station 6
« on: June 03, 2025, 08:52:47 am »
That's an engine thing, can't do much about it. If groups of npcs (or in this case their corpses) occupy certain tiles, it can cause ordering issues like this. You see this with doors sometimes as well.

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