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Messages - ciox

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31
Bugs / Re: Great Siphoner Pools Trap
« on: October 25, 2019, 07:36:45 am »
Just do what the experts do in this type of situation, activate combat manually so you have enough time to assess, loot and jump back.

32
Suggestions / Re: Don't aggro unaware enemies
« on: October 23, 2019, 08:18:09 am »
I just checked and realized that the zone Aran is in is listed as an "Uncontrolled zone", meaning that I should be able to do what I want as long as nobody is alerted, right? Could this potentially be a bug?
Not sure, but it might work if you use traps or gas grenades without being seen.

Holy shit the gas grenades actually worked! Thanks so much dude, I tried everything except that, wouldn't have thought of it otherwise, my build is saved!  :)
No problem, man.

33
General / Re: Getting away with murder
« on: October 22, 2019, 01:57:12 pm »
Depends who you target, if you target Black Eels then only the Black Eels will turn hostile and you will be able to visit the bar normally later.

34
Suggestions / Re: Don't aggro unaware enemies
« on: October 22, 2019, 01:56:27 pm »
I just checked and realized that the zone Aran is in is listed as an "Uncontrolled zone", meaning that I should be able to do what I want as long as nobody is alerted, right? Could this potentially be a bug?
Not sure, but it might work if you use traps or gas grenades without being seen.

35
Suggestions / Re: Don't aggro unaware enemies
« on: October 22, 2019, 07:01:53 am »
This is pretty much the rule unfortunately, a faction has a mind-link with every faction member, so assassination only really works if you're dealing with a smaller faction that you can avoid from then on.
Exceptions are usually made for quests, where NPCs that might get killed by the player during the quest are not considered to be faction members, because killing them would make the quest giver hostile.

36
Suggestions / Re: Quick Tinkering nerf is poor and excessive
« on: October 22, 2019, 07:00:08 am »
The QT nerf is over the top because instead of Level 4 you need to be Level 23 to use an ability the way you used to before the nerf, adding 5 spec points to reduce the AP cost and 2 spec points to reduce the cooldown.

I imagine some people will eventually want a "legacy balance" version where the game plays like it used to for many years from 2014 to mid-2017, with fun and over the top stuff in it like un-nerfed QT.

37
Suggestions / Re: Unarmed versus high damage threshhold
« on: October 21, 2019, 04:30:38 pm »
Why you need this when simple electroshock tichrome knife/dagger will do the job?
It's so you still benefit from your unarmed feats, presumably.

Me I usually rely on the crits from a tungsten knife in this situation, those are guaranteed to both go through, and do a lot of damage.

38
Suggestions / Re: More Psi equipment!
« on: October 21, 2019, 09:12:39 am »
Nice to see the real values laid out, guess the wiki needs to be updated, though, tbh the wiki values are a lot more sensible, I don't think you should encumber yourself so much just to barely go over the 25 TC bonus on Robes.
Crab armor penalty seems over the top, especially with the real psi boost values in mind, but that's just my opinion.

39
Suggestions / Re: More Psi equipment!
« on: October 21, 2019, 06:48:36 am »
Psi Crab Carapace can drop at qualities of around 150 and boost all psi skills by ~37, it's just prohibitively heavy when used in a tactical vest.
Used with Riot Gear the armor penalty should be much lower, but still not low enough to ever reach 0% armor penalty.

40
Suggestions / Re: Faster zone transitions
« on: October 21, 2019, 06:36:17 am »
Speedhack only increased the "fade-in fade-out" and other animation effects, technically it doesn't speed up transition loading nor save progress
That's what the OP is about.

41
Suggestions / Re: More Psi equipment!
« on: October 20, 2019, 11:26:45 am »
Psi beetle shields are actually very light, they only add 7% penalty, unfortunately you can't use them without the riot gear itself, which has 20% base penalty at the very least.

42
Suggestions / Re: Faster zone transitions
« on: October 20, 2019, 11:24:01 am »
Speedhack is the only thing that will speed up things like transitions, dialogue, and other stuff.

https://underrail.com/forums/index.php?topic=2867.0

43
General / Re: Stealing from Ray's Shop
« on: October 18, 2019, 06:08:23 am »
I managed to steal a Skimmer from the right side of the platform without starting any hostilities, done by going around on a very large detour so that no one anywhere in the Core City's docks sees you with the Skimmer, that's alright I guess.

44
Suggestions / Re: Hammerer damage range too wide
« on: October 17, 2019, 08:21:06 am »
The .44 Hammerer minimum damage is so low it could be posted in the bug section.

It only makes sense if there was some feat or ability that let you deal maximum damage under certain conditions, like the Bless spell in Heroes, but there is no such thing.

45
General / Re: Stealing from Ray's Shop
« on: October 16, 2019, 10:37:34 am »
Port Zenith is the place where you get the energy shield emitter for him. You have already been there before. Note that there is a zone transition on the west.
I tried pulling this one off but I found no jetskis there. Recent change?

Stealing from Ray's is also extremely difficult, it seems like you can only steal the 3 junk jets on the right side of the lower platform.

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