331
Suggestions / Re: Melee Charge
« on: January 29, 2014, 06:57:46 pm »
How about just a regular attack with +20 Move points to cross the distance, and the action points you spent on the charge are added as a percentage to your damage and accuracy?
Heavies would get the advantage of spikes, but lighter armour allows an even greater movement radius.
Could also slow the enemy down to keep him in range for the next round.
Heavies would get the advantage of spikes, but lighter armour allows an even greater movement radius.
Could also slow the enemy down to keep him in range for the next round.
