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Topics - Fenix

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91
Suggestions / Some thought after let's plays
« on: July 16, 2015, 05:49:26 pm »
So, I watched let's play (the one I actually posted early) and have some.

So, that guy played a sniper path\build - something I completely avoiding all the time because it was the first thing I tried in UnderRail. It was long-long ago, so I completely forgot that frustrating feeling lol.
But the video remembered that to me - and now it is obvious, after all other builds I played\watched, that way sniper rifle is the weakest in game.
Even crossbows, which was designed as pure support weapon is much stronger and more satisfactory way of play, wich is obvious from same let's play.

Sniper rifles have nothing - they shoot 1 (!) time in turn, which is awfully horrible, they have movement penalty, close combat penalty, they have stat requirements.
I hesitate to say what they actually have.
Huge damage?
I don't know which damage numbers have end-game snipers, but thats obviously not enough, because they suck hard vs many enemies at once - they should move-->they lose precision.
It's not that I have some interest in that way of play, I said that for the sake of truth and in the desire to make the game better.

Second - crossbows are support weapon, but someone will play with them as main weapon without doubt.
So here a couple of things to make such way easier.
I noted that special bolts kept in inventory in stacks of five.
It's just clutter up the entire inventory when someone done a good craft like 20 bolts of every kind.
Don't know why it needed to be that way. Let's it be at least 25 in stack in inventory (foe pure example).
Also, I think 5 bolts in belt slot is too few for long fights.
Maybe some feat, for example Special Tactics would also give not 5, but 6 or 7 bolts in belt slots? Because this feat already have not much use now, because it should be activated before fight, which is boring to do in (before) every fight, so most of the time it's just dead weight.

Just a couple of thoughts...

92
Bugs / Haunted doors
« on: July 16, 2015, 05:04:23 pm »
These doors closed by themselfs when I leave area.
Pretty scary!

93
https://www.youtube.com/playlist?list=PL4UqltmSKaEeXDKyLU1VduPd9beRw47AD

So, this guy plays a lot ot UnderRail, more then that he play to show various builds, and talk about various build strategy.
UnderRail let's play is in Russian, but other popular games like PoE mostly in English, and let's play of Fallout Nevada (greatest Russain mod for Fallout 2) in English too, which is the only English video of that mod I know about.

94
Bugs / Taser energy cost bug
« on: July 14, 2015, 03:23:52 pm »
Well, it is doubled in comparison to what written in the description - 5 is 10, 7 is 14 etc.

95
General / Inventory consistency
« on: July 13, 2015, 10:31:07 am »
Btw does NPC characters have consistent inventory?
I pickpocket Abram for the first time, and noticed some curious card.
I have no pickpocket so can't steal it now, but I can pump that skill a little, if he will have card next time I'll see him.

96
General / Gun Nut question
« on: July 12, 2015, 06:38:21 pm »
Is it afffect both gunpowder pistols and energoweapon (and chemical pistols), or not?

97
General / Energy Shield Emitter
« on: April 16, 2015, 05:24:34 am »
What's your configuration?
In doubts what to use for it. )

98
Suggestions / Source of light
« on: April 14, 2015, 09:29:36 pm »
We need this, at least for fishing - fishing rod is often hard to see, sometimes it tiresome.
Looks like shoulder slot is made for it.

99
General / Battery plant
« on: April 14, 2015, 06:42:18 pm »
Well, is it possible to get better answer than this?
Is it affected by Electronics?


100
Bugs / Psi-beetle invulnerability
« on: April 10, 2015, 10:27:07 pm »
I fought with psi-beetle, and cornered him into rocks.
When he stand there, I can't do any damage to him.
Don't know is it complete invulnerability, or he just get resist somewhere while stand here.
I fought with Combat Gloves, two turn he took 0 damage, after he moved from there, he start to take damage as usual.
He stand where pointer is.
This is location, where entrance to Newton's location is.

Upd: Errrrr should I post it in "0.1.14 bugs" topic? Sorry.
___________

Wait! Is it possible, that psi-beetles have lower damage treshhold while theirs brains exposed? And while not, they are more armored?

If so, it's false alarm.  >:(

101
General / Impressions
« on: April 10, 2015, 07:38:49 pm »
Started playing after a huge amount of time has passed.
Ha-ha! Game look better, new look for boxes\shelfs, really cool.
New music is wheeeeee ) Containers now tell us if they are empty.
Also, those bats!
I even jumped! Twice!

I feel exactly the same as when grab Fallout 2 back in 98! Thank you Styg!

102
General / Max needed Perception
« on: April 09, 2015, 03:59:13 am »
Well, it's about optimazed build, that sounds a bit munchkin (and really is), but I want to know max Perception number to see all hidden stuff in game, like that little shop in Rail Crossing.
Also it would be nice, if all sources of Percepton will be added too, because first without second will be useless.

If some sources have spoilerific nature, add it like "spoiler source 1, spoiler source 2" etc.

Right now I know about (except obvious Snooping feat):
Junkyard Surprise +2
Gogles +1

Anything else?

P.S. If it's too much for forum, let me know it.

103
General / Crafting components quality
« on: February 03, 2015, 02:02:02 am »
I I have long wanted to ask - what is the upper limit for components quality?
In case I'll start craft-oriented char.
If it isn't secret of course. )

104
Discussions / Underrail: press and curator's choice
« on: September 26, 2014, 08:31:45 pm »
Well, I don't know, maybe it wrong subforum, but anyway.
I just want you to know - you are in the new Steam feature - curators.
You are recommended by RPG Codex - and it means something. )
http://store.steampowered.com/curator/6866630-RPG-Codex-%28Official%29/#p3

105
Bugs / Different damage numbers
« on: August 26, 2014, 06:14:11 pm »
When I point mouse cursor on weapon "fist" on panel at the bottom of the screen, I see "6-11 (Mechanical)", but if I look at Combat Stats in Offense, I see "13-24".

So, who knows what's going on?

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