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Messages - UnLimiTeD

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241
General / Re: Riot Gear shield types?
« on: October 09, 2014, 02:44:40 pm »
That's the last one, and it boosts your PSI-Power.
If you want to go full PSI, a vest is probably better, though.

242
General / Re: Riot Gear shield types?
« on: October 09, 2014, 12:24:55 pm »
... That actually sounds like a bug to me. You should be able to craft something from Ti-Chrome.
Though maybe there's a hidden 6th shield type?  :P

243
General / Re: Level cap and carry capacity
« on: October 08, 2014, 07:52:35 pm »
You could reach level 20 before the latest version.

244
General / Re: Level cap and carry capacity
« on: October 07, 2014, 10:02:32 pm »
Well, see, that's the difference.
Judging by forum posts, there's just as many, maybe more, people who like it the way it is now.
Personally, it always breaks my immersion when in a game I run around with 5 platemails and then sell them to a serf for everything he owns.
Looting, to me, includes rummaging through stuff to find the useful bits, weighting this and that based on personal value, sell value in relation to weight/space, and potential utility/novelty.
To me, it feels wrong if I have reason to click the "Take everything" button more than once in a blue moon. Yes, that's once every 2.43 years.
I do agree the progression needs looked at; Maybe a slight bit more powercreep, and less money. If I run around with 30000, it feels a bit shale. Gathering yet more of it sure wouldn't motivate me, however.

In the end, it's two approaches to game mechanics that just won't meet. We have to accept that, I guess.

245
Development Log / Re: Dev Log #34: With Fire and Brimstone
« on: September 29, 2014, 10:33:14 am »
Nice.
Quote
Available component for a given blueprint will not be highlighted in the same manner as when trading
There were so far? 0.o Never noticed.

246
General / Re: Purchasing UnderRail
« on: September 28, 2014, 01:11:32 am »
How do you know how the dev looks?  ???

247
General / Re: Afk for a couple of weeks
« on: September 17, 2014, 11:02:58 pm »
My condolences.
How was the holiday? :)

248
General / Re: Level cap and carry capacity
« on: September 09, 2014, 09:26:48 pm »
Well there, that's the classic XP system. I don't think the game is balanced for that anymore.
Even if Oddity will require more XP for higher levels, and maybe reach a little bit higher (25?), you might see the same problems.

249
General / Re: Afk for a couple of weeks
« on: August 26, 2014, 06:09:21 pm »
Wasn't summer already this year? ???
That said, have a nice vacation.

250
Bugs / Re: Transition and save failed. Save screenshot problem?
« on: August 24, 2014, 09:03:08 am »
It's something like that, yes.
If you play for a long time, or even just have the game open, it will eventually fail.
A good measure of when that is about to happen you see in another bug report here:
If you open a map, see enemies, then load the autosave just created, and the mobs are gone, it's a good sign you should probably restart the game.
I expect that to be fixed before release.

251
Bugs / Re: Respawning Muties
« on: August 23, 2014, 12:57:21 am »
That's the same reason why at some point it will always fail map transitions until restart?
Well, then I guess it's a good warning system.

252
Suggestions / Re: Detachable Riot Shield
« on: August 19, 2014, 06:37:44 pm »
Well, I guess if he likes to fight without shield in ranged combat, I suppose he likes the lower encumbrance?
Also, while it's not perfectly logical, why extra items?
Just create a normal riot armour with shield, and have an option to put it on your back, invisible with no bonus.
I mean, if that logic was a problem, we should have been able to switch it out right now, or change the panel in a protective vest.
We can't. :)

253
Suggestions / Re: Forum village? (Easter egg)
« on: August 09, 2014, 12:22:11 am »
You hinted at it already.
Is there a trader that complains about the weight of the items he has to carry all the time?
Or someone who complains that random people constantly try to paw of their junk? :D

Damn, I need to get there.

254
Development Log / Re: Dev Log #33: Version 0.1.12.0 released
« on: August 08, 2014, 08:55:45 pm »
Ok, I think I might just not be able to wait.
If I pick up the Steam key from Desura, can I still play it on Desura afterwards?

255
Development Log / Re: Dev Log #33: Version 0.1.12.0 released
« on: August 06, 2014, 10:06:28 pm »
yeees.
Now I just need to wait patiently for the Desura version to come out.
Well, or I could install it on Steam, but why would I.

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