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Messages - Fenix

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1021
Development Log / Re: Dev Log #28: Energy Shields
« on: February 05, 2014, 04:44:29 am »
I have a couple of thoughts and suggestion about update and game. Don't know where should I post it, mayby "Suggestion"?

1022
Bugs / Re: Some 0.1.10.0 map bugs
« on: February 05, 2014, 04:44:00 am »
Another zone transition that always fails is from lower underrail B1 to north.

Yeah, that one with Rathound pack? I was curious what's in there.

1023
Development Log / Re: Dev Log #25: Game Economy Changes
« on: February 05, 2014, 03:57:20 am »
As I told you - nobody want to buy it even for 0 coin.

1024
Development Log / Re: Dev Log #25: Game Economy Changes
« on: February 04, 2014, 11:54:32 pm »
Why do I feel like I'm missing some key detail here?

Becouse
I rmember in both fallout 1 and 2 I looted everything and I sold everything.
)

1025
General / Re: Melee character vs Burrowers
« on: February 04, 2014, 11:52:24 pm »
Course I never dealth with enemies that could actually use stealth.

They appear in game later.
Also, later in game there are some tough enemies for psionics.

I also found this bug with stealth  - 1-2 times I was attacked by dog while was in stealth.

1026
General / Re: An honest question about the RNG
« on: February 04, 2014, 11:43:14 pm »
I know, displayed numders are correct.

1027
Development Log / Re: Dev Log #25: Game Economy Changes
« on: February 04, 2014, 03:33:56 am »
Fenix. My problem is that I cannot leave things behind, it feels dirty to me, it feels plain wrong

Me too! And I collected all junk'n'scrap of a game. )) With 3 Str build. )

And I'm no little liar.

Oh you are! ) Nobody want to buy used Geiger Counter. )

1028
Development Log / Re: Dev Log #25: Game Economy Changes
« on: February 04, 2014, 02:40:03 am »
Don't know what are you all talking about. )
I will not argue long about the economy, I do not know the language adequately.
And I don't know, what economy is designed to do in the game.
Just want to say - my char is right after gang showdown, he barely sold 2 firearm and armor from this event, and he has 7x999 pile of SHARONS, plus 71 sharons, and that's after I bought all blueprints.
Yes, I'm very patient player, so let's say, less patient can get 1\2 of that number - 3,5x999. ))
Yes, I playing Psi-build, who need almost nothing.
Items, that nobody want to bay - footwear, and some craft components, and usual bolts.
Likely later in the game someone will buy these things.
My char has 3 Str, and even in that case I can loot everything in most cases, except animal leather.

the weight system adds to the feeling when you are scavenging, to keep an eye open for good items and leave the useless pieces of scrap metal behind.
The fact that the vendors don't buy everything you want them to buy, and the fact they have their own needs not only makes sense, as it makes the game world more believable.

Agreed. Yes, I forced to do script "check Ezra--->check Kathrine--->check other trading guys", but in this game, with this music IT IS almost meditative process.

Edit: I just took a look at it and it appears to be baldur's gate like which means, no turn based combat. Not my cup of tea.

Try Age of Decadence. ) It's pure turn-based game, with very difficult fights however, the second (or the first) game, which release I was so looking forward to.

I rmember in both fallout 1 and 2 I looted everything and I sold everything. Nothing was ever left behind under no circunstance.

Oh you little liar.  :P How about Geiger Counter? )

1029
General / Re: An honest question about the RNG
« on: February 04, 2014, 01:51:26 am »
I have question about it too.
When I used Psionic Headbands, that should give me +crit%, instead I felt like, my crit became smaller.
Of course, it's likely my bugs, but...

1030
General / Re: Melee character vs Burrowers
« on: February 04, 2014, 01:43:21 am »
When you get full set of Psi powers, you don't need crit, while welcomed.
I was ambushed by 3 gangster, 2 of them were very stealthy, after 1 turn (I started fight) my char was about 10 hp, and I won fight - Locus of Control, Bilocation, Force Wall, adrenaline, ect.

1031
General / Re: Melee character vs Burrowers
« on: February 02, 2014, 07:16:32 pm »
The only feat I lack in this build - Interloper, is solved simply by +1 to Agi from Perception.

1032
General / Re: Melee character vs Burrowers
« on: February 02, 2014, 05:17:30 pm »
You need it, if you want reliable, acceptable skill perfomance, and access to most feat.
My stats are Str 3, Dex 6, Agi 6, Const 3, Int 6, Will 10 at start, Perception 6 (Snooping, Nimble), + Cave Hopper boots\armor (+1 Agi), + Adaptive Goggles (+1 Perception).
Crit around ~200 with Neural Overload, because of 136 Psi skills, Psi Headband that give +24% crit damage, and Cerebral Trauma feat with Locus of Control.

1033
General / Re: Melee character vs Burrowers
« on: February 02, 2014, 09:15:22 am »
My advice - use both Srt 3 and Const 3. )) At 13 lvl - Will 13. Crit ~200 with Neural Overload.

1034
General / Re: Ambush Feat
« on: February 01, 2014, 09:58:51 pm »
Judging by the fact that char, attacking with Psi, come out of stealth before attack hit target, the answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOOO. )))

1035
General / Re: Melee character vs Burrowers
« on: February 01, 2014, 09:50:16 pm »
Well, right now I playing Psi-char, so I used a bit of bear traps.
Actually 2 bear traps, that allowed me to not be surrounded by adult Burrower specimens, which leads to premature demise of character with Constitution=3 in 1 or 2 turns.
But first you need to set it up, which may require Stealth.
So Bear traps, or Frag Mine (5 trap skill) is your choice.

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