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Messages - Infiltrator

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16
General / Grey army spec ops armor?
« on: July 29, 2019, 07:06:10 am »
I see it on the wiki, I've murdered half their base but there's not one guy holding it yet, most are grenediers, gunners, a few snipers and luitenants, none of whom have it.

17
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: July 28, 2019, 08:25:53 am »
Thank you for the detailed guide! The reserved post could be used to highlight useful abilities (spells) as I don't see them mentioned elsewhere. What's good and what isn't sort of.

18
As far as skills go, I might suggest something close to this: http://underrail.info.tm/build/?HgMHCAMPAwcAHsKgAADCoMKgS0EARmRuLUtaAAAANwAAVSYBfxYiMDg1TMKAagIPS8KFwrXfvw

I meant in terms of feats, but I guess I dont need any psy ones for this.

Тhanks for the revision  TheAverageGortsby, I'll use that variation, and for the tips 破夜雷鸣, I wasnt sure what to spec in.

19
Yeah I accidentally put 5 str when I meant 3.

This is my revision after the suggestions: http://underrail.info.tm/build/?HgMHCAMPAwcAHsKgAADCoMKgS0EARmQ8MgA8AAAAAAAAMiYBfxYiMDg1TMKAagIPS8KFwrXfvw

I can't see how to fit psi abilities in all of this tbh.

20
Hi, thanks for the reply. Yeah I considered ambush, but I'm not sure how much time does the stars algin that an enemy is in light and I'm in dark (like the description is pretty vague, how much light/dark?).

I might consider dirty kick, but I'd have to sack some of my current perk choices for it (and ambush). Not sure if its worth it or what the weak links would be?

Also, I'd like to run grenades but Im not sure if I have the slots considering the special bolts I have to use? And I'm not sure about spec., blindsiding seems to be a consistent damage bonus to me regardless of what I use.

21
Hi guys. I wanted to make a stealth + crossbow + traps build, with light crafting and lockpick/hacking. I am not sure though if crossbows, sneaking and traps are versatile enough or I need something else. A tazer is something I'd take for sure, but not sure if I should maybe bump int, take versatile and get another weapon type.

I don't know what the main breakpoints for some of the skills, so please let me know if I should bump or lower them:

http://underrail.info.tm/build/?FAUHCAMMAwcAAG4AAG5uS0sAQWk8PAA8AAAAAAAAMiYBImvCgA84NUwwS8KF378

22
Builds / Re: What will be your first build in Expedition and why?
« on: July 24, 2019, 05:10:53 am »
Im thinking of doing a stealth run, but Im not sure what new toys support it. Knives are better than swords for it. Can you put suppressors on shotguns?

23
General / Re: Stealth character - SMG or Xbow?
« on: December 18, 2016, 04:38:38 pm »
I guess AP bullets are for high mechanical DR enemies, but what about crossbows? How do you kill bladelings with them? Poison and run away seems a bit slow?

24
General / Re: Stealth character - SMG or Xbow?
« on: December 16, 2016, 10:17:02 am »
If you wish to use SMGs stealthily, your primary weapon is going to be a silenced 5mm and the single most important feat Expertise. Secondary weapon probably 8.6mm with barrel compensator or rapid reloader. Smart modules for both because they're just silly powerful. Armor isn't an issue since W2C rounds exist and high caliber SMGs are pretty much pocket assault rifles. If you worry about CC, taser and flashbangs should be all you will ever need on top of molotovs.

The perks of SMGs - crazy high damage output, very simple to play. That's just the way it is with automatic firearms.



The perks of crossbows - they are hardcore! Sometimes just picking a crossbow feat may crash the game or destroy your character. Doesn't get any more hardcore than that! :D

Jokes aside, crossbows are fun & unique playstyle, second only to tri-discipline psionics in terms of tactical variety. The popular belief is that crossbows suck, but don't let that fool you. They only suck if you compare them to... any other means of offense. Or try to use them like you would... any other weapon.

No but really seriously now crossbows aren't as bad as people make them be. They do need crafting to support them, but then again crafting is amazing boon for any character. So that's not really a downside. And about your obvious crossbow choices... well, frankly I don't use any of them. The sooner you realize that a crossbow is not a weapon itself, but a special bolt delivery device, the less painful your life as a crossbowski will be.

The supressor does lower the damage output, and the 5mm is pretty pitiful to begin with? You sure this one can work as a primary weapon? I mean the compensator adds 2 extra bullets during burst on top of them not being damage-impaired, meaning you are getting much more from bursts right? Or is there something else about supressors other than not attracting enemies that I don't know about? And what would you say the best variant is? Jaguar to squeeze the max amount of bursts per turn?

As for crossbows, I know they aren't bad, they just need a bit to get going compared to the other stuff. You can one-shot a lot of things properly built but it seems like everything depends on whether or not you land a single shot. If you miss everything just falls apart (even with quick tinkering).


25
General / Stealth character - SMG or Xbow?
« on: December 16, 2016, 12:09:59 am »
Hey, so I want to make a stealth character, but I'm curious how they pan out playing later on.

My basis is this - smg, low str/con, max dex and go with throwing grenades, crafting (everything but biology) hit n run, supressive fire, opportunst, commando and basically dump all on burst mode. Invest in dodge/evasion later. However I am concerned with how this character would deal with people using bulletproof vests, especially those that are burn immune so I can't CC them with molotovs. I guess I should look for a jaguar + muzzle break + smart module + 5 or 7 mil?

The other build is xbow, again dump str/con but focus on perception and the obvious traps. Maybe try throwing without putting points in it, but not sure, xbows seem to really struggle early on and molotovs are the bread and butter to control enemies. I guess perk selection is obvious here, just trap and xbow synergy. Here I'd get the zephyr because of highest  crit multiplier coupled with anatomically aware scope and super string, very obvious choice. Though I have no clue what to get as a 2nd xbow.

What do you think the perks of each playstyle are and how do you think they fair later in the game?

26
General / Re: Rathound king question [SPOILERS]
« on: December 25, 2015, 07:53:16 am »
How do you lure her out? I haven't been able to determine that thus far. As for persuasion, I thought it might have been option but my guy is as persuasive as a toad.

27
General / Rathound king question [SPOILERS]
« on: December 24, 2015, 07:10:46 pm »
Ok so I made it to his lair and he wants me to kidnap Sarine. Has anyone done it without having to actually butcher the entire camp? That makes the mission very unappealing to me, as I practically lose the town in the process.

28
General / Re: Stealth - specialize or hybrid?
« on: December 20, 2015, 10:48:40 am »
Alright thanks for the tips guys. As dex is described as a melee synergy stat as well as str, do I need str at all if I won't be using heavy weapons?

29
General / Re: Stealth - specialize or hybrid?
« on: December 19, 2015, 04:09:01 pm »
I was actually looking to just specialize in 1 weapon type, since I don't think I'll be having enough feats to make them all good. Since I'm going for a dex instead of str build, snipers are off the table I guess, as are ARs. That leaves me with Xbows, pistols and SMGs. What have you guys found best to work with when it comes to sneaky characters?

30
General / Stealth - specialize or hybrid?
« on: December 19, 2015, 03:27:05 am »
Hey guys. I haven't been playing the alpha for a bit, not wanting to spoil the game, but now I'm ready to tackle it since it's out.

First thing I wanted to ask - before I try and fail - is it advisible to make a stealth character that can be both good at melee (knives) and ranged (pistos? xbows? snipers?), and do I have to lose out on "adventure" skills like crafting, hacking, pickpocketing etc.
 
I have no interest in psi abilities with this character.

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