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Messages - Aralvar

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16
Suggestions / Re: Leaving area during combat
« on: July 30, 2013, 07:09:46 pm »
That's okay, it was just a thought.

When I used this, the enemies were usually right next to the entrance to the area. That means they would probably follow me to the next area, if that feature is implemented. Right?

17
Suggestions / Re: Leaving area during combat
« on: July 30, 2013, 03:07:18 pm »
Maybe if there was something that would imply that switching sectors is actually you running away from combat, like an agility check when trying to leave the area.

18
General / Re: Playing without buying anything?
« on: July 30, 2013, 03:04:34 pm »
So, to play without buying anything I'd want to use unarmed/melee and stealth? Doesn't sound too fun to me, I think I'll just save my money for ammo and such. I was just wondering how difficult it would be.

19
General / Re: Playing without buying anything?
« on: July 29, 2013, 07:48:39 pm »
Alright, I'll buy ammo and health items then. Maybe repair kits. What do you, or anyone else, think the minimum number of item types you'd have to buy would be? Like ammunition, repair kits, health items, etc.

20
General / Playing without buying anything?
« on: July 29, 2013, 05:57:16 pm »
Is this even possible? I love playing games like this while refusing to buy anything, it makes it more rewarding when you find the stuff you need. So far I'm seeing that this is not possible, which is okay with me but I wanted to make sure before I start buying items.

21
Suggestions / Re: Leaving area during combat
« on: July 29, 2013, 05:47:55 pm »
In the situations where I used this tactic, it really is a life saver. I would be outnumbered and almost dead because of those rat dog things, and needed to escape to get back to the doctor. I really wouldn't have been able to defeat them otherwise, as I have few health injections. Maybe getting rid of this tactic would force me to buy things (I currently refuse to buy anything and try to scavenge for all my supplies, it isn't working out well lol).

22
Suggestions / Re: Leaving area during combat
« on: July 29, 2013, 12:48:20 pm »
Maybe all enemies from that combat instance respawn in their original places and all xp from that combat scenario is lost, and it gives you a warning when leaving the area during combat.

And thanks, I've actually had this forum account for awhile but never used it until now; since I actually have the game now.

23
Suggestions / Leaving area during combat
« on: July 29, 2013, 03:15:23 am »
I think maybe you should prevent the character from leaving the area during combat. This tactic has saved my life, but it's fairly unrealistic and almost seems cheap to me. Thoughts?

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