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Messages - UnLimiTeD

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316
General / Re: Lifting Belt/Conditioning
« on: June 27, 2014, 06:23:13 pm »
Yeah, I was just wondering how to best use that belt.
That might actually get pretty powerful with time.

317
General / Lifting Belt/Conditioning
« on: June 27, 2014, 05:53:38 pm »
Will the lifting Belts damage reduction stack additively or multiplicatively with the Conditioning feat?

318
Bugs / Re: Target Practice... FOR FISTS!
« on: June 27, 2014, 05:48:59 pm »
I wouldn't call this a bug.
I thought about that, but never dared to try it. :)
Saves on precious ammo and durability, especially if you're a bad shooter.

319
Bugs / Weird allocation of value
« on: June 27, 2014, 05:48:04 pm »
So, I failed to make a screenshot, but description:

I have two pistols. 7.62 mm hawker I think.
Both have the exactly same stats, but one has 122/240 durability, while the other has 123/300 durability.
The former is worth more, likely because it has a higher percentage of durability left.
I think that's a bit off. It just feels like it shouldn't be like this.

320
Bugs / Re: Biotechnician's Suit
« on: June 27, 2014, 05:46:22 pm »
Maybe make it useful by also giving it some Acid resistance? :P
But yeah, I made that mistake like twice. ^^

321
Bugs / Re: Failed Level-Up?
« on: June 25, 2014, 08:50:32 pm »
Just tried again, easily reproducible.
Oh, while I'm at it, if you kill all bugs, then talk to newton, you can tell him "the path is clear" in the hospital again, and there he goes^^.

322
Bugs / Failed Level-Up?
« on: June 25, 2014, 08:39:08 pm »
I just found a wealth of oddities on a new char try in the warehouse near SGS, where Newton is milling around.
I was ready to level up, and in the process of opening a lock.
I wanted to see in the char window if I had enough skill, (Yes, I know I would just have to wait), then pressed escape.
It asked me if I wanted to abort the level up.
I clicked no and immediately pressed esc again.
Now I'm officially level 4, but I didn't gain anything for it, I got attributes 3, 10, 5, 4, 8, 3, 7, I didn't gain any feat (currently at 4, including PSI Empathy), and my skills didn't change either.
XP is at 2/8, which sounds about right, in contrast to everything else.

323
General / Re: Evasive Maneuvers - Diminishing Returns?
« on: June 25, 2014, 05:18:35 pm »
Well, the question is if fancy footwork is penalized by the armour.^^

324
General / Re: Melee- 10 or 12 Dex
« on: June 23, 2014, 05:08:52 pm »
Guess I'll go for max Dex then, allows more attacks.
I'm starting to worry if that unnecessary point in Will will come back to bite me.

325
General / Melee- 10 or 12 Dex
« on: June 23, 2014, 01:07:48 am »
So, I started a new build today, after a longer break.
Gonna be a melee fighter with 3 Strength, so lots of dex and agi.
I seriously don't know why I got will and per on 4 instead of 3, but that's what I'm going to go with.

Anyways, I've been at that warehouse, and the place is seriously heavy on the oddities.
Got a [suspicious]periscope in the junk before the door, and a stock list + divers helmet in there for a total of 8 XP.[/suspicious] (And a wealth of other equipment)
I'm now in a position to spend my first attribute point.

The main thought-line:

Since I last played Melee, unarmed seems to have lost any reason for existence, but I'm not yet entirely sure of that.
I got some cave hopper tabi boots (early but, at my current knowledge of the stats, I don't think I'll ever need other footwear) and the 20% reduction from Dexterity,
bringing unarmed melee attacks down to 7 AP at 5-8 damage. My Combat gloves are 6-9 damage at 8, one attack less; the 20% reduction is apparently rounded to a reduction of 3 points.

If I got another point of Dexterity, I'll drop to 6 Ap for the unarmed attack, but it'll take me another Dex (So, level 8) to get the gloves one lower. The Important point here is that I'm not quite sure how Lightning Punches will stack up with it.
So, should get the Dex, maybe take Agi instead, or even go for Constitution(The points on Will/PER are missing there, obviously, so that's 5 atm)?
Are there any Items with +Dex that I missed? Is the whole path a recipe for failure?

326
Hmm, thinking about that, what reasons remain not to use those fist weapons, then?
Edit: I realize that the higher attack speed paires well with the increased damage from PSI, when playing a high dexterity character, but the point cost might end up being prohibitive.
Maybe allow PSI to affect thrown weapons?
Guide your grenades, wrap knives into a forcefiled (or charge them with electricity)?

327
That actually sounds pretty massive.
Neat.
Definitely looking forward to all the nifty new toys.
Will old saves work, or should I hold off until it's deployed? ;)

328
Development Log / Re: Dev Log #29: Foundry
« on: March 04, 2014, 07:04:08 pm »
Well, with the right perks and stats you can probably fire them ten times a round ;)

329
General / Re: Mm little confused?
« on: February 18, 2014, 06:30:54 pm »
I think it was also said somewhere that in a future patch merchants will take one more item at a time?

330
Development Log / Re: Dev Log #27: Version 0.1.10.0 released
« on: January 29, 2014, 10:40:04 pm »
And here, ladies and gentlemen, you can see the difference between your average AAA product and a well managed and lovingly crafted indie game:
People anxiously crave DLCs.  8)

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