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Messages - UnLimiTeD

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361
Suggestions / Re: crafting
« on: October 07, 2013, 05:16:00 pm »
Honestly, I've yet to find a single spiked regenerative thungsten steel armor in the shop.
So crafting did me well, as of now.
Electric sledgehammers and good sniper rifles are also hard to come by.
But yeh, the skill points are scarce.

362
There always needs to be a reason to not skill into crafting, lockpicking, hacking, psi, etc.
You can do just fine without lockpicking or hacking, though you need one of them.
A single PSI ability is also really all you need for some utility and using those PSI points you have.
I haven't finished the game once with stealth yet.
Maybe crafting could just have a bit more synergy between disciplines.

363
Honestly, I did a Heavy Armour melee user with some PSI and social skills, and I did just fine.
Yeah, no lockpicking past the first hour, but I wasn't really short on money.
Without crafting, getting decent melee gear just... wasn't.
Back then there were no combat gloves or the like, though.

364
Suggestions / Re: Unarmed Combat
« on: October 03, 2013, 02:22:36 pm »
Maybe in the future have "unarmed" gloves as well, that alter some things?
 ;)

365
Suggestions / Re: Heavy armor feat
« on: October 03, 2013, 02:19:48 pm »
Junkyard surprise was a bit over the top.^^
Though now it's just savescumming, not sure we gained anything there.
Maybe a feat that reduces final encumbrance by 15%? As in, if your 130% is still 95% total, it's then reduced to 80%?
Or, more interesting, a feat that's "33% less effect of encumbrance on movement".

I read a few discussions on the "War of the Roses" forums about movement in heavy armour, and as it turns out, a chain hauberk + Plate Harness (+ accompanying leather and undergarments) doesn't actually slow a trained soldier down that much.
It might put a strain on their endurance and fine motorics, but you can still reasonably move.
Then again, Underrails armors are very effective against automatic firearms, which can't be said of actual metal armor.

366
General / Re: catching hoppers
« on: October 02, 2013, 06:00:12 pm »
You can also horribly exploit the turn based system to wait near a hole, and when a hopper comes out, switch to combat mode, and have all the (real) time in the world to catch it.
Stealthy chraracters can probably also sneak up on them.

367
Suggestions / Re: Heavy armor feat
« on: October 01, 2013, 05:20:42 pm »
I dare say with a 20kg of metal armour and boots, neither of which was in any way designed for no noise, you can't sneak very much.
You might still be able to move well, however, if properly trained.

368
General / Re: How do you play Underrail?
« on: September 30, 2013, 05:10:32 pm »
First tried stealth, really hard on those drones. Didn't finish it for various reasons.
Then a heavy armour melee. Ran into the now fixed "Spikes of Doom" bug.
Intended to do a pure PSI character, but so far, no time.
I really want to, what what can I do.

369
Suggestions / Witcher-Inspired Feat
« on: September 30, 2013, 12:11:50 am »
So, recently read randomly through the Witcher-wiki (the games by CD Projekt), and found out in the first game, there's a potion giving the character poisonous blood.
Figured that'd be an actually really awesome feat to be unlocked by some quest line, or maybe a recipe of the same origin, to kill those annoying bloodsuckers and damage anything attacking without weapons.
Now don't tell it it doesn't make sense, spiked armor enhancing electric sledgehammers didn't make sense, either! >:( ;)

370
Suggestions / Re: Thoughts on Traps (And Grenades)
« on: September 30, 2013, 12:06:32 am »
Or being used by it. 8)
I remember the first time I got to the junkyard.
Damn that was frustrating, save scamming at it's finest. :P
I commend this thread!

371
Suggestions / Re: Silent Isle
« on: September 29, 2013, 11:43:04 pm »
*That guy I'm hallucinating can't see me!*  :o 8)

372
Suggestions / Re: Silent Isle
« on: September 29, 2013, 05:18:09 pm »
Honestly, the pack of three PSI beetles was my biggest issue.

SPOILER:

I noticed on my first playthrough that the "strange feeling" runs out if you're close to a lightsource, so I could easily get to the cargo by hopping from mushroom to mushroom.
I picked them up when I was done with the fighting.
Didn't have to fight any doppelgangers at all (well, aside when trying the cave, wasn't a psi character).

373
General / Re: Difficulty setting? (SPOILERS FOR JUNKYARD PATH, Possibly)
« on: September 29, 2013, 04:28:10 pm »
I recommend also modifying the perception of enemies in a potential easy setting, because otherwise you exclude weaker players from playing stealthy.

374
General / Re: Crowbar
« on: September 29, 2013, 04:26:19 pm »
Might have to also have it "equipped" as a weapon?

375
Suggestions / Re: save/load a bit slow
« on: September 22, 2013, 11:09:01 am »
Any insight on what caused it?
Purely curiosity.  :)

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