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Bugs / Re: Great Siphoner Pools Trap
« on: October 25, 2019, 07:36:45 am »
Just do what the experts do in this type of situation, activate combat manually so you have enough time to assess, loot and jump back.
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No problem, man.I just checked and realized that the zone Aran is in is listed as an "Uncontrolled zone", meaning that I should be able to do what I want as long as nobody is alerted, right? Could this potentially be a bug?Not sure, but it might work if you use traps or gas grenades without being seen.
Holy shit the gas grenades actually worked! Thanks so much dude, I tried everything except that, wouldn't have thought of it otherwise, my build is saved!
I just checked and realized that the zone Aran is in is listed as an "Uncontrolled zone", meaning that I should be able to do what I want as long as nobody is alerted, right? Could this potentially be a bug?Not sure, but it might work if you use traps or gas grenades without being seen.
Why you need this when simple electroshock tichrome knife/dagger will do the job?It's so you still benefit from your unarmed feats, presumably.
Speedhack only increased the "fade-in fade-out" and other animation effects, technically it doesn't speed up transition loading nor save progressThat's what the OP is about.
Port Zenith is the place where you get the energy shield emitter for him. You have already been there before. Note that there is a zone transition on the west.I tried pulling this one off but I found no jetskis there. Recent change?