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Topics - ciox

Pages: 1 [2]
16
That's a bug.

I'd also add they feel really easy to defeat now, they spend too much time putzing around burrowing and unburrowing and you can avoid them a lot, but I guess that was a request from other players that had trouble with the worms.

17
Sounds like they're reacting to acid/fire/cold chem pistol attacks, might want to change it?

18
Suggestions / Crazy Veteran Feat ideas
« on: November 08, 2017, 03:59:31 pm »
I've looked a fair bit at the list of veteran feats and couldn't help feel there was a risk of the veteran feats feeling a little incremental and underwhelming for things you need 26 levels to get.
So have some nutty ideas to beat up that maybe go a bit too far but have that "impactful" rule breaking feel, without being hard to implement, who knows maybe some things like this already exist under wraps:

- Ultra Rapid Fire (your Rapid Fire ability works with any weapon in the game, dexterity 16, requires Rapid Fire)
- Precision Bender (your precision maxes out at 100%, not 95%, perception 16)
- Potent Bolts (your critical crossbow attacks apply two stacks of the status effect that would normally be inflicted, two stacks of Poison, two stacks of Bleeding Wounds from Serrated bolts of Kneecap Shot, two stacks of Corroded etc)
- Aimbot (cooldown for aimed shot reduced to 2 turns, cannot burst anymore, perception 16, requires Aimed Shot)
- Demented Gunsmith (assault rifles you craft have an additional 5 burst shots, mechanics 160, requires Gun Nut)


19
General / Temporal Manipulation - combine with Tranquility or Psychosis?
« on: October 16, 2017, 09:00:27 am »
I'm bored and already theorycrafting a build for Expedition focused hard on shotguns and the new psi school, one of the things I've been wanting to try is a psi Psychosis/Mania/Trance build, but it seems like Temporal Manipulation might not be focused on critical hits very much, with a lot of utility psi abilities in the school that naturally cannot crit and with some uncertainty about whether the offensive psi abilities in the school can crit, since some of the more complex offensive psi abilities in other psi schools cannot crit (like Implosion).

I figured I'd ask since I've been wondering about this for a long time, and who knows, it might bring attention to the issue in the first place.

20
Bugs / Sharpshooter bug
« on: October 08, 2017, 10:39:44 am »
Sorry if it's already been reported, but if you enter combat soon after the Focused buff's icon has appeared on your character's portrait, then open the combat stats panel, you'll sometimes see the Sharpshooter bonus is not applied, e.g you still have 125% critical damage bonus with a Zephyr instead of 155%


21
General / Where do you find high-quality pig leather?
« on: September 10, 2017, 10:47:02 am »
I only know of a few places in the lower underrail caves where pigs will spawn, and they only drop pig leather up to a quality of 50 or so, are there more pigs/warthogs somewhere that are higher-leveled or is this it and you have to infuse and use Skinner to go higher?

22
Bugs / 8.6mm Incendiary Rounds never ignite
« on: July 20, 2017, 06:22:04 am »
Fired several hundred such rounds and nothing has ever ignited, I'm in Deep Caverns and shot most enemies there, which I know can already be ignited with my incendiary grenades, the weapon i'm firing the rounds from is http://www.underrail.com/wiki/index.php?title=Syg_MPX

23
Roughly 50 hours of play earlier I decided to clean up the Tchortists I mentioned, nobody cared much, there weren't any messages telling me that was a bad thing, and their loot was great. Well, now I've discovered the sequence to get into the Institute and Deep Caverns is broken as Efreitor Denzil will emerge after the cutscene and everyone in the hall is hostile to him and shooting him to death before I can give him the Reaching Man. Riveting stuff.

Now I like this game a lot, it's my favorite release in many years, but this is pretty bad. The game so far lets you clean up entire cities if you want and suggests freedom and so on, but for some reason killing 3 nondescript masked guys can break the main quest without a word of warning, up to 50 hours of gameplay later. Please tell me there's a way around with at least a hack or something to reach Deep Caverns and complete the main quest on a character that already has 115 hours racked up going from what Steam says.

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