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Messages - ciox

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16
Bugs / Re: Shield Bash crits do not trigger Bone Breaker
« on: March 22, 2025, 10:03:43 pm »
HIGH PRIORITY

17
Bugs / Re: Mushroom Forest minor bugs
« on: March 22, 2025, 10:03:17 pm »
It really should be set so that you can't immobilize turrets (of all types) but you CAN freeze them with cryostasis/etc. No reason for it to be the way it is now.

18
Suggestions / Re: Shield Bash & Boarding Up Improvements
« on: March 22, 2025, 05:55:40 pm »
I'd be fine with some of these buffs, but I also played at least one build that was very strong with the current meta. Shield Bash for 0 AP every turn and with extra damage from all possible sources (including Combo if I recall correctly) was really quite good already. The main thing that I found irksome with the meta was Shield Arm requiring STR 8, absolutely nothing else in a DEX melee build like that needed STR above 6 (tungsten shield requirement) so going up to 8 just for Shield Arm is a bit eh.

19
Development Log / Re: Dev Log #10: Lockpicking and Hacking
« on: February 25, 2025, 08:17:23 pm »
I think the screenshot gives you a hint already, you must click to "attempt to set the pin", what happens afterwards is probably determined by skills.

What I'm worried about is lockpicking being as interesting as the new hacking. Perhaps the abilities of lockpick to do more stuff (like opening vent shafts in Underrail 1) could be expanded a little more, govern general interactions with mechanical stuff.

20
General / Re: Make a monster for Infusion
« on: February 17, 2025, 12:43:38 pm »
Add the Headmonster Biter again and make him canon https://youtu.be/TVnEI29QDmo?t=38

21
General / Re: Make a monster for Infusion
« on: February 07, 2025, 10:10:09 am »
Sounds cool. But why just spit fireballs? Make them fire something like blobs that explode with a delay to make it more interesting.

Also let them pick up and use fist weapons like Fallout 2 geckos.

22
Bugs / Re: I can't find Reflex Sight in all stores
« on: February 03, 2025, 04:58:43 pm »
It doesn't seem to show up at all at least on a game that was already started before the patch. ARs with scopes do have 10% move and shoot penalty like the patch says.

23
Builds / Re: All crafting / Leather glove / Non-psi Build
« on: January 12, 2025, 03:27:58 pm »
Looks pretty good, but I don't think you need INT to be higher than 6-7 or so even with a crafting focus, you don't use it for any feats, and for crafting requirements you can get a workbench or chems. You can probably use those points to make your starting DEX/AGI higher.
For feats Expertise may be useful if you're not sure what feats to get at later levels.
As for spec points, if i'm not wrong Unarmed/Fist will get more crit damage bonus from the Cheap Shots spec than from the Critical Power spec, worth checking anyway.

24
Bugs / Re: Razor lost his knife
« on: January 11, 2025, 03:19:23 pm »
Was it in a different area? I think every time you encounter a named NPC in a different area, its properties and inventory may be completely different.

25
General / Re: My thoughts on the new combat system
« on: December 31, 2024, 11:39:08 pm »
1. That's the TM problem (which everyone knows is too OP even for psi), not the combat system problem.
2. No, unless you play exclusively glass cannons. Most builds will be able to survive Carnifex turn if they prepare properly.
3. So now you gonna watch enemies taking turns after every action you do. Don't see how it's any better. Game already had 500% actions speed, there never was any need for "time hack apps" for combat.
4. It's not more "immersion breaking" than anything else in turn based. Or rtwp based for that matter.

Quote
Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

Yes. If you want blind faith, go preorder some AAA crap. Or join a cult.
Abilities like Bullet Time can also be really OP in combination with a long player turn, so it's really not just TM.
And enemies will definitely not be taking turns, they will all move at once, which would be a massive improvement in speed. It would also lead to some funny moments where say 20 Expedition locusts all spit at once and instagib you, but that just comes with the territory.

Bullet time is ok and not really too OP. It affects single target shots from a pistol after all. So yeah, it's mostly psi that had a problem.

https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

26
I used fists and had a great time. They synergize well with shield bash because you can very quickly build stacks of Boarding Up and Combo, and then use the Shield Bash on armored enemies to deliver all the accumulated power. This makes up for the weakness of fists against armor. It's possible to use a Tungsten shield with Lightning Punches also.

https://underrail.info/build/?HggPBwQDAwYAWgDCoAAAwqAAZDIAfX1Lc8KCAAAAAAAAZCQxwoIgBsKowqoHS8KrT0VGGMKpwrN4beKhkALip4IB4qe-AeK2tQLitrYD4ra-Bt--

27
General / Re: New PSI ability's or type for infusion?
« on: December 30, 2024, 11:05:32 pm »
Give the Parabiosis psi-mutie school a chance! (and some balance) https://stygiansoftware.com/forums/index.php?topic=4066.0

28
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 10:55:15 pm »
1. That's the TM problem (which everyone knows is too OP even for psi), not the combat system problem.
2. No, unless you play exclusively glass cannons. Most builds will be able to survive Carnifex turn if they prepare properly.
3. So now you gonna watch enemies taking turns after every action you do. Don't see how it's any better. Game already had 500% actions speed, there never was any need for "time hack apps" for combat.
4. It's not more "immersion breaking" than anything else in turn based. Or rtwp based for that matter.

Quote
Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

Yes. If you want blind faith, go preorder some AAA crap. Or join a cult.
Abilities like Bullet Time can also be really OP in combination with a long player turn, so it's really not just TM.
And enemies will definitely not be taking turns, they will all move at once, which would be a massive improvement in speed. It would also lead to some funny moments where say 20 Expedition locusts all spit at once and instagib you, but that just comes with the territory.

30
General / Re: Differences vs first game
« on: December 28, 2024, 01:59:22 pm »
Combat is different and does not use action points anymore.
Armor and resistances work completely differently.
XP system will be different and will combine the old XP systems.
Psi has not been talked about but Infusion has the same UI button for innervating psi abilities, that you had in the old game (the brain button in the top right)

https://stygiansoftware.com/infusion/DevLogIndex.html

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