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Messages - ciox

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16
General / Re: Anyone suceed in capturing one of the dude's laser cats
« on: November 26, 2019, 09:25:34 am »
I don't think the dog crate works on hostile entities? Hostile hoppers can't be captured after all.
But there might be a distinction between hostile and "in combat" there.

17
General / Re: Anyway to get a jetski before starting the expedition?
« on: November 26, 2019, 09:24:08 am »
It's not that hard to get the Skimmer from Ray's shop, you just need to make a detour so nobody at the docks sees you riding that jetski.
Once you've left the map without triggering anyone's hostilities, you can come back later still riding that jetski and be fine.

18
I think the only real draw might be that is abiliy is not an unconditional special attack (as far as I can tell)
If it has a cooldown then it gets special attack bonuses, if it doesn't then you can use it multiple times per turn.
Either way it should be fairly strong.

19
Suggestions / Riposte should natively support up to 2 stacks of its buff
« on: November 24, 2019, 12:25:02 pm »
There is no way to prove me wrong on this, it's just the way it should be. Captain's Cutlass could provide only 1 extra stack as a counterbalance, but yeah.

20
I haven't gotten it yet (have to go all the way to Matteo) but how strong is its piercing shot right now?
It should get all the "special attack" bonuses from everything, and also apply Concussive Shots to everything it passes through, and also critically hit now and then?
If all of those apply then it should be pretty good already, and a good buff to "normal bolts".
But I really need to find it and see for myself.

21
Suggestions / Re: 44 pistols are underwhelming
« on: November 24, 2019, 12:20:37 pm »
I've been shilling for a while for some kind of solution that lets you deal max damage under certain conditions, as a specific buff to weapons like the .44 hammerer, but I don't think devs are interested.
If you want pistols, go chem/energy to have the most fun.

22
Suggestions / Re: Psi school photoacoustics
« on: November 24, 2019, 12:19:19 pm »
I like the idea of people creating new psi schools, since I tried one myself, but most of the abilities here are covered by Thought Control, and you can create light sources already with Telekinetic Proxy and Forcefield.

Eventually I hope they add a new psi power here and there as a secret, I would love some kind of secret that lets you use the psi power of greater coil spiders.

23
Suggestions / Re: Riot Shield buff
« on: November 21, 2019, 09:08:06 am »
Riot shields seem balanced around you using properly specialized feats, like Armor Sloping, Boarding Up and Shield Bash, with all those you can block up to 150 damage, do 300 damage with a Shield Bash for no action points, and still run around and be fairly agile.

24
Suggestions / Re: Sugestions for uniques in general
« on: November 20, 2019, 07:50:58 am »
There was an idea for modding uniques one-time at merchants like in Fallout 2, and the devs liked it, no idea if they're doing it or not though.

25
They do seem a little weak but I've never tried a throwing knives build, curious what throwing knife players think of all this.

26
Suggestions / Re: Assorted genius ideas
« on: November 11, 2019, 08:42:37 am »
So, I heard today someone told that TM is (a bit) bland and not flavorless.
My next genius idea - make it flavorful!

For example, if it will allow in game - not in combat, just in game, some timey-wimey stuff for fluff and flavour.
I mean, somethign unusual - take a peak in future maybe? Or at least in past.
Somehting like that, that will get us feeling that it's actually temporal stuff, you know time and all that.
It shouldn't be major bonuses or something - maybe just something that allows to find more lore, or give some info on some quests.

Maybe it shouldn't even affect quest's outcome, but instead could give plars insight, some view point fro a different perspective, to reveal something surprising, some SUDDEN TURN or maybe not so sudden. But something that change focus and perspective of completed quest for example.

Thoug it could be used for fights - I mean it could give something for selected fights, maybe for big ones like Beast, maybe for secret fights you need to look for thoroughly.

In general it should allow to do things - to get information mostly? - that you can't do any other way, because it's time stuff.
It's settled then, we're getting the tears from Bioshock Infinite next update.

27
General / Re: Stealing from Ray's Shop
« on: November 05, 2019, 12:41:01 pm »
I managed to steal a freighter and another jet-ski from the dock without turning Core city or Ray hostile before he opened his shop, but now (many hours later) when I enter the zone and go anywhere near his shop combat log states that camera spotted me and everyone turns hostile, even if I go stand in a corner where no camera can spot me. It is not instant, i have time to go and talk to Ray but don't have time to shop. I think its a bug so beware if you wanna try stealing something from him.
Strange.
Cameras being so hostile is usually how they behave after they've been damaged, but I doubt you can damage those cameras. Might just be a fault in the scripting. (or a fault in informing the player that they are considered a filthy thief)

28
General / Re: I hate you all [major spoilers]
« on: November 01, 2019, 07:42:13 pm »
The cool thing is some of that stuff applies to the balkans in general, like the weird names and even "bre" which is also heard in Serbia's neighbour countries.

29
Suggestions / Re: Map editor
« on: October 30, 2019, 08:53:43 am »
I'd be curious to see what the in-house tools even look like at this point.

Let's just say not quite as polished as commercial game dev tools. ;)
Well, hey, don't forget what the Fallout 1 and 2 editor looked like. You couldn't even copy paste objects.

30
Suggestions / Re: Map editor
« on: October 28, 2019, 08:43:51 am »
I'd be curious to see what the in-house tools even look like at this point.

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