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Messages - Fenix

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211
Bugs / Wrong drops at Rathound King lair
« on: July 20, 2019, 08:08:56 pm »
So, 2 out of 3 ancient rathounds drops just "remains" while 1 drops ancient rathound body.
Only 1 of Alpha Rathounds drops "alpha rathound body", the rest Alpha Rathound and Rathound drops nothing.

212
Bugs / Can't eliminate them all
« on: July 20, 2019, 12:50:27 pm »
In a mission where you need to steal shipment of energy shileds for Gorsky on Domination, you can't eliminate all personnel in the warehouse, because when you attack Protectorate Dreadnought (at least it was like that in previous version) whole faction goes hostile, no matter if you walked out of main gates or through ventilation.

________

Now it's cptn Wilkins, after his elimination everybody in warehouse goes hostile - outline is red - and guards outside (Private Lloyd etc).
I remember for sure I could eliminate everyone inside warehouse without causing hostility on Hard e.g.

_________
I'm pretty sure the elimination even of one real Protectorate military personnel causing hostility, you can safely eliminate workers and supervisor.

213
Builds / Re: Please help with shotgun build
« on: July 20, 2019, 11:01:34 am »
Well, yeah, with TM it's not a mandatory, but still - if you want to squeeze every last bit of AP you will need it.

214
Builds / Re: Please help with shotgun build
« on: July 20, 2019, 09:27:16 am »
Think of shotguns like it's melee with a range of 3, or 4 in some cases, beyond this range shotguns quickly lose effectiveness.
So probably light armor and mobility is obvious choice, also you could possibly play with heavy metal armor - I repsonally just didn't try it, don't like to be a target.

215
Bugs / Re: Report spelling/grammar errors
« on: July 19, 2019, 01:29:30 pm »
Talk with Quinton about eeeh... those little bladling's larvae.
Shouldn't it be "creature", "not creatures"?

216
Bugs / Stolen Object quest
« on: July 19, 2019, 01:01:37 pm »
You can still ask West at Foundry about "strange item" even after you already free Huge who told you everything.
Seems a bit off.
That happens only when you don't have enough Persuation for West I guess.

217
Bugs / Re: Report spelling/grammar errors
« on: July 16, 2019, 08:05:45 pm »
Guzomir.

Also, exposition in green text happens as many times as you speak with him.

218
Wha tdo you mean by "bring the war"?
You mean in end-game slides? Or actual war when they fought each other on the streets of CC?

219
Builds / Re: What will be your first build in Expedition and why?
« on: July 11, 2019, 04:07:35 pm »
Four-psi user, with Persuasion, Intimidatio, Mercattile, 10 Int - build for ALL lore available, at least I think so.
So no craft.
Since everybody go Tranquility, I'll go Psychosis, maybe spoiler route. As for the rest points - it will be Perception, or if I want minimal death count - Dex for spoiler, or Constitution for spoiler.

220
Builds / Re: Start a new run for the extension : Psy build help
« on: July 11, 2019, 03:51:19 pm »
Fenix, good point about the food, I forgot they added the Per buff food.

On the second point though, I am not saying that versatility is useless or unusable, I am just saying with only 4-10 points in your attack stat, you will only have between 80 and 120 something skill points in the other two weapon skills by level 25, which would only be useful for trash mobs at that point. It is best utilized on builds that pump str, dex, or per to 16.

Yep, but you could do SMG-build with 3 Per and maxxxxxxxxxed Dex and melee. You obviously won't get all feats because of Per, but you can get all key feats for it. Crazy building, I know.

221
General / Re: Voices in tchortloop.ogg, faceless.ogg, and oculus.ogg
« on: July 11, 2019, 03:47:23 pm »
We've done a lot of back and forth there to get that stuff just right in terms of atmosphere, lore-consistency, etc. I gave Josh both written description (usually describing "the feel" I wanted to get out of the track as I know next to nothing about music when it comes to technical stuff) as well as screenshots for inspiration.

@epeli It's was me - I do everything around here!

I wich every developer did it like you.
My ideal in that are Looking Glass Studio, but you managed decent approach as well.

222
Bugs / Re: Incoherent Yell use
« on: July 11, 2019, 12:03:01 pm »
No, I wasn'r stealthed, they just used it immediately on their turn as I attacked their group.

223
Bugs / Incoherent Yell use
« on: July 09, 2019, 10:34:12 pm »
I often see the cases when enemies use Yell outside of my range, actully when they are behind the wall or corner on their first combat turn. Make them a bit smarter - please.

224
Bugs / Drunk random encounter.
« on: July 09, 2019, 07:24:47 pm »
If you leave the area, then return - he stops spitting his funny lines at all.

225
Bugs / Strange critter behaviour
« on: July 08, 2019, 11:29:08 pm »
So north of SGS there is road, blocked by rocks, and there 5-6 Rathound Alphas and 1 Ancient Rathound.
Whem my character in stealth reloads spoiler-shotgun-spoler they all run to him like if he was visible.
I didn't tried other to reload other weapon so this is it.

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