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Bugs / Re: 0.1.14 bugs
« on: April 20, 2015, 10:39:20 pm »
Enraged Siphoners apparently trigger red cameras in the arena. Looks odd.
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Supersteel sheets are called Laminated Fabric on crafted Items.
Edit: Sturdy Vests look like Biovests when crafting. Dunno if they also look the part when finished, not enough skill atm.
Edit2: Just had a go at the scrappers HQ where the entire Eels Assault force apparently got ground down by a single dog and the first guard. Damn that was silly.
Edit3: Also, just end a round after I decided I didn't want to cast a force field, but still had the blue indicator as mouse until it was my turn again.
Edit4: Using Pyrokinetic stream with Premeditation (Above regular max range) results in the cast aborting after the first projectile (well two, but as far as I remember it's more visible flames than actual hits). They also missed, not sure if they normally do that.
The ability also misses a graphic effect when there is an interactive object like a desk between the player and target, and once a wall was enough for that bug.
Edit5: Tried to buy TNT (532) and MkIII Lockpick (68) at general store. Combined they cost 601. Recommend rounding prices.
Edit6: On talk with the Gansters near the broken Tunneler, the PC says they are "in the way", but they are actually behind the tunneler. I could fix it without interference, but that doesn't do the job. *shrugs*
Edit7: When you tell Saban "I don't think you can kill it alone", his answer comes from "Unknown".
Edit8: Anna says "Earn some Many" when talking about Hugo.
Edit9: When I already know about the faceless' object, (I then asked them about something else), I can still ask around in Foundry, and not tell the chief that they supposedly left. Not necessarily a bug, but it feels off.
Sides, PLEASE make combat not automatically stop when the last remaining enemy is frozen. He will eventually thaw, you know.
TNT doesn't show in any Inventory category.
Modulators. ^^ I don't doubt the high efficiency converter is the best choice most of the time; The only exception I see is, as said, Psionics, as I got low initiative, so I often keep the shield running when exploring tunnels filled with critters.Unless you don't want the best modulators, as said.![]()
No, even in that case high efficiency energy converter is better option than shield capacitor. It's not like the current dissipation rate matters, unless you somehow remain in combat for dozens of turns at a time AND your shield takes very little damage during that period.