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Messages - Anka

Pages: [1] 2 3 ... 6
1
Suggestions / Re: Improve maps
« on: December 19, 2023, 11:31:18 pm »
Large settlements not having a dedicated map is a featuretm

2
Bugs / Re: Unrelated bugs
« on: December 12, 2023, 02:34:53 pm »
As a little update, seems to happen with mechanical damage as well on Thermodynamic Destabilization

3
Bugs / Minor visual bug in Evelyns bunker upper section
« on: December 12, 2023, 12:49:13 pm »
The exposed wiring clips a lil bit with the tank

4
Bugs / Re: Report spelling/grammar errors
« on: December 11, 2023, 11:38:17 pm »
- Extra "turn" on the Anticoagulant description when added to a bladed hammer

- "A" missing on a keycard description, found on a new random dungeon variation with some target dummies and a console that frees up to 3 waves of bots

5
Builds / Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« on: December 11, 2023, 12:06:59 am »
Btw, as a heads-up there is no longer a NEED to seek the Grim Jetters as a corrosive acid source, as you can get those in the Institute

6
Builds / Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« on: December 11, 2023, 12:05:12 am »
Got a few questions about the build

1. Why do you have such high dodge and evasion? Couldn't those points be reallocated into hacking/lockpick?
2. How did you get through the game with 0 lockpick and 0 hacking?


1. yes for sure, with so little agi evasion and dodge arent used to the full potential

2 Autism you get used to it, in hindsight i should have posted evasion and dodge in 0 and those skill pts as free to use

7
Bugs / Re: Unrelated bugs
« on: December 04, 2023, 01:09:00 pm »

Was wearing the Psychophract Exoskeleton, i also have Constitution and Stoicism, no other buffs

8
Bugs / Quake sledgehammer daze mechanic
« on: December 03, 2023, 07:03:51 pm »
The daze chance on both the main swing and shockwaves is 100% and not 50%

9
Bugs / Re: Minigun extra ammo belt bug.
« on: December 03, 2023, 07:02:39 pm »
To add to this report, miniguns do not change their weight based on what ammo belts you add to them

10
Bugs / Unrelated bugs
« on: December 03, 2023, 05:48:36 pm »
- The tent and the intractable loot objects (a bad and ajunk pile) on the Temporal manipulation beetle cave random event disappear alongside the time-frozen explosion once all beetles are killed

- Hammers do not show on the character sprite while using the Psychophract Exoskeleton, the player assumes the pose, but the hammer is invisible, was not able to test other weapons and HD armor combinations, if it matters i was using Quake

- For some reason, there were two instances of me resisting heat damage when hit by plasma beam

11
Suggestions / Chemical pistol reloading sounds
« on: February 16, 2023, 03:02:50 pm »
I think should be more "glass-like" and not the same as ordinary, ballistic pistols

12
Bugs / Re: Report spelling/grammar errors
« on: February 16, 2023, 01:46:21 pm »


Reduced

13
Bugs / Buggy Jet Ski UI
« on: February 16, 2023, 01:43:12 pm »


It looks like this for all jets once you remove the mechanical part

14
General / Re: Questions about claymore
« on: December 06, 2022, 11:49:29 pm »
Yes and yes, the Sweep skill will apply all weapon effects, including Carved up, bleed from using bladed metal armor, and poison /antioagulation coatings

15
General / Re: Biocorp Logo
« on: December 06, 2022, 11:47:41 pm »
Theres a logo in the Biocorp University emblem, but that one aint it

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