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Messages - Fenix

Pages: 1 ... 9 10 [11] 12 13 ... 73
151
Builds / Re: Unarmed/Boxing Gloves Build
« on: August 04, 2019, 11:11:34 pm »
Wait, does Bone Braker work for unarmed?
I thought it's for sledgehammers only, all these years...

152
Builds / Re: The Sledge Juggernaut
« on: August 04, 2019, 11:06:59 pm »
Don't worry, I don't like that too.

153
Builds / Re: Unarmed/Boxing Gloves Build
« on: August 04, 2019, 03:52:43 pm »
If anything, I think you should aim for 4 AP per attack, because it's like, 20% speed boost for your sttacks.
Or is it 25%?

154
Builds / Re: The Sledge Juggernaut
« on: August 04, 2019, 03:49:42 pm »
Then you put all spec to Armor Sloping, take Nimble and Body Weight Trainig and craft yourself a full set of super steel armor with spring boots.

Or you can leart Temporal Manipulations and get PTC, which gives MP that aren't affected by armor penalty, and like, save many feats because of that. At a price of quarter of your HP of course.

155
Bugs / Crafting wndow preview bug
« on: July 30, 2019, 01:46:19 pm »
When you craft shotguns, and if you have shotgun in hand slots, preview is showing number of shells in burst same as shotgun you have in active hand slot. Shows right when nothing in hands.

156
Bugs / Re: Scanner doesn't act
« on: July 30, 2019, 12:45:44 pm »
That's nothing - I already eliminated him, and sold his loot!
*demonic laugh*

157
Bugs / Re: Broken Pulverizer
« on: July 30, 2019, 12:44:46 pm »
I guess so - with a shotgun burst.

158
Bugs / Scanner doesn't act
« on: July 30, 2019, 12:36:30 am »
Despite being seen by cameras (red) this Scanner didn't move from his room to attack.

159
Bugs / Re: Unnamed kitchen
« on: July 29, 2019, 10:23:07 pm »
And there are two of them.

160
Bugs / Unnamed kitchen
« on: July 29, 2019, 10:20:30 pm »
furniture.

161
Bugs / Impassable tiles
« on: July 29, 2019, 09:51:21 pm »
In Fort Apogee.

162
Bugs / Re: Traversable pipes
« on: July 29, 2019, 05:27:15 pm »
And pile.

163
Bugs / Re: Traversable pipes
« on: July 29, 2019, 05:24:22 pm »
Traversable something.

164
Bugs / Traversable pipes
« on: July 29, 2019, 05:00:23 pm »
Subj.

165
Bugs / Re: Broken Pulverizer
« on: July 29, 2019, 03:24:19 pm »
He ran to me, I stunned him with taser, and like, ran away.
After that he used healing hypo, maybe morphine and stood there.
Also, when loaded save before fight, so Pilverizer generated anew, with different equipment, he was absolutely normal.

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