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Messages - Lestat

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1
Bugs / Re: Report spelling/grammar errors
« on: February 07, 2022, 09:09:24 am »


The large green spores tingle your palm. Ready to take off at the slightest breeze, it is as if they have the will of their own. --> the should be a

2
General / Re: W2C ammo did not need a nerf
« on: February 06, 2022, 01:41:36 am »
Yes, you have accurately described the fact that W2C had number go DOWN, and that other ranged weapons use alternative damage types while firearms simply lower resistance. And the end result is still fine. Burst was the best build. Firearm Pistols with Bullet Time and Stasis are on the same W2C train and it was the easiest build I have ever experienced by a mile. Snipers already deal with optimizing number of shots instead of damage per hit because they overkill so hard.

Anyway, WhiteGrey had it without all the emotion, inverse JHP. Damage down, pen up.

And Crossbows don't even come close to how strong and easy current W2C still is. Xbows have 78 average electric damage with Mk3 Shock Bolts + Elemental Bolts, and that will only be buffed by crit damage. Their minimum AP per shot is 14. Their mech damage evaporates against the various 65%+ DR enemies because of increased mech damage incurred. With Cyclon Anatomically Aware Scope, Bowyer, Crit Power+10, and Sharpshooter that's 445% crit damage or 5.45x damage on a crit. 425 average on a crit for 14 AP.

An endgame .44 Hammerer has about 78 average damage on just the gun. Mine has 80.5, but I'll lower it to 78. With dex food it has 14 AP to shoot, or 7 AP with Bullet Time. With just 10 Per and level 22 skill, no buffs, it has 2.16x damage from skill, or 168 average damage. Sharpshooter, Crit Power, no spec is 210% crit or 3.1x damage on crit. 520 average on a crit for 14 AP. Adding crit power spec, the ability to gain more skill points for damage, the ability to have buffs that increase skill or lower AP (Dex/Per), and a button that doubles their damage shows Crossbows are not a part of any conversation about fairness or balance when it comes to dealing with armor, these very high DR enemies are still going to just be plinked down by burst, pistols, and snipers in comparison to Xbows.

So they are the weapon that struggles with armor, guns do not. Melee, particularly unarmed struggles much more than guns, having their armor pen tied to a one-at-a-time cooldown based feat with unarmed getting a shock tickles as their ""armor pen"" weapon enhancement.

Would love to see someone break down Chem/Energy damage potential compared to .44 Hammer, Burst, and snipers to see how they compare against JHP vs squishies, or W2C vs Industrial Robot tier enemies. Your anger is only justified if they went from worse to even worse. Justify your anger beyond emotion.

3
Bugs / Re: Gluck pistol burst
« on: February 04, 2022, 07:30:34 am »
Its capped at 30 AP. That's why you aren't seeing it lower any more. If you have massive negative Dex you can see Bullet Time lower the AP of the burst.

4
Suggestions / Re: Gun Fu Buff/Rework
« on: December 28, 2021, 08:25:31 pm »
The issue with Gun-Fu is that pistols are super buff already when it comes to close range: 40% evasion cutting in melee means 95% to hit is trivial even with less than maxed Per, no Versatility needed. I would cut it out of an optimized build, but its still not worthless. The real issue is that it feels like some super feat that will enable some melee-only pistol playstyle, but the most important part of close pistols being viable isn't a feat, its just naturally on the gun, so it can be a letdown.

5
Suggestions / Re: Survival Instincts nerf
« on: November 01, 2021, 10:16:21 pm »
Only people who have already mastered the game know to use it. Even then it isn't nearly as in-your-face "use me or admit this is a challenge run" as TM/Psi-hybrid in general compared to what no psi offers. Just save it for the next game's balance.

6
Not a bug, but prone to being solved purely through wikis and forums: the lady who wants to talk to you who is located in the intersection that leads to each science department gives the belts, but you don't get explicit instructions like you do with the armor that has many paragraphs dedicated to it, and is given by a major merchant that you would talk to anyway. This is why this comes up.

7
Bugs / XAL-001 Quest Slight Charon Reward error
« on: September 06, 2021, 10:41:55 pm »
Principal Investigator Georgis says "He hands you 350 Charons", but he gives 300. If you lost the XAL the text is correct saying you get 300, but if you hand it like normal he says 350 and gives 300.

https://imgur.com/a/K3uKTiB

8
Bugs / Re: The beast quest bugged on experimental? ((POSSIBLE SPOILERS))
« on: August 02, 2020, 09:34:12 pm »
You can't just skip management and get the machine working without at least talking to the Mayor, even if he rejects the idea.

9
Bugs / Re: Report spelling/grammar errors
« on: July 31, 2020, 09:20:10 am »
Pretty sure this is a new waterway event. Near Core City. u instead of you.


10
Bugs / Re: Report spelling/grammar errors
« on: July 31, 2020, 05:34:01 am »
Can't tell if this one is a mistake. His dudes don't seem to be religious so this "faith" was possibly meant to be "fate".

From the new waterways quest completed journal text:

11
Ion doesn't pay any Charons if you've already been there. He implies he'll pay less for no info about the critical NPC there, but either way you get nothing. You do get the 2 XP though.



Link to save. Folder and zip are the same.
https://drive.google.com/drive/folders/1NO5RQ9nEzBBh_DhLcDoChP5IMAkA0wPG?usp=sharing

12
Spot #3

Both these desks refresh, though the one of the left is empty (for me on this save at least).



Link to save. Folder and zip are the same.
https://drive.google.com/drive/folders/1NO5RQ9nEzBBh_DhLcDoChP5IMAkA0wPG?usp=sharing

13
I made a thread about a different spot, but I'm beginning to find more, so I think I should just add new spots to this thread.

Spot #2:

These gas shells at the back of the new "Abandonded Waterway Facility" dungeon restock as soon as you reload your game, you naturally retain the sludge you already looted. The front two always spawn with one toxic sludge, the back always with two. Unlike the other restocking bug reported this one doesn't refresh when taking the blue warp nearby.



Link to save. Folder and zip are the same.
https://drive.google.com/drive/folders/1NO5RQ9nEzBBh_DhLcDoChP5IMAkA0wPG?usp=sharing

14
Bugs / Re: Weird bug at Dude's quest still happening after patch
« on: July 28, 2020, 11:17:09 pm »
Still happening on 1.1.2.2. This save started on the current non-experimental patch, begun dialogue with Dude on the non-experimental patch, but didn't complete his initial quest to go East of Rail Crossing for a package until 1.1.2.2. I hadn't loaded or discovered this map until this current 1.1.2.2 patch, and I am getting the door stuck bug with it.

The folders and zip contain the same two saves.
https://drive.google.com/drive/folders/1NO5RQ9nEzBBh_DhLcDoChP5IMAkA0wPG?usp=sharing

15
Bugs / Re: Jet Ski related bugs.
« on: July 25, 2020, 05:01:45 pm »
This was on the new patch, but using an older save to start from. If the event is begun from an earlier save even on the old patch it should work as you fixed it to work. I had a pile of test saves at various points, but going back earlier, reloading the map, and trying it all again fixed it. Thanks for affirming it really should be fixed. You can be a real pirate now.

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