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General / Re: Post your experiences with the new Dominating difficulty!
« on: August 02, 2018, 12:52:06 pm »Epeli, by less info I meant your comment about NPC armors and vests, I think there should be more correlation between what they seem to be wearing and their resists, not less.Ah, of course. Stupid me. Personally I would prefer more variation and unpredictability, but that's just from playing too much for my own good.
My guess is Styg wants to keep it so that players can identify what NPCs are wearing as well as our characters could.
So the basic armor type is immediately obvious. If there's a coat, you know what it is. (And there's only 2 different coat sprites, so all NPCs use one of 2 coats...) But you can't tell what someone has inside their plate carrier vest. (Except from how much it burdens them, but that's hard when the only indicator is their movement points.) Or how a suit is padded. Different leathers/metals are too similar to identify without a closer examination.
Oh I see, so you meant there should be more variation that is not restrained by the available sprites. I can see your point now sure.
Gameplay-wise I generally enjoyed knowing who the fire immune guys were (gasmasked grenadiers) as it made me know in advance not to bother trying to set them on fire with bolts or grenades.
It's true that you can't see the plate vests and so on, it seems that mostly Styg relied on 'types' to help the player know what he's facing, like the pistol-armed gasmasked guy who typically uses grenades and has an anti-thermic overcoat... or the sniper overcoat guy who typically uses an anti-rifle overcoat with high threshold, I generally like this 'types' design and haven't gotten tired of it yet, but I'm only about 5 runs into the game.

