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Messages - ciox

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226
Suggestions / Re: Poison knife (as an enhancement)
« on: January 19, 2018, 07:30:37 am »
That sounds really cool actually, I'd like to see it

My guesses for why poison knives aren't in:
- bleeding from serrated knives already provides the damage over time aspect of poison if not the special effects
- AP cost, since knives' AP costs are 11-12, while poisoned throwing knives have an AP cost of 18, this would let you inflict poison at a much greater rate, the AP cost of poisoned knives could be increased however


227
Suggestions / Re: Firing off a shot
« on: January 15, 2018, 10:19:00 am »
My guess for why this hasn't been added is that you can buy cheap MK1 grenades from almost every trader, using those isn't a waste past the very early game.

I think the bigger issue is triggering a cooldown on all your grenades or on abilities by making a noise with them, which could carry into the fight, and maybe that's considered good balance so manipulating the AI costs something.

228
Suggestions / Re: Serrated Bolts Mk II & III?
« on: January 15, 2018, 10:11:34 am »
Not a bad idea, non-elemental special bolts have always felt a bit weak (Serrated, Tranquilizing...)

Sometimes I wonder if the Mechanical Bolt blueprint (that was the original name) was meant to have more bolts than just the Serrated Bolt, like a Pneumatic Bolt or something.

229
General / Re: Old Music
« on: December 26, 2017, 09:31:40 pm »
I also liked the old tracks, but I would have liked some more flexible solutions for hearing both types of music, since allowing multiple tracks for one area so that one would be selected at random is not allowed I would probably just make a new track that has the old music appended to the end, so you'll hear the old music if you spend enough time in an area.

230
General / Re: Does anyone actually use Extended Magazines in crafting?
« on: December 18, 2017, 07:49:24 am »
There's still a few items with limited usefulness like extended magazines, groin guards, vigorous belts, circular amplifier on shields.
For magazines I thought they should be like padding, there's a dedicated slot for them and using it increases total Mechanics requirement a little.

231
Screenshot of bugged worm positioning

232
That's a bug.

I'd also add they feel really easy to defeat now, they spend too much time putzing around burrowing and unburrowing and you can avoid them a lot, but I guess that was a request from other players that had trouble with the worms.

233
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 13, 2017, 07:28:34 am »
I guess you need agility and drugs to get in and still have ap, and then an EMP grenade, wouldn't be the first time that stealthers are screwed over in a situation.

Dominating doesn't sound like it's for me anyway, I never go full hardcore or try to break the game too much so this difficulty will just annihilate me, maybe i'll try the shotgun+temporal build on this difficulty first as a joke before I do it properly on hard.

234
General / Re: anti-Carnifex cheese
« on: December 11, 2017, 12:15:06 pm »
Maybe it is possible for a monster to resist Electrokinesis with their Fortitude but I've never seen it happen, either they can't get stunned at all or Electrokinesis will stun them is my experience.

Any word on Dirty Kick being made to fit a little better in the stun pantheon? I don't really want to use it anymore outside of dedicated melee builds, which is sad since the "can use even if holding ranged weapons" aspect suggests you should go for it in hybrid builds, but it sucks too much compared to the other stun options, mainly because of the CD.

235
Suggestions / Re: New weapons and items
« on: December 11, 2017, 08:50:50 am »
I did played a single shot AR once - focus on critical chance w/ Survival Instinct + Focus stim + infused Rathound leather armor, with Blitz on top:

http://underrail.info.tm/build/?AwGloJgVhGGYQEZQE4kI+mAWRZ-aiJwzEzj5EQRYgqnADstFr+eNAHCNCHKHABsfbtjRRmgmIzyMYKPCk5A

It's still weaker than a standard burst build (as individual shot within a burst can crit) but it's ok, nothing amazing.

I think it's pretty good if you use a 9mm Chimera equipped with muzzle brake and the blue scope for crit chance, and Commando, half your shots will crit at that point so you can easily get as many as 8-9 crits per turn in two bursts.

236
Yeah.. wearing Infused Ancient Rathound armor on Hard was already underwhelming before this nerf, its resistances were strong but not very strong and the bonuses (+heat and +cold resists) were kinda underwhelming. I wished I had made a Regenerative Vest as usual.

This was the armor I had after looking at lots of leathers and super steel fibers.



It wasn't all that amazing in DC on Hard, especially in long fights, damage would get through easily and I would miss having something else going on like the healing effect of a Regenerative Vest quite a bit.

One solution to this contention would be to allow the unnerfed higher qualities on Hard and above, would that be reasonable?



237
Suggestions / Re: Sarine and Beck dialogue
« on: December 09, 2017, 07:41:39 pm »
People complain that it's fanfic quality with some regularity.

238
Suggestions / Re: Model Customization
« on: December 09, 2017, 07:40:59 pm »
If you had a Diablo 2 style sprite-composition system where weapons and armor are all separate sprites, it would be easy to have something like this, maybe they'll consider such a system for Underrail 2?

239
Sounds like they're reacting to acid/fire/cold chem pistol attacks, might want to change it?

240
Suggestions / Re: New component: Heating Module
« on: November 29, 2017, 01:02:28 pm »
Sounds pretty interesting to me, something else that would make this component more unique is if the weapon degrades faster while heated, in addition to what I assume is the main idea of being stronger against single targets while not dealing splash damage like electroshock components.
I think the main objection would be that it's a balance issue to add more damage types beyond electric to melee weapons, since you're typically supposed to combine abilities quite a bit to get that palette of damage types that can take on anything.

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