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Development Log / Re: Dev Log #28: Energy Shields
« on: February 05, 2014, 04:44:29 am »
I have a couple of thoughts and suggestion about update and game. Don't know where should I post it, mayby "Suggestion"?
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Another zone transition that always fails is from lower underrail B1 to north.
Why do I feel like I'm missing some key detail here?
I rmember in both fallout 1 and 2 I looted everything and I sold everything.)
Course I never dealth with enemies that could actually use stealth.
Fenix. My problem is that I cannot leave things behind, it feels dirty to me, it feels plain wrong
And I'm no little liar.
the weight system adds to the feeling when you are scavenging, to keep an eye open for good items and leave the useless pieces of scrap metal behind.
The fact that the vendors don't buy everything you want them to buy, and the fact they have their own needs not only makes sense, as it makes the game world more believable.
Edit: I just took a look at it and it appears to be baldur's gate like which means, no turn based combat. Not my cup of tea.
I rmember in both fallout 1 and 2 I looted everything and I sold everything. Nothing was ever left behind under no circunstance.
How about Geiger Counter? )