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Messages - Fenix

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166
General / Re: riftwalk locations
« on: July 29, 2019, 03:21:28 pm »
Bottle of beer of course!  :D
Irl - in real life!
And, like, talk to the Dude, dude!

167
General / Re: Dead subforums.
« on: July 29, 2019, 03:18:56 pm »
Because we are alll like, playing the game. )

168
General / Re: Did I miss something with The Beast fight?
« on: July 29, 2019, 03:17:40 pm »
You can eliminate mutants beforehand.

169
Builds / Re: my shotgun build needs help
« on: July 29, 2019, 03:03:34 pm »
I think 5 Int is enough, with 4 your craft will suffer a lot before you get that Int boosting med.

You can also rely on boots striders or what's its name, they are faster than tabis.

Also Temporal Manipulations! Absolutely nobrainer for that, its PTC is amazing. But that's only after Depot A.

170
Builds / Re: Unarmed/Boxing Gloves Build
« on: July 29, 2019, 02:50:19 pm »
(moving to a safe spot is most of the time the better defense you can hope) and prefer other defensive feats such as escape artist or uncanny dodge.

True, but sometimes it's impossible.

171
Bugs / Re: Keycard
« on: July 29, 2019, 02:19:57 pm »
Sorry for not posting that in pinned topic.  :-[
I'm getting old.

172
General / Re: riftwalk locations
« on: July 28, 2019, 08:43:04 pm »
Hi guys,

I apologize for my ''noobness'', but what means - ''riftwalk''? I've checked few of those place that u mentioned,but didnt found anything new... :(

Don't be upset! Take your best armor and weapon, a botle of bear irl, and talk to Dude...  ;)

173
Builds / Re: my shotgun build needs help
« on: July 28, 2019, 08:38:19 pm »
I think you need to think up how you will get your mobillity, because well, shotguns is melee with range 3.
Actually, you can eliminate enemiest that are farther than 3 but damage lessened stronglly.
So, mobility.
Untill you get haste, you will get hard times I guess.

174
I think it's Persuation only, and if you do it before Gorsky departs you will need less Persuasion, though nor sure in it.

175
Builds / Re: my shotgun build needs help
« on: July 28, 2019, 03:27:21 pm »
Or this build. http://underrail.info.tm/build/?HgUFCgMPAwXCoFAAAADCoMKgaTcAAMKCwoIAZMKCAAAARgAAADE5wpbCkEfCl8KYSyvCh8KwOyYoJMKkwrYV378

You don't really need Dex 6, 5 will be enough for key feats.
Same for Will - 4 gives you nothing. 3 is enough.
Int too - 5 is enough.
You can have high Agility or Constitution, or or both of them but not that high.
Supressive Fire is for burst, if you plan to use burst early - it's OK, otherwise you can take it late, and take Sprint instead.

But with Temporal Manipulations you can probably ditch Agility and Sprint, I guess, also shotgun is a very close range weapon and needs mobillity to use effectively.


As for very early game - shotgunners have a hard time there, yeah.
Shells are expensive (but not on Normal I guess), so I used everything I had - in outpost quest I used melee, nets, fences, everything.
Also I didn't sell any ammo, instead just used it, amd yeah - Temporal Distortion is a great ammo saver.
Rathounds arn't dodgy, so you can hit them even with 0 melee with 70% chance, same for nets.

Beetles are tough, if you have mobility you can kite them with Temporal Distortion, if not you need to eliminate them quickly.
For those 3 bandits - one grenade will solve this problem.

Удачи. )

176
Bugs / Broken Pulverizer
« on: July 28, 2019, 03:08:15 am »
Doesn't attack after I stun him, just using meds, and staying on same place.
Can send save.

177
Bugs / Keycard
« on: July 28, 2019, 01:26:23 am »
Key card or keycard?

178
Bugs / Re: Wrong map description 5
« on: July 28, 2019, 12:48:17 am »
Cave Ears.

179
Bugs / Re: Wrong map description 5
« on: July 28, 2019, 12:24:22 am »
Cave Ears went AWOL.

180
Bugs / Re: Wrong map description 5
« on: July 28, 2019, 12:19:39 am »
Cave Ears.

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