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Messages - WeiJayTan

Pages: [1] 2 3 ... 7
1
Bugs / Stuck in Dialogue in Port Zenith
« on: April 20, 2024, 04:31:39 pm »
If one is spotted in Port Zenith without permission, it is possible to get stuck in this particular dialogue.

2
Bugs / Re: Oculites ask not to bother Six before he appears
« on: April 19, 2024, 06:16:48 am »
Also, I haven't checked whether they keep saying that after Six leaves Oculus, but if they do, it's a problem too, especially if the player joined Oculus after that.

I'm planning to look into that myself. There is also the scenario in which the player joined Oculus after a certain something has left a certain research facility. In which case, Six probably won't be in Oculus anymore.

3
Bugs / Re: Oculites ask not to bother Six before he appears
« on: April 18, 2024, 05:58:40 pm »
Actually, I think this dialogue is fine. Even if someone's a first timer, they'll probably... eventually, realize who the generic oculites are referring to.

4
Bugs / Re: Report spelling/grammar errors
« on: April 13, 2024, 05:03:56 pm »
[a]
[#b] preyin'
[c] and I all I can say
[e] 1. Alright Teresa, give me [...]
     3. a little chat.
[g] you now you feel as

5
Bugs / Re: Report spelling/grammar errors
« on: April 12, 2024, 10:13:09 am »
[1] see
[2] long
[3]
[4]
[5] Her
[6] successfully

6
Bugs / Re: Report spelling/grammar errors
« on: April 11, 2024, 01:34:06 pm »
[1] commit
[2] beautiful
[3] (Female player character) her
[5] available
[6] device

7
Bugs / Re: Report spelling/grammar errors
« on: April 11, 2024, 01:12:55 pm »
[1] Every
[2] (Female character) her way
[3] *Gauntlet Directions
[4] later
[5] bedroom
[6] to ask

8
Bugs / Scrapperac Daze interactions
« on: April 10, 2024, 06:31:28 pm »
In theory, Scrapperac's daze effect should only trigger with melee weapon and unarmed attacks. I recall in a past version, can't remember which one, it triggered with a chemical blob pistol shot. Not certain if it's still there.

Meanwhile, in the current version, I noticed that it triggers even with a missed attack from a Flurry. *See attached screenshot.
Interactions with the daze effect of Scapperac seems weird, all things considered. Might want to retest it's interactions with various kinds of attacks.

*If the effect dazes the player, it would only last for one turn, expiring after the player ends their turn. If it doesn't immediately reduce their action and movement points for that turn, it would be pointless to apply the effect to the player.
*I think it would be best to state in Scrapperac's description the chance to daze, and how many turns the daze would affect the player/their target,


9
Bugs / Re: Minor institute DC elevator bug
« on: April 10, 2024, 04:41:02 pm »
There is also no sound when searching the two shelves on the west side of Tanner's room.

10
Bugs / Re: Report spelling/grammar errors
« on: April 10, 2024, 03:41:53 pm »
[1] type
[2] led
[3] it's
[4] interested in
[5] XAL-001

11
Bugs / Re: Report spelling/grammar errors
« on: April 10, 2024, 03:27:49 pm »
[1] evoked
[2] her
[3] the earthquake prevented the Bakers from returning to SGS, and a gang which called themselves the Acid Hunters ambushed them at Rail Crossing Station.
* or something similar, depending on how much the player knows about what happened to the Bakers.
[4] it is the only
[5] in a position to make me angry

12
Bugs / Minor action that causes the game to crash on startup
« on: April 09, 2024, 02:20:03 pm »
If I exit the loading screen to the desktop, and keep the game minimized while it loads, when the main menu music plays and I click the game to maximize the window again, there is a white screen, and then the game crashes.

Crash Log:

Game Version: 1.2.0.15
Error: System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at cpo.b()
   at tb.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at b60.a(String[] A_0)

13
Bugs / Arke Shock Turrets Resisting EMP Electrical Damage
« on: April 08, 2024, 03:59:19 pm »
*See attached screenshot

14
Bugs / Viewing a surveillance monitor from an impossible angle
« on: April 08, 2024, 03:55:50 pm »
*See attached screenshot

15
Bugs / NPC facing position after dialogue ends
« on: April 08, 2024, 03:53:54 pm »
Ezra (after the main dungeon has been completed) does not reset the position he faces (towards his desk) after dialogue with him ends, not even after the player walks out of sight.

I remember encountering a similar scenario with Ethan Lanford when he is still at SGS at the start of the game.

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