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Messages - darkelf

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1
Bugs / Re: Hypercerebrix
« on: October 22, 2022, 05:28:23 pm »
Nope, 7 as it was before. But icon near portrait states +2 Int.
https://drive.google.com/file/d/1debY-noaADZ2hUuGoYwU6uiQDsIYOSAq/view?usp=sharing

2
Bugs / Hypercerebrix
« on: October 22, 2022, 08:01:47 am »
Hypercerebrix doesn't change a stat in stat menu.

3
Bugs / Re: Get 10 shields for Gorsky
« on: October 04, 2022, 03:39:22 pm »
Yes, wrong locker. I also thought there would be a special reward for this way of completing the quest, because it is a bit expensive way i must say.
 

4
Bugs / Re: Get 10 shields for Gorsky
« on: October 04, 2022, 03:47:04 am »
Save

Emitters are in the locker.

5
Bugs / Get 10 shields for Gorsky
« on: October 02, 2022, 06:56:24 am »
Is this (alternative) quest even doable? I crafted 10 efficient high frequency shields that are worth more 200 charons, stashed them in a locker and still nothing.

6
Bugs / Re: Emergency Phones quest bug?
« on: September 25, 2022, 07:11:20 am »
I used exactly the same. There are no such quest items inside.

P.S. my mistake, problem solved.

7
Bugs / Emergency Phones quest bug?
« on: September 25, 2022, 06:01:40 am »
Phreak was missing because i joined JKK, found his computer and got a quest to find 3 items using orange box. Solved 2 music puzzles but there are no quest items inside (High Voltage Penetrator Core and Handmade Remote Controller).

8
Bugs / Re: Get 10 shields for Gorsky quest failed
« on: September 18, 2022, 09:53:38 am »
Due to changes made in this quest now there are two objectives in log - rob a warehouse and bring 10 emitters. Completing both is not possible.

9
Bugs / Get 10 shields for Gorsky quest failed
« on: September 18, 2022, 06:53:31 am »
Is this intended?

10
Development Log / Re: Dev Log #69: Crossing the Styx
« on: February 28, 2021, 04:51:44 pm »
Is this the final update? By the way, it is great, looking forward to try a pistol build.  8)

11
General / Re: Next patch?
« on: January 01, 2021, 06:33:15 am »
Yeah, i understand that it's done when it's done. Just looking forward to final polished version. I don't think there are so many bugs left according to bug reports page.
Happy New Year everyone!

12
General / Next patch?
« on: December 31, 2020, 06:55:09 am »
Hi!
4 months have passed, when can we expect a new update?  :)

13
General / Re: Best shield emitter?
« on: November 14, 2020, 06:11:19 pm »
As i've already said, i'm just about to enter DC. I don't remember any snipers there (some Chorists maybe, but i don't care - it is not a full base of Coretech or Protectorate anyway).
So i'm thinking about low/low.

14
General / Best shield emitter?
« on: November 14, 2020, 01:32:26 pm »
Right now (just before DC) i have an option between Low/Low and Low/Medium shield emitter.

Low/Low - 29/86/110/143/174
Low/Medium -  27/82/121/163/206
Medium/Low - 25/78/131/183/236

So which should be better (stealthy ranged sniper/AR build)?
I don't really see that + 4/8 DT for very low/low projectiles would very help.

15
Bugs / Enemies line of sight
« on: November 12, 2020, 08:01:07 am »
When spiders throw web on you, you sometimes have to move away one tile (or more) to shoot them (but you can't because you are webbed) - so you can't shoot them with any weapon when you see them. But they can (spit poison and web). Don't know if this happens with other enemies, but spiders are most annoying.

Attached screenshot as example - i can't shoot targeted spider and can't move either, but spider can attack me from distance.

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