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Messages - Planet-X

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1
Development Log / Re: Dev Log #6: New Environment Renderer
« on: January 11, 2023, 05:29:11 pm »
 So Styg, big fan over here!
One question.
 when does it come out? because my firstborn is on the way, and when it arrives my life is over and then I won't have any time to play.

2
General / Re: Natives/ Ferryman
« on: August 25, 2019, 06:29:31 pm »
Hi Styg

I have another question.

 I already killed some natives in my explorations, if I somehow convince him that I'm really not a bad guy,  ;D will I have problems with the natives later?

 Because, you know, I already killed an entire village and some cattle, by this time they have to be really piss

3
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 25, 2019, 05:37:33 pm »
you say that is not part of any quest, but professor oldfield asks me to investigate the Nexus of technology and report my findings.

I've already searched everything in there and the only thing missing is that pistol in that goddam room.
So,is something missing here?

4
General / Re: Natives/ Ferryman
« on: August 25, 2019, 01:38:02 pm »
Hi

you said I can't talk to the natives except one.

 so i was exploring north of the Black Sea and I found this native(Yngwar) in a cave, but he doesn't seem to me like the others, because he gives me the option to dialogue with him,well not quite the option but elusion that i can dialogue with him because whatever option i chooses he still attacks me

So,Is there any option where I can talk to him without him attacking me, or he's just a random guy in a cave?

5
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 25, 2019, 12:47:23 pm »
HI

The program doesn't work on easy difficulty I tried a few times, and i trying for myself without the program and I'm not even close to getting a positive result.

 So ,the question is, can i finish the game totally ignoring  that this gate exists, or I have to open it because is it part of an important quest?
Man I'm very close to giving up on this one :(

6
General / Re: (Spoiler) Puzzle help. (Again)
« on: August 24, 2019, 04:39:20 pm »
help me guys :(

 I can't take it anymore, my eyes hurt I don't feel my legs anymore,  half of my brain refuses to cooperate, at this point not only the puzzle is against me, but my body too


Interval key: minor sixth, perfect fourth, major seventh

Octave keys:

Key 1: 360331773444777777
Key *:360377344377371
Key *:36074377444437437377337477774
Key *:3607447474747774747434

Mickey,

Here's your text:

G#AGGG#G D#D#GbGbD#GbG
BbD#GbG#G C#G#DG#G#GG
D#C# G#DDED#EGG#G#CB EG#GG# G#DB C#AG#AGbC
GEGbEDD G#EBC

Keypad code:
DEBbD#

7
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 24, 2019, 10:40:15 am »
Can someone help me plz, even playing on easy I can't break the code

Interval key: minor sixth, perfect fourth, major seventh

Key 1: 360331773444777777
Key *:360377344377371
Key *:36074377444437437377337477774
Key *:3607447474747774747434

G#AGGG#G D#D#GbGbD#GbG
BbD#GbG#G C#G#DG#G#GG
D#C# G#DDED#EGG#G#CB EG#GG# G#DB C#AG#AGbC
GEGbEDD G#EBC

Keypad code:
DEBbD#

8
General / Re: Natives/ Ferryman
« on: August 24, 2019, 09:03:11 am »
If there is an option I must have already ruined it, because as soon as one of the natives sees me, arrow to the head.
But thanks anyway

9
General / Natives/ Ferryman
« on: August 19, 2019, 02:17:41 pm »
Hi all

Is there any way we can talk to the natives?  these f*ckers only use arrows and spears as their native language.

And where can I find the ferryman? I met him once when i was doing a quest for mutant refuge, I spoke to a local there who told me his routes
but apart from the mutant refuge, the other routes are dangerous because the natives a$$holes attack as soon they put their eyes on you.

And then we have pirates, other idiots who can't use words
Help me guys im kinda lost :(

10
General / Re: Expedition-Marcus quest (spoilers)
« on: July 31, 2019, 03:48:35 pm »
yes, it was one of the things i suspected, but since i never get the error message for lack of skill i thought it was something else
that was missing, or someone i had to talk to.
thanks guys  :)

11
General / Expedition-Marcus quest (spoilers)
« on: July 31, 2019, 12:42:16 pm »
Hello everyone, I hope you are in a great state of mind.

 Now, I have a question about Marcus' quest, where he suggests trying to learn about the island's defense system.
No spoilers, just tell me if I'm in the right direction.

I found a Naga protector statue, which matches the name I found in the (Black Sea-Recovered MPC data), on Seeger's computer
the statue contained a broken core plasma, which I switched to a new one.

But the problem is that nothing happens, just give me an electronic problem message , and from there it starts to get more confusing.
So, I'm in the right direction or i

12
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: January 25, 2017, 01:40:10 pm »
To_an
 Please dude finish this mod, looks fantastic!

13
Development Log / Re: Dev Log #49: Temporal Manipulation
« on: November 25, 2016, 10:54:55 am »
I can not wait to play this again!

14
Suggestions / Re: Pets/minions
« on: October 13, 2016, 10:44:48 am »
or use the dreadnought not only in the main quest, that will be great.

15
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: October 12, 2016, 03:28:54 pm »
the best part of the announce is that we got to know that this is the first expansion of many to come
nice work to all team. Can we count on new weapons like shotguns ,new type of stealth weapons , bazookas ( hey you give us a Dreadnought so how hard can it be build a bazooka) and for the love of God, can we change the color of the character this time 8)

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