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Messages - Fenix

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1006
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 14, 2014, 11:58:17 am »
But I thought tha Opportunist doesn't work with Psi, or does it?

1007
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 06, 2014, 07:21:01 am »
I invest into throwing and guns. You invest into 3 different psi skills.

You are right, didn't think about it.

Quote
Still grenades+guns can deal with absolutly anything and you won't even break a sweat.
If happens that you can't cover with explosion all enemies at once  - you are dead, isn't it?
What if AI will be taught a few tricks like trowing grenade at an invisible target to cover it with AoE?

1008
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 06, 2014, 07:12:12 am »
Thanks for the feedback, Fenix.

I look forward to when you released your game. So you're welcome. )

Quote
It's probably a matter of you playing the game better than the average dude, so I might need to add "hard" difficulty for people like you. ;)

How about you'll add atmospheric description to difficulty "easy" (and "hard" if you do it)).
Like - "your gene pool was great, so that you get the benefits of such and such" in the style of the game?
However, not far from here backgrounds system, like in Arcanum.  ;) ;) ;)

1009
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 02:48:00 pm »
Even the largest caliber does not give you the opportunity to completely block all enemy, or create doppelgaggers, immuned to all except laser\electr.
As psion you can deal with huge crowd in 1-2 turn, and provide for yourself with survivability that never be available to other.
you can froze\fear sa AoE, can stun living\mechanical, froze them to retreat, block a passage.
What shooter build may oppose to it? He can barely shoot two times in a turn. Only grenades?
More than that - you don't need invest in throwing or grenade-making.
With a future update, Telekinetic Punch can probably deal 500? or 1000 dmg I assume.

1010
Development Log / Re: Dev Log #25: Game Economy Changes
« on: February 05, 2014, 02:25:58 pm »
You don't listen me - no-bo-dy buy it, if GC is discharged.

1011
Other Games / Re: What games are you playing?
« on: February 05, 2014, 02:24:12 pm »
I decide to start again great Geneforge from Spiderweb Software. ))
Turn-based, and very unusual setting.

1012
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 11:20:12 am »
Start is always hard.
Usually I use crossbow from Quinton's quest, and retreat 3-4 times at doctor Pasquale for free healing.
I shoot Rathounds trough fence, use all bolts, knife if I have it.
It's all hard until moment char got 4 lvl, maybe 5 lvl at worst.
Then next hard moment - GMS compaund, first Sentry Bot (we need EMP grenades or adrenaline and a few AP rounds), then my lovely Burrowers.
After that - stealth ambush, when I get armor +42 stealth and shoked dagger with 15-30 electro dmg, which help with Plasma Sentinel, which was the last semi-hard thing.

BTW, about Plasma Sentinel. When it transformed in plasma turret, did you know, that if you walk it around, it spend full turn to turn his hot barrel to you?
I mean, in that form PS is completely helpless like a kitten, if there is a place to get around it from the rear (sorry for my poor language).

Well, I want to add something I forgot to add. )
We need map. How about map similiar to Geneforge map?

1013
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 09:52:11 am »
Final.

1014
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 09:50:26 am »
And again.

1015
Suggestions / Re: Bunch of suggestion after playtrough.
« on: February 05, 2014, 09:45:58 am »
Due attachment restrictions.

1016
Suggestions / Bunch of suggestion after playtrough 0.1.10.0
« on: February 05, 2014, 09:13:07 am »
This playtrough was on Normal, experience system - Oddity.
Pure Psi build.
I'll start with what I got in the final.
16 lvl, almost 17, without 1 point.
This build hit hard.
In final battle, he did 250 crit dmg with Electrokinesis on Faceless, 250 crit with Neural Overload (Faceless), 284 crit dmg with NO on Faceless Mindreader, 162 crit dmg with Telekinetic Punch on Plasma Sentinel (and 162 was resisted), 226 crit dmg with TP on Faceless (96 was resisted).
Bilocation deal 26-54 dmg3 times in a turn, and one of 6 hit (or 9) it's a crit around 60-70.
And this is without
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Doppelgangers should now properly ignore target's resistances with their attacks

I know about changes presented in Dev Log #28: Energy Shields, and I'm a little concerned about it.
In this playtrough my FenBarbiturat walked like a tank through a rotten fence the entire game except Burrowers in GMS compaund (love these guys)), one stealth ambush, and maybe Plasma Sentinels.
Why else would reinforce the strongest build of the game?  :o

Perhaps some wish me a painful death for these words - but why so many skillpoints? :)
I'm a master of all - high Lockpick and Hacking, skyhigh damage-dealing psi-skills, high Evasion and Dodge, capped Electronics and average Biology and Persuasion.
And that's only 16 lvl, so 20 lvl results in plus 4x40.
Maybe we should nerfe skillpoints income a little, or at least nerfe synergies on psi-skills down to 5%?

Second - why so many Psi Boosters? :) Seriously.
I ended up with 77 PB. 1\2 of a game I even didn't go for mindshrooms, and the last 1\3 I even didn't picked up the one which I passed.
You can should lower respawn rate, maybe in 2-3 times?
And that guy that sold Mindshrooms in Junkyard, 5 tomorrow instead of 10 today sound great. :D
And price on PB should be higher in 2-3 times.
I mean, we need to make PB more inaccessible, to raise its value.
Now it's as common as cave hoppers.

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Added more psi boosters to early areas to ease up the early game for psi characters who need those rather than bullets

Would it not be better to do instead "Added more psi boosters to early areas to ease up the early game" that doctor Pasquale give 5-10 PB to a player character with a words "That's all I can do for you" and the like?

About Oddity system - we need some kind of list, where we can see number of oddities we already have, and what we can have (from creatures). I remember I forgot that already have all oddities from these bloody bloodsucker frogs from hell, and killed at least 12 of them, before realizing it.

About economy - this changes didn't do any difference for me, as you can see. :D
I sold everything that could be bought.
The only suggestion about trading process - could you place a locker near all trader?
It was very tediously to run from one to another trader with all loot, and if I just drop related swag on the floor near trader, it ruin all ambiance a little. )
What if locker belongs to merchant, and we may redeem him, or rent, or get it with discount after minor quest for that merchant, or we could just win a locker in the cards?

I am most concerned about fights.
Why it is so easy?
The only answer I can get - AI. Potentially NPC AI can do all that player character can do - use weapon, equipment, and feats correctly.
It's the only way I see fights can be challenging.

1017
Development Log / Re: Dev Log #27: Version 0.1.10.0 released
« on: February 05, 2014, 06:48:17 am »
There was a lot said about Psi, that was a nonsence of such kind, that first I want to use word "bulshit" instead.
I'll post about my experience in Suggestion.

1018
Bugs / Re: Save Cliff's girlfriend bug.
« on: February 05, 2014, 05:07:41 am »
More than that - I just didn't talk to Cliff completely, just got inside in a stealth way, save his gf, and after return to Cliff he was completely healed (also scene of a "happy-end" was hilarious, poor Cliff :D).

1019
Bugs / Re: Empty dialogue
« on: February 05, 2014, 04:59:34 am »
More than that, you can ask about Blain even after you found him and talk to him.
And if you get quest from Eddy to kill Blain, even when you sided with Black Eel and killed Eddy, this quest is marked as "in process" rather than "failed".

1020
Bugs / Re: GMS: junkpile accessible through a wall.
« on: February 05, 2014, 04:53:27 am »
This one too. You can reach Power Switch trough a wall (but first you should open it as usual).

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