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Messages - pringdew

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16
Suggestions / Re: Complete walkthrough with 1st level character
« on: December 22, 2012, 12:15:45 am »
yes but please pardon my french and dont take this the wrong way but not all of old timers are as good as you....

17
Suggestions / Re: Skill related mini games
« on: December 20, 2012, 10:20:04 pm »
no mini games please....and trying to figure out the where i have been, where i am going, and where i need to be is puzzling enough without a built in mapping whatzit....

18
Other Games / Re: Dwarf Fortress
« on: December 17, 2012, 05:59:42 am »
i tried picking up dwarf fortress but the learning curve for me was insurmountable...

19
Suggestions / Re: Combat A bit too hard?
« on: December 14, 2012, 01:18:21 am »
i believe styg is going to nerf that door exploit....

20
General / Re: Grinding
« on: December 14, 2012, 01:17:14 am »
yep, that was exactly what i did and got...tons of loot....

21
Suggestions / Re: Combat A bit too hard?
« on: December 13, 2012, 06:14:37 pm »
i was having the same problem but i was dying alot too...grenades if you can find them help alot, the pyrokinesis skill is awesome since its an area effect weapon works really well....and my number one suggestion is to either buy or create some metal armor asap as it soaks alot of the mechanical damage that you are taking....hope that helps....

22
Suggestions / Re: Pickpocketing
« on: December 13, 2012, 05:57:03 am »
i made a cheated character too...its fairly easy with artmoney....

23
General / Re: Grinding
« on: December 12, 2012, 09:08:25 pm »
dont feel bad i died over and over and over again...i did alot of grenade and pyro spamming until i was able to finally create some metal armor that had over 50% mechanical,  something like 17% cold and 5 points towards acid or bio or something like that...after that i was able to breathe a little bit...

24
General / Re: Grinding
« on: December 12, 2012, 08:11:54 pm »
i have one thought on that subject and another on you not having enough credits...the first being i felt that the lake mushrooms growing quite fast wasnt a problem mainly because they are only worth one credit apiece, and it brings into account the true sense of the word farming.  not game farming but true farming for mushrooms kinda like the avernum universe.  secondly i dont seem to understand how you could not have enough sgs credits or charons since when i played the game i had guns and armor and ammo coming out of my ears, eyes and arsehole...which i would then sell and have literally thousands of credits and charons....

25
Suggestions / Re: Crafting components highlight /sorting
« on: December 12, 2012, 07:53:47 pm »
i used the sort button and it worked for what i was looking for, it sorted them by same items, then by quality....it was exactly what i needed...

26
General / usernames registered for the forum
« on: December 10, 2012, 10:45:04 pm »
umm, i was just perusing the names that were active in the last half hour or so and 90% of them are spam related, just look at them.  some of them even have advertisement about samsung galaxys and whatnot....just might want to look into that...

27
Bugs / Re: Trouble getting past a sidequest.
« on: December 10, 2012, 07:06:22 am »
i am not saying you are slow or stupid here or something but is it possible you are not understanding how the mechanics behind using specialized bolts work...that sounds like the only other possible outcome of what the problem may be...

28
Suggestions / Re: some suggestions after about 5 hrs
« on: December 10, 2012, 06:59:13 am »
will do a uninstall and clean reinstall and try again and check the time it takes to save....

29
Bugs / Re: Trouble getting past a sidequest.
« on: December 09, 2012, 08:23:13 pm »
i usually have no trouble with rathounds because of one simple thing that has to do with the map, bottlenecks....get their attention, run to a bottleneck, and just like that you only have to deal with one rathound at a time....easy peasy....

30
Bugs / Re: Cave Hoppers not fleeing through the cracks
« on: December 09, 2012, 08:19:46 pm »
that too funny, i never saw that though, maybe its because 2 different hoppers were colliding and the game wouldnt let them both through the crack at the same time....?

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