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Suggestions / Some thought after let's plays
« on: July 16, 2015, 05:49:26 pm »
So, I watched let's play (the one I actually posted early) and have some.
So, that guy played a sniper path\build - something I completely avoiding all the time because it was the first thing I tried in UnderRail. It was long-long ago, so I completely forgot that frustrating feeling lol.
But the video remembered that to me - and now it is obvious, after all other builds I played\watched, that way sniper rifle is the weakest in game.
Even crossbows, which was designed as pure support weapon is much stronger and more satisfactory way of play, wich is obvious from same let's play.
Sniper rifles have nothing - they shoot 1 (!) time in turn, which is awfully horrible, they have movement penalty, close combat penalty, they have stat requirements.
I hesitate to say what they actually have.
Huge damage?
I don't know which damage numbers have end-game snipers, but thats obviously not enough, because they suck hard vs many enemies at once - they should move-->they lose precision.
It's not that I have some interest in that way of play, I said that for the sake of truth and in the desire to make the game better.
Second - crossbows are support weapon, but someone will play with them as main weapon without doubt.
So here a couple of things to make such way easier.
I noted that special bolts kept in inventory in stacks of five.
It's just clutter up the entire inventory when someone done a good craft like 20 bolts of every kind.
Don't know why it needed to be that way. Let's it be at least 25 in stack in inventory (foe pure example).
Also, I think 5 bolts in belt slot is too few for long fights.
Maybe some feat, for example Special Tactics would also give not 5, but 6 or 7 bolts in belt slots? Because this feat already have not much use now, because it should be activated before fight, which is boring to do in (before) every fight, so most of the time it's just dead weight.
Just a couple of thoughts...
So, that guy played a sniper path\build - something I completely avoiding all the time because it was the first thing I tried in UnderRail. It was long-long ago, so I completely forgot that frustrating feeling lol.
But the video remembered that to me - and now it is obvious, after all other builds I played\watched, that way sniper rifle is the weakest in game.
Even crossbows, which was designed as pure support weapon is much stronger and more satisfactory way of play, wich is obvious from same let's play.
Sniper rifles have nothing - they shoot 1 (!) time in turn, which is awfully horrible, they have movement penalty, close combat penalty, they have stat requirements.
I hesitate to say what they actually have.
Huge damage?
I don't know which damage numbers have end-game snipers, but thats obviously not enough, because they suck hard vs many enemies at once - they should move-->they lose precision.
It's not that I have some interest in that way of play, I said that for the sake of truth and in the desire to make the game better.
Second - crossbows are support weapon, but someone will play with them as main weapon without doubt.
So here a couple of things to make such way easier.
I noted that special bolts kept in inventory in stacks of five.
It's just clutter up the entire inventory when someone done a good craft like 20 bolts of every kind.
Don't know why it needed to be that way. Let's it be at least 25 in stack in inventory (foe pure example).
Also, I think 5 bolts in belt slot is too few for long fights.
Maybe some feat, for example Special Tactics would also give not 5, but 6 or 7 bolts in belt slots? Because this feat already have not much use now, because it should be activated before fight, which is boring to do in (before) every fight, so most of the time it's just dead weight.
Just a couple of thoughts...