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Messages - UnLimiTeD

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91
One thing you have to keep in mind is that you'll likely have serious trouble sourcing ammunition.
Relying on different calibres helps in this case.

92
You don't have to go everything you can just because you can.  ;)
Glad it worked out for you.

93
Actually, steadfast Aim isn't a necessity, there's Expertise and crits, so firerate can compensate if you find enough ammo.
Strength 3 or 6, 4 is... suboptimal.
Otherwise, yeah, less agi, more dex.
It is salvageable, but I'd rate it as playing somewhat akin to "hard mode".
Also, a Will over 5 demands more investment in Psi, especially psychokinesics.

94
Suggestions / Re: Flexible Nimble
« on: July 22, 2015, 11:10:18 pm »
I have a tingling feeling you're kinda talking past each other,.  :P

95
General / Re: Pistols, I don't get it
« on: July 17, 2015, 10:05:50 am »
In other words:
If you wanna use pistols, you have to just accept your inner munchkin.

96
General / Re: Major of Foundry question
« on: July 16, 2015, 07:18:44 pm »
You solve all their other problems first?
I'm not sure, do you even need allowance?

97
Suggestions / Re: Some thoughts after finishing Early Access content
« on: July 08, 2015, 10:01:12 am »
Removing the multiplier would be a 33% reduction in life.
There's been various suggestions to make the game harder so far.
Sides health, there's overabundant income cited relatively often.

98
General / Re: Fist weapons vs high armor - ran into a bit of a wall
« on: July 04, 2015, 12:20:34 pm »
Neurology is useful for a full PSI build, because you will run out in large fights.
Given the base regen of around 20 points, you at best gain a single turn however, fo if you wouldn't pick the stats other wise, no biggie.

99
General / Re: Fist weapons vs high armor - ran into a bit of a wall
« on: July 04, 2015, 09:56:16 am »
@ Crafting:
With very low, but still some crafting, you'll generally get subpar items, so might as well buy them.
You could get yourself a cheap armour, however, as I've never seen a Psi-Beetle Carpace exceed 40 quality.
On your current build, you should just try to get Psychokinesis to 40, or as high as you can afford, to get a damage boost, and rely on a few extra feats and emp grenades to carry you through.
Melee is... hard.

100
General / Re: Fist weapons vs high armor - ran into a bit of a wall
« on: July 02, 2015, 11:12:49 pm »
Generally, go Psychokinesis, or go for broke.
PSI-builds are immensely powerful, you get offense, Support, Crowd control, 5 different damage types to chose from as you see fit....
Only bad point is Will isn't really good for anything. Yes, with very high will, even mediocre social skills allow you quite the silver tongue, but even then it doesn't help too often.
It's a bit late for your build, though. ^^
Oh, and against Faceless, EMP Grenades are your friend.
A bit of throwing can go a long way.

101
Oh, well, if your metal armour without thick skull, then I guess special bolts could be a problem.

102
Well, it depends.
As a guy with medium armour, crossbow bolt guys are annoying due to special effects, but not damage.
I normally kill guys with ARs or Sledgehammers first.
With strong metal armour, I think I would plain ignore crossbow enemies.
Prions do indeed need to go first.

103
Suggestions / Re: Investing in traders.
« on: June 28, 2015, 09:52:58 am »
After I took a good part of two weeks to get over the headline sounding like another bit,  ;) I'd like to chip in just to demonstrate my support of this idea.
I don't think it will be done, Underrail is too close to release for notable features, but it's still a neat idea. Point 2, specifically.

104
Suggestions / Re: Eviscerate and Pummel
« on: June 26, 2015, 05:56:00 pm »
So you don't use it as a third attack.  8)

105
General / Re: The best shield emitter for a dodge/evasion build?
« on: June 26, 2015, 05:55:07 pm »
Speaking of upgrade:
It's always a high capacity upgrade, maybe barring lightly armoured psionicists.
The higher threshold isn't useful and has a penalty attached. and the capacitor is unnecessary most of the time.

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