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Messages - ciox

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181
General / Re: The dreaded black crawlers.
« on: September 18, 2018, 09:06:29 pm »
Did anyone fight the new and improved black crawler yet? I was going to on my latest Dominating run but forgot all about him.

182
General / Re: Escape Artist feat
« on: September 16, 2018, 01:12:48 pm »
That nerf never really felt justified to me, I don't even use or prefer infused siphoner gear in the first place.
Things like immune to slows or immune to immobilization feel like they could be available on standard boots, the way immunity to acid pools was added to biohazard boots, and just be balanced in other ways like poor resistance.


183
Suggestions / Re: Feat for single shot AR builds
« on: September 08, 2018, 03:32:21 pm »
Perfect Shots - if your uncapped accuracy to the target is 125% or higher, you do maximum damage in your damage spread with single shots from your AR/SMG
I don't think this would help much. The main problem with single shots from ARs/SMGs is that they both suffer from significant hit chance drops over distance. You would rarely (if ever) be in a situation where single shots have 125% chance to hit and burst isn't a much better choice.

I actually tried to make a crit-based, mostly-single-shot AR build once and beat the game with it. The idea was to be more of an "designated marksman" than a "sniper" - multiple shots with high crit chance/damage per turn at longer distances (so basically what a sniper does, but more shots per turn with slightly less range and not capable of 1-shoting everything) but without suffering from huge move/close range penalties and also with the ability to burst targets that get too close. Sadly my hit chance was so low at long ranges, it was almost always a better idea to just let the enemy get close and burst him down. It was only sometimes a good idea to 1-shot weaker, very easy to hit targets with Aimed Shot.

Was that your anatomic Chimera build? I tried something similar with Chimera frame and it just made me want to burst all the time with a super high critical rate, now that was fun.
But I think you're right, it would probably take at least one more feat and this one would need some adjustments, maybe lowering the accuracy required.
The main thing that made me start this thread is the fact you can craft a bipod accuracy-scoped AR in the first place, which is a curiosity if anything.

184
Suggestions / Feat for single shot AR builds
« on: September 08, 2018, 10:47:26 am »
Right now, single shot AR builds do not exist, even though you can craft weapons for it, like attaching a basic scope and a bipod to an assault rifle to increase the precision of single shots by 16%, basically crafting a dedicated "single shot AR", except... there is no reason to do so or anything to support the playstyle.

Now check out this feat idea:
Perfect Shots - if your uncapped accuracy to the target is 125% or higher, you do maximum damage in your damage spread with single shots from your AR/SMG

Well now, suddenly the 9mm Huszar is a lot more interesting, using a basic scope and/or bipod enhancement is a lot more interesting, Adaptive goggles, interacting with low-light and other accuracy penalties in an AR build. Maybe NPCs could use it so they wouldn't look so foolish when they spend a whole turn firing single shots from an AR.

185
General / Re: Expedition alpha testing
« on: September 07, 2018, 05:55:08 pm »
You can count me in, I've finished the game 4 times including on Dominating, I like to play hybrid/unusual builds.

186
General / Re: Salesman: what exactly does it do?
« on: September 06, 2018, 07:17:53 am »
That's about it, for more money you'll have to wait for this veteran feat.

Quote
Major Supplier - Increases the amount of money the merchants are willing to use when trading with you by 2% per mercantile skill.

187
General / Re: crumbhousers player portraits
« on: September 03, 2018, 02:24:45 pm »
The one with the bag should be our default portrait. :D

Dev Log #60: The bag-over-head portrait update:

Hi guys, just wanted to let you know we've added a new and dominating portrait to the game. Expedition delayed by months. Cheers!
Eh, I'll take it.

188
Bugs / Re: Bug with Throwing webs: Intended or Actual?
« on: August 31, 2018, 07:05:11 am »
Is this bug fixed yet? It's really frequent and annoying. One place I would look is the AI code that makes AIs decide it's time to move towards the player to attack, they seem to check very aggressively every few micro/nano/pico units of movement whether they are able to attack the player yet, and attack as early as possible, this probably makes it possible for them to attack while they are still in cover, I bet it would be fixed if AIs were not allowed to check if they can attack the player with such a low granularity as it seems to be a lower granularity than the player can reach with his own attack order and pathfinding.

189
General / Re: Special Bullet Types?
« on: August 30, 2018, 03:12:16 pm »
They're mostly just for fun and an alternative to W2C if you run out of graphite, I think acid bullets go well through shields but I'm not sure.
I guess that makes sense, as an SMG character would probably need all the ammo in the world (myself I've mostly been using sniper rifles)

Pretty much, another good use for special bullets is the unique guns that have unique calibers, like the MP5, with Spec Ops and that gun you can fire slightly more acid bullets than you could any other way with pistols and rifles.

190
General / Re: Special Bullet Types?
« on: August 29, 2018, 08:04:08 am »
They're mostly just for fun and an alternative to W2C if you run out of graphite, I think acid bullets go well through shields but I'm not sure.

191
Suggestions / Re: drum magazine
« on: August 24, 2018, 01:12:23 pm »
Given that they use up a slot that could be taken by many damage output boosting enhancements, magazine enhancements would not be balanced or desirable no matter their capacity.

192
Suggestions / Re: Constitution and Sprinting
« on: August 14, 2018, 01:31:00 pm »
That could be cool, I never understood why the cooldown on Sprint was so huge anyway.
Note that certain infused leathers can also reduce that cooldown, but not by much.

193
Suggestions / Re: 100% Grenade skill?
« on: August 12, 2018, 08:47:26 am »
Sounds OP, this is what Last Stand is for IMO.

194
Suggestions / Re: Do something about Cryo Shield?
« on: August 02, 2018, 02:43:43 pm »
it feels like a waste of a psi power slot.
What does that mean?  You can learn all the psi abilities if your skills are high enough, there's not some limited number of slots like a Vancian wizard.
Every psi school has 8 abilities, that's what I'm talking about.

195
Suggestions / Re: Air Guns?
« on: August 02, 2018, 01:02:01 pm »
Yeah, I know the Tihar was cool in that game, but I kinda have doubts we'll get it, it wouldn't require any new sprites (can just use the rifle or sniper rifle sprites) but there's still a lot of work to create a new weapon/ammo/components type far as I can tell.

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