Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - UnLimiTeD

Pages: 1 ... 19 20 [21] 22 23 ... 31
301
General / Re: Reset skills and abilities?
« on: July 08, 2014, 09:54:40 am »
To be frank:
Nope.
It's pretty hardcore.
I sure stopped characters because I decided I spent a Attribute point wrong a few hours in. ;)

302
General / Re: "Tunnelers"
« on: July 08, 2014, 09:53:49 am »
Maybe a Browser issue?
Though I'm not used to something working on my old opera that doesn't work for others.

303
General / Re: Cliff, the Doomed
« on: July 07, 2014, 08:03:17 pm »
Yes, you can only save him as a Doctor.
Doesn't he say "I need a Doctor"? :P

304
Bugs / Re: Melee attack bug
« on: July 07, 2014, 07:26:31 pm »
I'd like to hijack this thread for another related point:
I occasionally find myself engaged in melee while not quite in the center of a square, for example in a door.
I can't attack back even with a ranged weapon, often needing to go back up to three squares to get a clear line of fire from somewhere else. Shooting enemies further away is just fine.
Btw, that's obviously still true with melee, but Banggunner said he could still shoot.
With the same weapon, to boot.

305
General / Re: "Tunnelers"
« on: July 07, 2014, 02:59:10 pm »
I can't help but notice that the machine would just turn around, what with the upper threads moving the wrong direction.  :-X

306
Development Log / Re: Dev Log #32: Blood Sports
« on: July 07, 2014, 02:53:56 pm »
This looks... rather massive.
Aww, I could barely wait for the new weapon upgrades already, but I have to wait for yet more stuff that's also taking longer. :D

307
General / Re: Minimum Strength Requirements?
« on: July 07, 2014, 12:09:52 am »
Less Action Points.
Somewhat like being overburdened, which, come to think of it, is actually rather similar.

308
Bugs / Re: Some NPCs don't wear their armors
« on: July 07, 2014, 12:07:08 am »
So Mordre has a serious kink about fish...

But I guess it's about appearance.

309
Bugs / Re: Ezra's Training - Weak Azuridae Loot Drop
« on: July 03, 2014, 08:14:49 pm »
Well, you can process all plants and animal tissue, recycle weapons and armour, and you can always sell ammo and often some weapons;
But that horse has been beaten already. ;)

310
Bugs / Quest-Order
« on: June 29, 2014, 09:14:02 pm »
In Hathors camp, if you don't mention you killed the King at the earliest possible occasion, you have to go through the regular quest dialogue and say you'll kill him yourself to get back with the head.
Wonder what happens if you tell them to go there without you. Will they still die?

In Railroad Crossing, I figured I'd finish the Faceless Quest with a particularly snarky line by asking "Shouldn't you be more happy now that I took care of your Faceless Problem" or something similar, but that just starts the next quest and doesn't actually finish the Faceless quest by itself.

311
Bugs / Re: Respawning Muties
« on: June 29, 2014, 08:45:33 pm »
Yes, that is exactly the case.
Only works on already dead enemies, and I haven't yet seen the same behaviour on live enemies.
I suspect it checks for respawns upon entering, but saves before and loads after that step, if that makes any sense.?

312
Bugs / Re: Respawning Muties
« on: June 29, 2014, 03:11:02 pm »
I'll try that with my next character to go there.

313
Bugs / Re: Respawning Muties
« on: June 29, 2014, 10:13:26 am »
I'm not exactly sure, I was on Desktop for a significant time while the game was running.
However, the remaining caltrops where still around, as where the loot packets, I don't know if I could have looted the same stuff again. I've seen it repeatedly enough that I'd say the timer is a bit short, though, if it's that-

It is notable however that reloading the level-switch autosave would mean there's no enemies.

Enter map, damn enemies, reload, nothing there.
I haven't tried the reloading trick on a fresh map.

314
Bugs / Respawning Muties
« on: June 28, 2014, 09:08:11 pm »
Went back to the first Junkyard Area after the Scrapper Gate, because I didn't actually get any further. Bunch of Mobs there again, which I totally didn't expect, and got into a bad situation.
Reload.
Empty map. Next area, mutants. Shot a few times, had to retreat.
Muties again.
Reload, empty map. I'm sensing a system here.^^

315
Suggestions / Re: Some small blueprint changes
« on: June 27, 2014, 06:37:12 pm »
Maybe make a Plasma Grenade that deals Heat damage to the EMP? :D
But yes, everything seconded.  ;) (Is that even a word?)

Pages: 1 ... 19 20 [21] 22 23 ... 31