Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Infiltrator

Pages: 1 2 [3]
31
General / Re: Stealth build?
« on: February 16, 2015, 02:43:53 pm »
Thanks for the reply guys. I guess SMGs are more like an AoE addition since you can't just be chucking nades all the time and obviously you can't knife everything to death.. (not that I'm looking to kill everything mind you, given I plan on using the oddity system which seems much better in terms of letting us make characters who don't have to be able to kill everything).

32
General / Stealth build?
« on: February 15, 2015, 01:19:00 pm »
Hey all, I've dropped in to check the status of the game once again, and I'm interested in doing a re-run and see how its been going. Since I always favored stealthy characters, I was wondering if a dex/agi based backstabber would go, and what do you guys suggest as auxiliary skills to deal with stuff you can't.. well.. stab?

I was thinking maybe dropping will since I don't intend to use psi and putting some points in perc so I can use guns? Or just forget about firearms and focus on throwing for ranged attacks? What has worked for you?

Thanks.

33
General / Re: Item degrading gamebreaking
« on: April 29, 2013, 10:16:21 pm »
Patch is delaying my playthrough, the degradation has practically degraded the gameplay too much for me  :-\

34
General / Re: extremely slow by steady progress..working as intended?
« on: April 29, 2013, 10:09:10 pm »
The best way to deal with rathounds is to position yourself in such way that they have to get to you one-by-one. Narrow corridor or your back against the wall with only one open square in front of you.

35
General / Re: Stealth melee build?
« on: April 25, 2013, 02:04:51 pm »
Well what good is cutthroat if there are 2-3 enemies shooting at me while I kill one guy?

I did use kick+opportunist, but that was only semi-decent at the start and fell off quickly as people started wearing heavier armor.

I didn't even bother with bots, just ignored them.

36
General / Stealth melee build?
« on: April 24, 2013, 01:16:08 am »
I was looking forward to the cut-throat melee build I planned out but it simply isn't working out for me, I'm about to hit the Junkyard and I've done pretty much everything up to that point.

8 str 8 dex 7 agi 3 will 5 perc 5 int

specced in melee, stealth, hacking, lockpicking, mechanical, pickpocket, dodge, evasion. I completely skipped out on any psi powers (maybe this is the problem?).

with a 10-16ish knife I barely do any damage, while the guy with the crossbow crits me for 70ish damage. I can take out solitary targets but I've realized they are practically non-existent and there is no way to lure someone away with a "whisper" feat or a distraction-inducing item (which would be cool).

37
General / Re: Will I like this game?
« on: April 20, 2013, 03:25:33 pm »
Thanks for the reply, looking forward to the release!

38
Development Log / Re: Dev Log #16: Pickpocketing and Feats Changes
« on: April 20, 2013, 01:43:52 pm »
When do you think this patch would hit the game? I was thinking about getting it (after trying the demo) but I don't want to start over if the patch will go live soon :)

39
Suggestions / Re: Suggestion regarding skill/feat icons
« on: April 19, 2013, 06:57:42 pm »
I don't want to be stepping on anyone's toes, but I'll re-do some of the icons for free if you want, it's just a minor time sink for me, if you agree that it would help the game out.

40
Suggestions / Suggestion regarding skill/feat icons
« on: April 19, 2013, 03:10:24 pm »
Some of them like stealth and pickpocket really look off to me, are they going to be remade - I am a big fan of pixel art but some of the current icons look like placeholders to me.

I guess I could do an examples since I do graphic design.

Stealth (I did it around the same color pallete as the original):

In the actual game:

41
General / Re: Underrail wiki?
« on: April 19, 2013, 12:30:34 pm »
Can't wait for the wiki to be filled out, I like being able to plan out my character ahead of time :)

42
General / Portraits?
« on: April 19, 2013, 12:22:05 pm »
When will we get portraits for each character? What is their style (can we have an example)?

This helps identify a person much more than a mere name would, the portraits have always been a cornerstone in defining characters in isometric RPGs and I can't wait to start seeing them in UR.

43
General / Re: Congratulations
« on: April 19, 2013, 12:11:17 pm »
I hope the game gets greenlit and you get the recognition this game deserves. I love it!

44
General / Re: Will I like this game?
« on: April 19, 2013, 02:14:44 am »
How much in terms of scope and size would you say underrail was now compared to when you finish it? I tried the demo and liked it a lot, even though I didn't play fallout.

Pages: 1 2 [3]